I understand this:
Player 1, 2, 3, 4, 5, 6
Conditions:
Current player commands exactly 0 "drop me"
player 4 has suffered exactly 0 deaths of UnitID:13488
player 6 has suffered exactly 0 deaths of UnitID:13487
Actions:
Create 1 "drop" for current player at "drop"
How am i supposed to save the trigger i want to make? Thanks guys.
None.
use starforge. Change the conditions.lst file to reflect changes:
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number
Number)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
use starforge. Change the conditions.lst file to reflect changes:
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number Number)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}
Ima try it now, thanks man
None.
Hmm i changed the .lst file, but when i tried to type in the triggers it saved an empty trigger. Here is what i typed:
Command(CurrentPlayer, Exactly, 0, Egg)
Deaths(P4, Exactly, 0, UnitID:13488)
Deaths(P6, Exactly, 0, UnitID:13487)
Centerview(location)
DisplayText(Banned)
What do i got wrong? Sorry xP im preety new to starforge.
Edit: rofl i forgot the ";"s, well, now i have the next conditions as a result:
Player 4 has suffered 13488 deaths of Terran MArine
Player 6...........etc etc
Post has been edited 1 time(s), last time on Feb 7 2009, 9:46 am by Z-Bounder.
None.
You could also do it in SCMD in ClassicTrigedit.
Look through
this thread.
Some.
You could also do it in SCMD in ClassicTrigedit.
Look through
this thread.
Awesome, this worked. Thank you very very much!
None.
Hmm i changed the .lst file, but when i tried to type in the triggers it saved an empty trigger. Here is what i typed:
Command(CurrentPlayer, Exactly, 0, Egg)
Deaths(P4, Exactly, 0, UnitID:13488)
Deaths(P6, Exactly, 0, UnitID:13487)
Centerview(location)
DisplayText(Banned)
What do i got wrong? Sorry xP im preety new to starforge.
Edit: rofl i forgot the ";"s, well, now i have the next conditions as a result:
Player 4 has suffered 13488 deaths of Terran MArine
Player 6...........etc etc
"UnitID:" is not for StarForge.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Ok, here i made this triggers in SCMD2, but it doesnt seem to work. Here they are:
^Trigger("Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Current Player", "Flag", Exactly, 1);
Actions:
Create Unit("Current Player", "Terran Marine", 0, "Gg");
Comment("O)Farty1billion Drop");
}
And ths one:
Trigger("Player 2"){
Conditions:
Bring("Player 1", "Terran Civilian", "Drop 2", Exactly, 1);
Actions:
Kill Unit("Player 2", "Flag");
Kill Unit("Player 2", "Zerg Zergling");
Display Text Message: Banned
Center View("Top left location");
Wait(5000);
Wait(5000);
Defeat();
Comment("Ban");
}
//--------------------------
I made this in scmd2. Am i missing something? I think i am not....
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
EUDs don't work in text triggers. Use classic trigedit.
Btw. "Deaths("Current Player", "Flag", Exactly, 1);" doesn't look like a EUD condition anyways.
I used classic trigedit, I was just too lazy to type it so i copied from trigged editor.
Now, to the point: Im new to this EUD conditions, could i have some information or a link?
And, do i actually need to use those EUD conditions to make what i am trying to do? Thanks for reply
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
There's no way around EUDs if you want to drop a player without the 40s countdown.
Check the new stickied topic for useful EUD links. I'll brush it up and add to it later but you should already find a lot of useful info.