Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Infinite Scarabs
Infinite Scarabs
Jan 29 2008, 6:18 am
By: eXirrah  

Jan 29 2008, 6:18 am eXirrah Post #1



Here is my starforge trigger if anyone can fix it if possible?

ElapsedTime(AtLeast,0);

ModifyUnitHangarCount(10, All, Reaver , P1, Anywhere);
PreserveTrigger();



None.

Jan 29 2008, 6:42 am Impeached Post #2



Is the reaver capacity upgrade researched?



None.

Jan 29 2008, 9:39 am y10k Post #3



Are you sure the reavers are given to player1? I dont see any other troubles here.
And why not just use always instead of elapsed time?



None.

Jan 29 2008, 12:46 pm Falkoner Post #4



Well, if it's for all players, why not make it for All Players instead of Player 1, and make it Always instead of elapsed time.



None.

Jan 29 2008, 7:07 pm eXirrah Post #5



it doesn't work because of the preserve trigger. I tried

ElapsedTime(AtLeast,20);

ModifyUnitHangarCount(10, All, Reaver , P1, Anywhere);

and it worked. Any ideas cause i'm stuck here ?



None.

Jan 29 2008, 7:10 pm eXirrah Post #6



.... I restarted starcraft and starforge ... and the trigger is now working perfectly. Sorry about wasting your time

Post has been edited 1 time(s), last time on Jan 29 2008, 7:12 pm by eXirrah. Reason: I used an uncensored word :)



None.

Jan 29 2008, 7:10 pm eXirrah Post #7



I restarted starcraft and starforge ... and the trigger is now working perfectly. Sorry about wasting your time



None.

Jan 29 2008, 7:14 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Uncheck random start positions in force settings.
I bet you were not Player 1 in your first test because the trigger is fine and it effects only player 1's reavers.




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