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SEN Mission Statement
The Staredit Network (SEN) exists to provide a community for StarCraft and StarCraft 2 mappers, modders, and players. SEN strives to maintain high quality of content and environment, as well as promoting high standards and professionalism. Our community provides an opportunity for both new members and veterans alike to learn, share their work, and develop their skills in StarCraft and StarCraft 2. Quality contributions and creativity are valued at SEN and its community. SEN may be strict and elitist, and members must earn their respect, but it is given where it is deserved.

SEN Survival: Mandatory Reading
    Terms of Service (ToS)     Updated Mar 19 2015 22:03 GMT
    SEN Rules     Updated Mar 19 2015 22:00 GMT

SEN Features
    BBCode Help   BBCode, how [stuff like this] enhances text...   Updated Dec 18 2009 18:25 GMT
    Shoutbox     Updated Apr 13 2015 15:37 GMT
    Who's Who at SEN   Identifying Staff, Member Group Info, etc.   Updated Apr 13 2015 15:39 GMT
    Contributing to SEN   Help SEN to stay alive and well...   Updated Apr 13 2015 15:41 GMT

Account Information
    Suspensions & Severity     Updated Apr 13 2015 15:42 GMT
    Activity and Minerals   Non-serious aspects   Updated Apr 13 2015 15:33 GMT

File Database
    File DB Overall   General concept   Updated Apr 11 2008 3:55 GMT
    Tags   Marker Tags, Standardized Tags, Guidelines   Updated Jul 29 2009 0:52 GMT

Miscellaneous
    About SEN   A timeline history of SEN.   Updated Jul 16 2017 20:31 GMT
    New ToS (Draft)     Updated Apr 13 2015 16:05 GMT
    Moderation Handbook     Updated Apr 13 2015 16:06 GMT

SEN Docs
    Privacy Policy   What information we collect and what we do with it.   Updated Apr 13 2015 16:08 GMT


[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
[2026-3-03. : 8:38 am]
NudeRaider -- maybe that people don't actually like the pathfinding jank and having to use trigger duplicators to do basic arithmetic.
[2026-3-02. : 4:08 am]
da real donwano -- Ultraviolet
Ultraviolet shouted: da real donwano and you remember the time spent there in shame
Honestly, that's exactly it too. Nothing could ever top OG SC, what was Blizz thinking?
[2026-3-01. : 5:33 pm]
Ultraviolet -- sing it brotha
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