Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Drop banning ( Not crash )
Drop banning ( Not crash )
Feb 7 2009, 8:18 am
By: Z-Bounder  

Feb 7 2009, 8:18 am Z-Bounder Post #1



I understand this:

Player 1, 2, 3, 4, 5, 6
Conditions:
Current player commands exactly 0 "drop me"
player 4 has suffered exactly 0 deaths of UnitID:13488
player 6 has suffered exactly 0 deaths of UnitID:13487
Actions:
Create 1 "drop" for current player at "drop"


How am i supposed to save the trigger i want to make? Thanks guys.



None.

Feb 7 2009, 8:54 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

use starforge. Change the conditions.lst file to reflect changes:
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number Number)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 7 2009, 8:55 am Z-Bounder Post #3



Quote from rockz
use starforge. Change the conditions.lst file to reflect changes:
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number Number)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}

Ima try it now, thanks man :)



None.

Feb 7 2009, 9:35 am Z-Bounder Post #4



Hmm i changed the .lst file, but when i tried to type in the triggers it saved an empty trigger. Here is what i typed:

Command(CurrentPlayer, Exactly, 0, Egg)
Deaths(P4, Exactly, 0, UnitID:13488)
Deaths(P6, Exactly, 0, UnitID:13487)

Centerview(location)
DisplayText(Banned)

What do i got wrong? Sorry xP im preety new to starforge.
Edit: rofl i forgot the ";"s, well, now i have the next conditions as a result:

Player 4 has suffered 13488 deaths of Terran MArine
Player 6...........etc etc

Post has been edited 1 time(s), last time on Feb 7 2009, 9:46 am by Z-Bounder.



None.

Feb 7 2009, 9:57 am Wormer Post #5



You could also do it in SCMD in ClassicTrigedit.

Look through this thread.



Some.

Feb 7 2009, 8:57 pm Z-Bounder Post #6



Quote from Wormer
You could also do it in SCMD in ClassicTrigedit.

Look through this thread.
Awesome, this worked. Thank you very very much! :)



None.

Feb 7 2009, 9:48 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Quote from Z-Bounder
Hmm i changed the .lst file, but when i tried to type in the triggers it saved an empty trigger. Here is what i typed:

Command(CurrentPlayer, Exactly, 0, Egg)
Deaths(P4, Exactly, 0, UnitID:13488)
Deaths(P6, Exactly, 0, UnitID:13487)

Centerview(location)
DisplayText(Banned)

What do i got wrong? Sorry xP im preety new to starforge.
Edit: rofl i forgot the ";"s, well, now i have the next conditions as a result:

Player 4 has suffered 13488 deaths of Terran MArine
Player 6...........etc etc
"UnitID:" is not for StarForge.



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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
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EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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Feb 8 2009, 4:05 am Z-Bounder Post #8



Ok, here i made this triggers in SCMD2, but it doesnt seem to work. Here they are:

^Trigger("Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Current Player", "Flag", Exactly, 1);

Actions:
Create Unit("Current Player", "Terran Marine", 0, "Gg");
Comment("O)Farty1billion Drop");
}

And ths one:
Trigger("Player 2"){
Conditions:
Bring("Player 1", "Terran Civilian", "Drop 2", Exactly, 1);

Actions:
Kill Unit("Player 2", "Flag");
Kill Unit("Player 2", "Zerg Zergling");
Display Text Message: Banned
Center View("Top left location");
Wait(5000);
Wait(5000);
Defeat();
Comment("Ban");
}

//--------------------------

I made this in scmd2. Am i missing something? I think i am not....



None.

Feb 8 2009, 4:41 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

EUDs don't work in text triggers. Use classic trigedit.
Btw. "Deaths("Current Player", "Flag", Exactly, 1);" doesn't look like a EUD condition anyways.




Feb 8 2009, 4:47 am Z-Bounder Post #10



I used classic trigedit, I was just too lazy to type it so i copied from trigged editor.
Now, to the point: Im new to this EUD conditions, could i have some information or a link?
And, do i actually need to use those EUD conditions to make what i am trying to do? Thanks for reply



None.

Feb 8 2009, 3:08 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There's no way around EUDs if you want to drop a player without the 40s countdown.

Check the new stickied topic for useful EUD links. I'll brush it up and add to it later but you should already find a lot of useful info.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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