Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trouble with triggers
Trouble with triggers
Apr 25 2009, 8:04 pm
By: Jello-Jigglers  

Apr 25 2009, 8:04 pm Jello-Jigglers Post #1



Ok so i've got a complex sort of if-then system going, and it's hard to tell if every trigger I want to fire is actually firing. Right now, I'm going through all my triggers, adding in a disp n followed by a wait 1000 at the top. Then I put the n in the comment so I can run the game, and see which are firing, and then go back and analyze what order things are happening.

Is there an easier way to do this?



None.

Apr 25 2009, 8:11 pm Falkoner Post #2



Not really, no :P



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Apr 25 2009, 8:25 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Problem with display text is that you can only monitor one human player at a time, or you won't get the real order.
If order is critical for a system I sometimes create ground units over water to get an error. I can even name these units to get an idea which trigger it is.




Apr 25 2009, 8:50 pm Jello-Jigglers Post #4



Quote from NudeRaider
Problem with display text is that you can only monitor one human player at a time, or you won't get the real order.
If order is critical for a system I sometimes create ground units over water to get an error. I can even name these units to get an idea which trigger it is.
Thanks!



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