right now my triggers look like this for the test map i made
Collapse Box

Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 128, ore);
Deaths("Player 1", "Cantina", At least, 128);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 128);
Set Resources("Player 1", Subtract, 128, ore);
Set Deaths("Player 1", "Cave", Add, 128);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 64, ore);
Deaths("Player 1", "Cantina", At least, 64);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 64);
Set Resources("Player 1", Subtract, 64, ore);
Set Deaths("Player 1", "Cave", Add, 64);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 32, ore);
Deaths("Player 1", "Cantina", At least, 32);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 32);
Set Resources("Player 1", Subtract, 32, ore);
Set Deaths("Player 1", "Cave", Add, 32);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 16, ore);
Deaths("Player 1", "Cantina", At least, 16);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 16);
Set Resources("Player 1", Subtract, 16, ore);
Set Deaths("Player 1", "Cave", Add, 16);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 8, ore);
Deaths("Player 1", "Cantina", At least, 8);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 8);
Set Resources("Player 1", Subtract, 8, ore);
Set Deaths("Player 1", "Cave", Add, 8);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 4, ore);
Deaths("Player 1", "Cantina", At least, 4);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 4);
Set Resources("Player 1", Subtract, 4, ore);
Set Deaths("Player 1", "Cave", Add, 4);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 2, ore);
Deaths("Player 1", "Cantina", At least, 2);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 2);
Set Resources("Player 1", Subtract, 2, ore);
Set Deaths("Player 1", "Cave", Add, 2);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 1, ore);
Deaths("Player 1", "Cantina", At least, 1);
Actions:
Set Deaths("Player 1", "Cantina", Subtract, 1);
Set Resources("Player 1", Subtract, 1, ore);
Set Deaths("Player 1", "Cave", Add, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 128, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 128);
Set Resources("Player 1", Subtract, 128, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 64, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 64);
Set Resources("Player 1", Subtract, 64, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 32, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 32);
Set Resources("Player 1", Subtract, 32, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 16, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 16);
Set Resources("Player 1", Subtract, 16, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 8, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 8);
Set Resources("Player 1", Subtract, 8, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 4, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 4);
Set Resources("Player 1", Subtract, 4, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 2, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 2);
Set Resources("Player 1", Subtract, 2, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Accumulate("Player 1", At least, 1, ore);
Actions:
Set Deaths("Player 1", "Cave-in", Add, 1);
Set Resources("Player 1", Subtract, 1, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 128);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 128);
Set Deaths("Player 1", "Cantina", Add, 128);
Set Resources("Player 1", Add, 128, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 64);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 64);
Set Deaths("Player 1", "Cantina", Add, 64);
Set Resources("Player 1", Add, 64, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 32);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 32);
Set Deaths("Player 1", "Cantina", Add, 32);
Set Resources("Player 1", Add, 32, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 16);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 16);
Set Deaths("Player 1", "Cantina", Add, 16);
Set Resources("Player 1", Add, 16, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 8);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 8);
Set Deaths("Player 1", "Cantina", Add, 8);
Set Resources("Player 1", Add, 8, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 4);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 4);
Set Deaths("Player 1", "Cantina", Add, 4);
Set Resources("Player 1", Add, 4, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 2);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 2);
Set Deaths("Player 1", "Cantina", Add, 2);
Set Resources("Player 1", Add, 2, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave", At least, 1);
Actions:
Set Deaths("Player 1", "Cave", Subtract, 1);
Set Deaths("Player 1", "Cantina", Add, 1);
Set Resources("Player 1", Add, 1, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave-in", At least, 128);
Actions:
Set Deaths("Player 1", "Cave-in", Subtract, 128);
Set Deaths("Player 1", "Cantina", Add, 160);
Set Resources("Player 1", Add, 160, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave-in", At least, 64);
Actions:
Set Deaths("Player 1", "Cave-in", Subtract, 64);
Set Deaths("Player 1", "Cantina", Add, 80);
Set Resources("Player 1", Add, 80, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave-in", At least, 32);
Actions:
Set Deaths("Player 1", "Cave-in", Subtract, 32);
Set Deaths("Player 1", "Cantina", Add, 40);
Set Resources("Player 1", Add, 40, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave-in", At least, 16);
Actions:
Set Deaths("Player 1", "Cave-in", Subtract, 16);
Set Deaths("Player 1", "Cantina", Add, 20);
Set Resources("Player 1", Add, 20, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Cave-in", At least, 8);
Actions:
Set Deaths("Player 1", "Cave-in", Subtract, 8);
Set Deaths("Player 1", "Cantina", Add, 10);
Set Resources("Player 1", Add, 10, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
None.