Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUDA] Current Player trick.
[EUDA] Current Player trick.
Feb 14 2015, 2:56 am
By: trgk  

Feb 14 2015, 2:56 am trgk Post #1



Requires EUD Action Enabler sort of things.


Current player : 0x6509B0 (EPD Player 203155)

->

SetDeaths(203155, SetTo, 12345, 0)
SetDeaths(CurrentPlayer, SetTo, 3333, 0)


Is equivilant to:

SetDeaths(12345, SetTo, 3333, 0)

So,

- You can dynamically calculate 'where' to modify.
- Useful when you need to access data pointed by known-address pointer.

- Read pointer data & store it in 0x6509B0
- Access underlying data with CurrentPlayer

Simple trick.



EUD

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[02:28 am]
Symmetry -- :wob:
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Apos -- :wob:
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