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119342 Shutteder Apr 24 2023, 10:14 am Hidden 2 0 0 -150
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116201 griffindffranco Jan 28 2023, 11:09 am Hidden 1 0 0 -150
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119346 ufyzyta Apr 24 2023, 3:15 pm Hidden 1 0 0 -150
119348 Plackett Apr 24 2023, 4:17 pm Hidden 1 0 0 -150
119350 8jordanc8585tg5 Apr 24 2023, 6:04 pm Hidden 1 0 0 -150
119351 6audreyc9185tp6 Apr 24 2023, 6:10 pm Hidden 1 0 0 -150
119352 7oliviae692eb7 Apr 24 2023, 6:16 pm Hidden 1 0 0 -150
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119354 4jordane36100wr0 Apr 24 2023, 6:26 pm Hidden 1 0 0 -150
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119359 6audreye6191th0 Apr 24 2023, 7:18 pm Hidden 1 0 0 -150
116217 Zabledcd Jan 29 2023, 2:43 pm Hidden 1 0 0 -150
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116222 Clennofr Jan 30 2023, 1:00 am Hidden 2 0 0 -150
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116230 Noserwer Jan 30 2023, 11:32 am Hidden 1 0 0 -150
119360 7madisone543ga2 Apr 24 2023, 7:24 pm Hidden 1 0 0 -150
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[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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