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ID Name Last Active Contact Activity Topics Posts Minerals
8658 Hennius Mar 28 2012, 12:06 pm Hidden 16 2 12 -120
8659 thanh_a2 Mar 7 2012, 1:01 am Hidden 1 0 0 -150
8660 draconis137 Mar 20 2012, 4:07 pm Hidden 9 0 0 -150
8661 N4p0 Mar 11 2012, 8:17 pm Hidden 4 0 1 -146
8662 scagglegaggle Mar 12 2012, 5:31 am Hidden 1 1 1 -146
8663 Darkfoxurmine Mar 12 2012, 10:25 am Hidden 1 0 0 -150
8664 hyperslow Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8665 z4008111111 Jul 24 2014, 2:55 pm Hidden 144 0 0 -150
8666 abraca Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8667 atset1532 Mar 14 2012, 3:54 pm Hidden 2 0 0 -150
8668 XelNaga Aug 30 2012, 8:08 pm Hidden 12 4 15 -100
8669 tsetsuken Mar 16 2012, 8:26 pm Hidden 2 0 0 -150
8670 Isabella8688 Mar 17 2012, 3:12 am Hidden 1 0 1 -150
8671 mfith2002 Apr 18 2012, 12:10 am Hidden 4 0 0 -150
8672 BadSect0r Mar 20 2012, 10:23 am Hidden 1 0 0 -150
8675 JimRaynor1998 Jun 6 2012, 3:42 am Hidden 17 1 6 -146
8676 skyzizars Mar 22 2012, 4:14 pm Hidden 2 0 0 -150
8677 Tasty May 9 2012, 9:10 pm Hidden 9 0 0 -150
8678 Griever0311 Mar 22 2012, 9:48 pm Hidden 2 0 0 -150
8679 and1pnan Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8680 Zork54 Mar 23 2012, 1:39 am Hidden 1 0 0 -150
8681 linglord Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8682 ayushc13000 Mar 23 2012, 5:36 am Hidden 1 0 0 -150
8683 helpfulcorbo Mar 23 2012, 6:41 am Hidden 1 0 1 -150
8684 btwipbansdontwork Mar 23 2012, 7:06 am Hidden 1 0 0 -150
8686 Fierrary Apr 9 2012, 1:25 am Hidden 10 0 8 -126
8687 the420haze Mar 24 2012, 1:47 am Hidden 2 0 1 -146
8688 ironmetalworm Mar 31 2012, 10:37 pm Hidden 2 0 0 -150
8689 chrisnlbc Mar 25 2012, 9:44 pm Hidden 2 0 0 -150
8690 Myk Mar 26 2012, 5:55 pm Hidden 2 0 0 -150

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Your request has matched 83877 entries, currently showing 30 of them.
[01:24 am]
Ultraviolet -- Competitive Sperm Racing might become a thing :lol:
[2025-5-25. : 7:31 am]
Zycorax -- :wob:
[2025-5-24. : 4:55 pm]
Ultraviolet -- :wob:
[2025-5-23. : 4:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
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