Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trouble with triggers
Trouble with triggers
Apr 25 2009, 8:04 pm
By: Jello-Jigglers  

Apr 25 2009, 8:04 pm Jello-Jigglers Post #1



Ok so i've got a complex sort of if-then system going, and it's hard to tell if every trigger I want to fire is actually firing. Right now, I'm going through all my triggers, adding in a disp n followed by a wait 1000 at the top. Then I put the n in the comment so I can run the game, and see which are firing, and then go back and analyze what order things are happening.

Is there an easier way to do this?



None.

Apr 25 2009, 8:11 pm Falkoner Post #2



Not really, no :P



None.

Apr 25 2009, 8:25 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Problem with display text is that you can only monitor one human player at a time, or you won't get the real order.
If order is critical for a system I sometimes create ground units over water to get an error. I can even name these units to get an idea which trigger it is.




Apr 25 2009, 8:50 pm Jello-Jigglers Post #4



Quote from NudeRaider
Problem with display text is that you can only monitor one human player at a time, or you won't get the real order.
If order is critical for a system I sometimes create ground units over water to get an error. I can even name these units to get an idea which trigger it is.
Thanks!



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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