Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUDA] Current Player trick.
[EUDA] Current Player trick.
Feb 14 2015, 2:56 am
By: trgk  

Feb 14 2015, 2:56 am trgk Post #1



Requires EUD Action Enabler sort of things.


Current player : 0x6509B0 (EPD Player 203155)

->

SetDeaths(203155, SetTo, 12345, 0)
SetDeaths(CurrentPlayer, SetTo, 3333, 0)


Is equivilant to:

SetDeaths(12345, SetTo, 3333, 0)

So,

- You can dynamically calculate 'where' to modify.
- Useful when you need to access data pointed by known-address pointer.

- Read pointer data & store it in 0x6509B0
- Access underlying data with CurrentPlayer

Simple trick.



EUD

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:15 am]
Symmetry -- There are so many people here I'm surprised we're still online :hurr:
[09:47 pm]
Symmetry -- :wob::wob:
[09:14 pm]
Apos -- I like to :wob:-it :wob:-it.
[2026-8-22. : 11:25 pm]
Zakerozi -- HI
[2026-8-22. : 10:29 pm]
Symmetry -- handledeez nuts
[2026-8-22. : 7:42 pm]
Excalibur -- Its handled.
[2026-8-22. : 6:50 pm]
Praetor -- yo nude or another mod, anyone around rn?
[2026-8-22. : 7:30 am]
NudeRaider -- ultraviolet
[2026-8-22. : 4:42 am]
LoveLess -- ultragod
[2026-8-22. : 4:07 am]
Symmetry -- I'm trying to figure out an end goal for my map. So far the best I've got is "destroy the AI data centers to summon god then kill god"
Please log in to shout.


Members Online: IskatuMesk