Ok so i've got a complex sort of if-then system going, and it's hard to tell if every trigger I want to fire is actually firing. Right now, I'm going through all my triggers, adding in a disp n followed by a wait 1000 at the top. Then I put the n in the comment so I can run the game, and see which are firing, and then go back and analyze what order things are happening.
Is there an easier way to do this?
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Problem with display text is that you can only monitor one human player at a time, or you won't get the real order.
If order is critical for a system I sometimes create ground units over water to get an error. I can even name these units to get an idea which trigger it is.