Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Edit Mineral Count Gathered
Edit Mineral Count Gathered
Aug 11 2009, 4:05 am
By: ODBOD  

Aug 14 2009, 1:49 am rockz Post #21

ᴄʜᴇᴇsᴇ ɪᴛ!

Since I'm still not sure exactly what you want and why it's so important, I'd suggest you think of a different way to balance. 1 supply doesn't make much difference, and kevin's link only goes up by 5s. Since you can't retroactively create extended supply (you can only preplace extended player units I think), it's of little use, though quite interesting.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 14 2009, 4:56 pm darksnow Post #22



i still have a question on how do you stop the triggers from being screwed up when you make stuff i.e scvs



None.

Aug 15 2009, 3:15 am rockz Post #23

ᴄʜᴇᴇsᴇ ɪᴛ!

set dc1 to zero after trigger 2.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 15 2009, 9:34 pm darksnow Post #24



right now my triggers look like this for the test map i made
Collapse Box




None.

Aug 15 2009, 11:56 pm rockz Post #25

ᴄʜᴇᴇsᴇ ɪᴛ!

Code
Trigger("Player 1"){
Conditions:
Always();

Actions:
Set Deaths("Player 1", "Cantina", Set to, 0);
Preserve Trigger();
}

//-----------------------------------------------------------------//


Put this in anywhere before trigger 3 but after trigger 1.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 16 2009, 12:12 am darksnow Post #26



ahh i see, thanks ^^



None.

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