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1235 billabong7329 Oct 19 2007, 4:37 am Hidden 1 0 0 0
1237 pychnight Oct 19 2007, 3:43 pm Hidden 1 0 0 0
1238 Z0n Oct 27 2007, 10:09 pm Hidden 1 0 0 0
1239 DFenix Oct 19 2007, 10:01 pm Hidden 1 0 0 0
1241 Artofn00b Oct 20 2007, 9:52 am Hidden 1 0 0 0
1242 sheherezade Oct 20 2007, 12:51 pm Hidden 1 0 0 0
1246 LittLeLives Apr 12 2010, 11:47 am Hidden 17 0 1 0
1248 Denkou Oct 23 2007, 5:47 am Hidden 1 0 0 0
1249 Destreyf Jun 22 2008, 8:45 pm Hidden 4 0 0 0
1251 Blueling Feb 22 2009, 3:18 am Hidden 18 0 2 0
1252 Hydraulics Oct 21 2007, 11:35 pm Hidden 1 0 0 0
1253 Zakumech Oct 22 2007, 12:27 am Hidden 1 0 0 0
1254 bzerk Jan 28 2009, 12:33 pm Hidden 3 0 0 0
1255 TSoldier_Wolf Oct 22 2007, 11:47 pm Hidden 1 0 0 0
1257 Ygni Oct 22 2007, 11:17 pm Hidden 1 0 0 0
1258 hephaistos Oct 23 2007, 11:40 pm Hidden 1 0 0 0
1259 Gorgon Oct 23 2007, 7:43 pm Hidden 1 0 0 0
1260 airfox3 Oct 23 2007, 4:55 am Hidden 1 0 0 0
1261 Oryxo Oct 23 2007, 6:07 am Hidden 1 0 0 0
1264 NBL)WuZ Feb 28 2009, 2:13 am Hidden 2 0 0 0
1267 blongx Oct 23 2007, 11:29 pm Hidden 1 0 0 0
1268 himekun Oct 24 2007, 2:34 am Hidden 1 0 0 0
1269 DerangedFerret Nov 7 2007, 1:40 am Hidden 1 0 0 0
1272 Kiwamu Oct 24 2007, 6:29 pm Hidden 1 0 0 0
1273 mimadi44 Oct 26 2007, 2:00 pm Hidden 1 0 0 0
1274 Dark_hunter4 Nov 12 2007, 6:02 am Hidden 1 0 0 0
1275 Lazer Oct 26 2007, 3:45 am Hidden 1 0 0 0
1276 Golet Nov 10 2007, 8:29 am Hidden 1 0 0 0
1278 MentalBreakdown Nov 25 2007, 10:48 pm Hidden 1 0 0 0
1279 Phantom_Fighter5 Oct 25 2007, 11:35 pm Hidden 1 0 0 0

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[04:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[04:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[03:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
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