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7079 Lhir Jan 1 1970, 12:00 am Hidden 0 0 0 0
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7088 atsu Jan 1 1970, 12:00 am Hidden 0 0 0 0
7092 napatzat Jan 1 1970, 12:00 am Hidden 0 0 0 0
7098 bruiseboy Jan 1 1970, 12:00 am Hidden 0 0 0 0
7119 kleronomos Jan 1 1970, 12:00 am Hidden 0 0 0 0
7127 soepje Jan 1 1970, 12:00 am Hidden 0 0 0 0
7133 link584 Jan 1 1970, 12:00 am Hidden 0 0 0 0
7160 phongle123 Jan 1 1970, 12:00 am Hidden 0 0 0 0
7161 Raccoon~ Jan 1 1970, 12:00 am Hidden 0 0 0 0
7164 Demous123456 Jan 1 1970, 12:00 am Hidden 0 0 0 0
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7192 Baumdoktor Jan 1 1970, 12:00 am Hidden 0 0 0 0
7197 sirmontezuma Jan 1 1970, 12:00 am Hidden 0 0 0 0
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7214 Covenenant_Elite6 Jan 1 1970, 12:00 am Hidden 0 0 0 0
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7230 fanny420 Jan 1 1970, 12:00 am Hidden 0 0 0 0
7236 Dudey Jan 1 1970, 12:00 am Hidden 0 0 0 0
7240 Cyberkitty Jan 1 1970, 12:00 am Hidden 0 0 0 0
7241 BiriBiriRG Jan 1 1970, 12:00 am Hidden 0 0 0 0
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[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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