Wavs
Jul 27 2009, 5:04 am
By: FeaReD_x  

Jul 27 2009, 5:04 am FeaReD_x Post #1



I need some good wavs for this map I'm making where do you guys get your wavs from?



None.

Jul 27 2009, 5:08 am Echo Post #2



Google
SEN DLDB



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Jul 27 2009, 5:09 am Falkoner Post #3



"Good wavs" isn't a very good description, what kind of map are you making, and what sort of sounds are you really looking for?



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Jul 27 2009, 5:16 am FeaReD_x Post #4



Im sorry I'm making a map like ALIEN. Reload sounds, footsteps, computer sounds, alien sounds?



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Jul 27 2009, 5:20 am CecilSunkure Post #5



I can show you a great sound effects torrent if you want. It has everything you just asked for in .wav. About 250mb's of sound files, and all are really really great.



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Jul 27 2009, 5:27 am FeaReD_x Post #6



Sounds good, send me the torrent.



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Jul 27 2009, 5:28 am CecilSunkure Post #7



http://www.mininova.org/get/807464

Here's the info page:
http://www.mininova.org/tor/807464



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Jul 27 2009, 5:59 am FeaReD_x Post #8



Much thanks. Still need to find a reload sound though.



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Jul 27 2009, 4:23 pm poison_us Post #9

Master has given Dobby a doctorate! Dobby is free!

http://www.2shared.com/file/6869287/31af99f/riflecock-3.wav

The link should be near the bottom right if it doesn't auto download.




Jul 27 2009, 4:40 pm UnholyUrine Post #10



Request to have this:

http://www.mininova.org/tor/807464

On the wiki/FAQ page



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Jul 27 2009, 6:37 pm lil-Inferno Post #11

Just here for the pie

I use findsounds.com for sound effects.
I use newgrounds.com (specifically the audio portal) and youtube.com for music.
To extract audio and other things from videos on websites such as YouTube, I use forinside.com




Jul 27 2009, 6:45 pm JaFF Post #12



Quote from FeaReD_x
Im sorry I'm making a map like ALIEN. Reload sounds, footsteps, computer sounds, alien sounds?
Shooting, reloading, footsteps, doors, a few explosions and some other good sounds can be taken from any Counter-Strike series game. The files are easily found and have a wide-spread extension (don't remember which one).

For the aliens, take a look at all the Zerg units' sounds. In SCMDraft2, go to Scenario => Sound Editor and go through all the Zerg sounds. You may find them quite useful, especially since they don't use up any space in your map.



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Jul 27 2009, 8:03 pm Ahli Post #13

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

open other maps with winmpq and get what you like :>




Jul 27 2009, 11:55 pm rockz Post #14

ᴄʜᴇᴇsᴇ ɪᴛ!

Doom 2 sounds fyi (and any other wad file you might have). Make sure you resample them up to 16 bit for better comression.
http://forums.newdoom.com/showthread.php?t=31753



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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