Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trouble with triggers
Trouble with triggers
Apr 25 2009, 8:04 pm
By: Jello-Jigglers  

Apr 25 2009, 8:04 pm Jello-Jigglers Post #1



Ok so i've got a complex sort of if-then system going, and it's hard to tell if every trigger I want to fire is actually firing. Right now, I'm going through all my triggers, adding in a disp n followed by a wait 1000 at the top. Then I put the n in the comment so I can run the game, and see which are firing, and then go back and analyze what order things are happening.

Is there an easier way to do this?



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Apr 25 2009, 8:11 pm Falkoner Post #2



Not really, no :P



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Apr 25 2009, 8:25 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Problem with display text is that you can only monitor one human player at a time, or you won't get the real order.
If order is critical for a system I sometimes create ground units over water to get an error. I can even name these units to get an idea which trigger it is.




Apr 25 2009, 8:50 pm Jello-Jigglers Post #4



Quote from NudeRaider
Problem with display text is that you can only monitor one human player at a time, or you won't get the real order.
If order is critical for a system I sometimes create ground units over water to get an error. I can even name these units to get an idea which trigger it is.
Thanks!



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