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256 Zycorax 3 hours ago Hidden 6563 32 1207 18
112 BiOAtK Dec 16 2017, 12:03 am Hidden 1604 52 1216 15
38 ToA Sep 22 2020, 12:56 pm Hidden 1324 115 1236 10
3259 Heinermann May 10 2025, 3:26 pm Hidden 1966 46 1262 338
265 Jello-Jigglers Mar 14 2024, 3:39 pm Hidden 674 47 1291 0
478 Doodan Feb 21 2025, 8:01 pm Hidden 3010 73 1304 168
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3490 Generalpie Jun 21 2023, 3:29 pm Hidden 2107 19 1355 952
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5106 Bar Refaeli May 20 2024, 1:19 am Hidden 941 22 1778 73
1552 Hug A Zergling Nov 6 2010, 7:23 pm Hidden 620 87 1829 0
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137 l)ark_ssj9kevin Yesterday, 2:20 am Hidden 3750 42 1885 268
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116 dumbducky May 8 2025, 7:38 pm Hidden 1842 40 1926 457

Your request has matched 83877 entries, currently showing 30 of them.
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
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