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1 Forsaken Archer Nov 15 2019, 11:58 pm Hidden 728 196 2394 198
2 Moose Today, 10:59 am Hidden 6889 225 4398 1617
3 DT_Battlekruser Mar 11 2022, 4:40 am Hidden 2386 45 2552 221
4 accipal Jul 13 2008, 12:15 pm Hidden 5 1 1 0
5 Kusion Jul 29 2016, 5:53 pm Hidden 22 1 18 0
6 MindArchon Aug 3 2011, 9:15 am Hidden 266 0 57 0
7 JaFF Jul 16 2015, 5:34 pm Hidden 1548 66 2476 98
8 Gerrard2060 Aug 25 2023, 1:51 pm Hidden 4 6 136 0
9 Moogle Jan 27 2022, 10:30 pm Hidden 411 21 294 24
10 Corbo Mar 12 2024, 7:49 am Hidden 2974 146 3716 18
11 anhaccibal Aug 28 2007, 8:44 am Hidden 1 0 2 0
12 rockz Nov 2 2019, 6:54 am Hidden 2936 82 5033 2177
13 kow_lover May 31 2010, 7:55 am Hidden 3 4 10 0
14 Mind Jul 10 2009, 10:21 am Hidden 3 0 3 0
15 Heneren Aug 28 2007, 9:12 am Hidden 1 0 0 0
19 fatimid08 Nov 12 2012, 4:59 pm Hidden 568 2 69 0
20 Fierce May 10 2017, 11:58 pm Hidden 473 28 400 63
21 in_a_biskit Feb 5 2011, 8:17 am Hidden 246 0 21 0
22 RexyRex Jan 4 2026, 7:15 pm Hidden 1172 6 54 514
23 Excalibur Today, 3:25 am Hidden 6250 157 5235 859
24 Xeno Nov 8 2014, 10:43 pm Hidden 148 0 10 0
25 s.k.i.r.y.t.y.b.a.y. Aug 12 2008, 7:01 am Hidden 4 0 3 0
26 Clokr_ Aug 12 2017, 1:12 am Hidden 387 24 896 76
27 Ygg Aug 28 2007, 12:11 pm Hidden 1 0 1 0
28 Crimson Magnum Mar 7 2022, 7:22 pm Hidden 414 3 165 0
29 Heegu Aug 6 2010, 8:15 pm Hidden 250 4 107 0
30 ATG Jul 15 2009, 10:02 am Hidden 168 5 137 0
31 Falkoner Aug 17 2017, 7:18 pm Hidden 829 83 6954 10
32 Evien May 8 2008, 4:58 pm Hidden 1 0 16 0
33 Fwop_ Jan 20 2012, 3:43 am Hidden 501 2 330 0

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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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