Quick Question
Sep 28 2008, 12:08 am
By: Alpr  

Sep 28 2008, 12:08 am Alpr Post #1



Just need to know the proper way to make broodlings stay at 0 energy, so they don't die. I saw this before but now that I need it, I can't find it xD, so thanks in advanced.



None.

Sep 28 2008, 12:20 am Morphling Post #2



Create them vai triggers. However don't make them with properies they still die for some reason.



None.

Sep 28 2008, 12:33 am Alpr Post #3



Alright, I was trying to do it with properties and it wasn't working. Thanks.



None.

Sep 28 2008, 2:15 am ClansAreForGays Post #4



broodlings, like hallus, actually don't have energy. That's just a timer, it doesn't work like cloak. Otherwise EMP would kill them.




Sep 28 2008, 2:20 am Vi3t-X Post #5



That would be awesome... EMP DEFENSE.



None.

Sep 28 2008, 3:10 am Falkoner Post #6



Quote
broodlings, like hallus, actually don't have energy. That's just a timer, it doesn't work like cloak. Otherwise EMP would kill them.

Broodlings, hallucinations, Dark Swarms, and Disruption Webs are all like this. I think maybe Comsat Sweep is too, but I'm not certain about that one.



None.

Sep 28 2008, 4:38 am Morphling Post #7



Quote from Falkoner
Quote
broodlings, like hallus, actually don't have energy. That's just a timer, it doesn't work like cloak. Otherwise EMP would kill them.

Broodlings, hallucinations, Dark Swarms, and Disruption Webs are all like this. I think maybe Comsat Sweep is too, but I'm not certain about that one.
What are you talking about. Hallucinations can be killed by EMP.



None.

Sep 28 2008, 4:43 am Falkoner Post #8



Oh yeah, sorry 'bout that, the rest of the list is true though.



None.

Sep 28 2008, 4:57 am Morphling Post #9



Quote from Falkoner
Oh yeah, sorry 'bout that, the rest of the list is true though.
It's okay. I forgive you ,:) but the rest of SEN might not. :(



None.

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