Here is my starforge trigger if anyone can fix it if possible?
ElapsedTime(AtLeast,0);
ModifyUnitHangarCount(10, All, Reaver , P1, Anywhere);
PreserveTrigger();
None.
Is the reaver capacity upgrade researched?
None.
Are you sure the reavers are given to player1? I dont see any other troubles here.
And why not just use always instead of elapsed time?
None.
Well, if it's for all players, why not make it for All Players instead of Player 1, and make it Always instead of elapsed time.
None.
it doesn't work because of the preserve trigger. I tried
ElapsedTime(AtLeast,20);
ModifyUnitHangarCount(10, All, Reaver , P1, Anywhere);
and it worked. Any ideas cause i'm stuck here ?
None.
.... I restarted starcraft and starforge ... and the trigger is now working perfectly. Sorry about wasting your time
Post has been edited 1 time(s), last time on Jan 29 2008, 7:12 pm by eXirrah. Reason: I used an uncensored word :)
None.
I restarted starcraft and starforge ... and the trigger is now working perfectly. Sorry about wasting your time
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Uncheck random start positions in force settings.
I bet you were not Player 1 in your first test because the trigger is fine and it effects only player 1's reavers.