Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Drop banning ( Not crash )
Drop banning ( Not crash )
Feb 7 2009, 8:18 am
By: Z-Bounder  

Feb 7 2009, 8:18 am Z-Bounder Post #1



I understand this:

Player 1, 2, 3, 4, 5, 6
Conditions:
Current player commands exactly 0 "drop me"
player 4 has suffered exactly 0 deaths of UnitID:13488
player 6 has suffered exactly 0 deaths of UnitID:13487
Actions:
Create 1 "drop" for current player at "drop"


How am i supposed to save the trigger i want to make? Thanks guys.



None.

Feb 7 2009, 8:54 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

use starforge. Change the conditions.lst file to reflect changes:
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number Number)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 7 2009, 8:55 am Z-Bounder Post #3



Quote from rockz
use starforge. Change the conditions.lst file to reflect changes:
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number Number)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}

Ima try it now, thanks man :)



None.

Feb 7 2009, 9:35 am Z-Bounder Post #4



Hmm i changed the .lst file, but when i tried to type in the triggers it saved an empty trigger. Here is what i typed:

Command(CurrentPlayer, Exactly, 0, Egg)
Deaths(P4, Exactly, 0, UnitID:13488)
Deaths(P6, Exactly, 0, UnitID:13487)

Centerview(location)
DisplayText(Banned)

What do i got wrong? Sorry xP im preety new to starforge.
Edit: rofl i forgot the ";"s, well, now i have the next conditions as a result:

Player 4 has suffered 13488 deaths of Terran MArine
Player 6...........etc etc

Post has been edited 1 time(s), last time on Feb 7 2009, 9:46 am by Z-Bounder.



None.

Feb 7 2009, 9:57 am Wormer Post #5



You could also do it in SCMD in ClassicTrigedit.

Look through this thread.



Some.

Feb 7 2009, 8:57 pm Z-Bounder Post #6



Quote from Wormer
You could also do it in SCMD in ClassicTrigedit.

Look through this thread.
Awesome, this worked. Thank you very very much! :)



None.

Feb 7 2009, 9:48 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Quote from Z-Bounder
Hmm i changed the .lst file, but when i tried to type in the triggers it saved an empty trigger. Here is what i typed:

Command(CurrentPlayer, Exactly, 0, Egg)
Deaths(P4, Exactly, 0, UnitID:13488)
Deaths(P6, Exactly, 0, UnitID:13487)

Centerview(location)
DisplayText(Banned)

What do i got wrong? Sorry xP im preety new to starforge.
Edit: rofl i forgot the ";"s, well, now i have the next conditions as a result:

Player 4 has suffered 13488 deaths of Terran MArine
Player 6...........etc etc
"UnitID:" is not for StarForge.



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Feb 8 2009, 4:05 am Z-Bounder Post #8



Ok, here i made this triggers in SCMD2, but it doesnt seem to work. Here they are:

^Trigger("Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Current Player", "Flag", Exactly, 1);

Actions:
Create Unit("Current Player", "Terran Marine", 0, "Gg");
Comment("O)Farty1billion Drop");
}

And ths one:
Trigger("Player 2"){
Conditions:
Bring("Player 1", "Terran Civilian", "Drop 2", Exactly, 1);

Actions:
Kill Unit("Player 2", "Flag");
Kill Unit("Player 2", "Zerg Zergling");
Display Text Message: Banned
Center View("Top left location");
Wait(5000);
Wait(5000);
Defeat();
Comment("Ban");
}

//--------------------------

I made this in scmd2. Am i missing something? I think i am not....



None.

Feb 8 2009, 4:41 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

EUDs don't work in text triggers. Use classic trigedit.
Btw. "Deaths("Current Player", "Flag", Exactly, 1);" doesn't look like a EUD condition anyways.




Feb 8 2009, 4:47 am Z-Bounder Post #10



I used classic trigedit, I was just too lazy to type it so i copied from trigged editor.
Now, to the point: Im new to this EUD conditions, could i have some information or a link?
And, do i actually need to use those EUD conditions to make what i am trying to do? Thanks for reply



None.

Feb 8 2009, 3:08 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There's no way around EUDs if you want to drop a player without the 40s countdown.

Check the new stickied topic for useful EUD links. I'll brush it up and add to it later but you should already find a lot of useful info.




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