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8584 duck666 Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8597 vutuan372 Apr 12 2012, 4:34 am Hidden 0 0 1 -148
8611 terw Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8621 Kooky Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8634 dankmanDANK Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8653 TOVVV Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8656 UserMike Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8664 hyperslow Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8666 abraca Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8679 and1pnan Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8681 linglord Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8693 shwanmeeclab Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8694 ashun22panda Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8703 qwertyuiop Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8704 rickroy Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8708 D0M41N Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8721 lllZerolll Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8722 Keito719 Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8723 Xplode3K Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8725 giacomo89 Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8746 ffyy Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8751 PeterCho94 Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8752 RLentless Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8761 australopiteco Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8777 uschuck Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8784 Val_Clp Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8789 roflcopter Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8811 Intel750 Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8829 jedpaull Jan 1 1970, 12:00 am Hidden 0 0 0 -150
8834 nadhir123 Jan 1 1970, 12:00 am Hidden 0 0 0 -150

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[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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