Staredit Network > Forums > SC1 Melee Map Projects > Topic: Gilantia(o) 1.0.0
Gilantia(o) 1.0.0
Apr 28 2008, 6:04 am
By: Freindship  

Apr 28 2008, 6:04 am Freindship Post #1



Well here it is guy's

28/4/08
its prolley not very good


Also its my b day tommorow =)

Attachments:
Gilantia(o) 1.0.0.scm
Hits: 9 Size: 38.04kb
My Map 2.bmp
Hits: 30 Size: 1406.3kb



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Apr 29 2008, 11:07 am Freindship Post #2



Anyone wanna Leave comments on how i did -_-?



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Apr 29 2008, 9:21 pm Fisty Post #3



Looks like teal has a bigger battlefield. Please give us a proper pic.



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Apr 30 2008, 5:20 am Freindship Post #4



Sorry - i didnt mean to make this reply. Ignore it



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Apr 30 2008, 5:21 am Freindship Post #5



The Map is Avalible to View Here:

This one is un protected. Please dont change anything, If you'd like to edit my map's PLEASE visit http://www.gaming-center-x.com, And message me there

Attachments:
Gilantia(o) 1.0.scm
Hits: 8 Size: 95.64kb

Post has been edited 1 time(s), last time on Apr 30 2008, 5:33 am by Freindship.



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May 1 2008, 12:37 am Vi3t-X Post #6



Uhg...
Please refer to the Terrain section we have here at SeN. Those bridges are blocky... MAD blocky...



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May 1 2008, 2:20 am stickynote Post #7



Teal really does have a bigger base. I don;t really do melee maps, but from other ones, this needs help on balancing.



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May 1 2008, 2:24 am Vi3t-X Post #8



You dont neccessarily want identacle bases, but they need to be similar enough that they are still even, but still look authentic.



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May 1 2008, 5:27 am Freindship Post #9



Some Changed have been made, Expecially to the bridages and/or Terrained Doodads.
Also teal's base is bigger becuase the other two have the 3rd expo's closer to there base, So please examine the map a litttle more, its the little things, That I think make it fare
Progress: 75%


Attachments:
Gilantia(o) 1.1.scm
Hits: 8 Size: 95.67kb

Post has been edited 4 time(s), last time on May 2 2008, 7:38 am by Freindship.



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May 2 2008, 8:17 pm who Post #10



The highground webs you have around the bases can be dropped into with tanks and such.



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May 3 2008, 1:21 pm Freindship Post #11



So?



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May 3 2008, 3:48 pm Fisty Post #12



Quote from Freindship
So?
So you fix it, those are NOT good.



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May 4 2008, 11:42 am Freindship Post #13



Quote from name:Deathman101
Quote from Freindship
So?
So you fix it, those are NOT good.

no?



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May 11 2008, 5:54 am MNeox Post #14



There is way to much open space in this. This reminds me of Tau Cross map, you should really take a look at that, but even though the main bases in that map aren't lowered it still has an idea of how to make a balanced 3 player map. Also, maybe take a look at Longinus 3 player map ( i think that's how it's spelled ). yeah but this is a good start I guess.



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Jun 17 2008, 4:37 pm Dem0n Post #15

ᕕ( ᐛ )ᕗ

:O Good god, read some tutorials on widening bridges!

Sorry, didn't mean to sound like a jerk, but those bridges are horrible!




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