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Pages: < 1 « 873 874 875 876 8773571 >

[2017-4-10. : 4:42 am]
CecilSunkure -- :O
[2017-4-10. : 3:25 am]
theskinsurf -- it behaves very weirdly in SP... might be a PTR thing?
[2017-4-10. : 3:22 am]
theskinsurf -- I'm retiring
[2017-4-10. : 3:22 am]
theskinsurf -- ok, so I tested it on bnet instead of in SP... and it works?!?!
[2017-4-10. : 3:20 am]
theskinsurf -- (and yes, timers often seem to miss their exactly condition, probably because of the two-sec trigger lag, which using the microwaits should get rid of anyway, but I'm being safe)
[2017-4-10. : 3:20 am]
theskinsurf -- and there are two before it exactly the same, so I have no idea why this one alone won't trigger
[2017-4-10. : 3:18 am]
theskinsurf -- so trig is "for p1 / if p8 has at least 50ore / center view etc"
[2017-4-10. : 3:18 am]
theskinsurf -- its not an actual timer, but ore given to player8 every millisec
[2017-4-10. : 3:17 am]
theskinsurf -- no Im using at least
[2017-4-10. : 3:16 am]
jjf28 -- timers*
[2017-4-10. : 3:16 am]
jjf28 -- are you using "exactly"? I've had like a 7-year hunch that times occasionally miss their exactly conditions but never bothered to confirm it
[2017-4-10. : 3:14 am]
theskinsurf -- :(
[2017-4-10. : 3:12 am]
theskinsurf -- the timer goes to 1000
[2017-4-10. : 3:12 am]
theskinsurf -- 0 and 30 show up fine, 50 never happens?!
[2017-4-10. : 3:12 am]
theskinsurf -- I have a timer going on a quick microwait trigger, I have msgs triggering at 0, 30, 50
[2017-4-10. : 3:12 am]
jjf28 -- yeah only for inverted
[2017-4-10. : 3:11 am]
theskinsurf -- yo I am pulling my hair out
[2017-4-10. : 3:11 am]
TiKels -- Or were you implying only for inverted
[2017-4-10. : 3:11 am]
TiKels -- Unit width of 5, location size of 1. Equation fails and unit is still detected
[2017-4-10. : 3:01 am]
jjf28 -- mm, if unitWidth+/-1 > abs(locationWidth) it can detect the unit
[2017-4-10. : 2:59 am]
TiKels -- Bigger in magnitude
[2017-4-10. : 2:59 am]
TiKels -- It actually creates a funny formula. Any positive area location requires a unit to have a collision box area of zero. But as soon as the area of the location goes "negative" the unit has to have a bigger area collision box
[2017-4-10. : 2:55 am]
jjf28 -- so basically I'd ask Matt.- to try a -1 by -1 location
[2017-4-10. : 2:54 am]
Ashamed -- jjf28
jjf28 shouted: it shouldn't be thought of as positive area though, the further apart the coordinates of the inverted location, the smaller the detection zone
Yeah thats how I thought of it as well.. I would just the editor to make a line.. I assumed it was a 1px location lol
[2017-4-10. : 2:53 am]
jjf28 -- it shouldn't be thought of as positive area though, the further apart the coordinates of the inverted location, the smaller the detection zone
[2017-4-10. : 2:51 am]
Moose -- jjf28
jjf28 shouted: the width and height are negative so it's smaller imo :P
Area is the same, so not smaller imo
[2017-4-10. : 2:50 am]
TiKels -- Matt.-
Matt.- shouted: jjf28 affirmative
"Orders captain? Roger that. SCV good to go sir"
[2017-4-10. : 2:48 am]
Ashamed -- Yeah I didnt mean to have that If in there ha
[2017-4-10. : 2:47 am]
jjf28 -- the width and height are negative so it's smaller imo :P
[2017-4-10. : 2:46 am]
Ashamed -- Its not what I would think of inverted.
[2017-4-10. : 2:46 am]
Ashamed -- Oh I have done this before. I dunno if I would just call that a smaller location ha
[2017-4-10. : 2:45 am]
Matt.- -- jjf28
jjf28 shouted: Matt.- try bringing left and right coordinates and the top and bottom coordinates of the inverted location closer together then try it
affirmative
[2017-4-10. : 2:45 am]
jjf28 -- Matt.-
Matt.- shouted: Just tested an inverted location and did not work, anyone have word on this being broken in 1.18?
try bringing left and right coordinates and the top and bottom coordinates of the inverted location closer together then try it
[2017-4-10. : 2:44 am]
TiKels -- It is kinda clever. Units are only inside of inverted locations if they're on the edges of them
[2017-4-10. : 2:44 am]
Matt.- -- Yeah, but have just been messing around in SCMDraft trying to get my chops back and tried a quick scenario involving an inverted location and perhaps its broken
[2017-4-10. : 2:43 am]
Ashamed -- oh hmm I have not ever heard of this ><
[2017-4-10. : 2:43 am]
TiKels -- And top border below bottom
[2017-4-10. : 2:43 am]
TiKels -- Change the left border to be further right than the right border
[2017-4-10. : 2:43 am]
Matt.- -- Location properties -> Top coordinate swapped with bottom, left swapped with right (And vice versa)
[2017-4-10. : 2:42 am]
Ashamed -- How do you make an inverted location?
[2017-4-10. : 2:42 am]
Ashamed -- I have not ever heard of this... All I know of is air or ground
[2017-4-10. : 2:42 am]
Matt.- -- Ashamed
Ashamed shouted: Inverted Location in sc1??
yes
[2017-4-10. : 2:41 am]
Ashamed -- Inverted Location in sc1??
[2017-4-10. : 2:41 am]
Matt.- -- Just tested an inverted location and did not work, anyone have word on this being broken in 1.18?
[2017-4-10. : 2:38 am]
Moose -- disgruntled
[2017-4-10. : 2:18 am]
jjf28 -- SEN is really messing up my nonbreaking spaces :(
[2017-4-10. : 1:51 am]
Ashamed -- Health/Mana is via resources still
[2017-4-10. : 1:50 am]
Ashamed -- Yeah is a vs game and I want to display stats about the game ><
[2017-4-10. : 1:49 am]
jjf28 -- I only ever had a leaderboard that alternated between kills and hero kills; all my important stats were tracked with hp, mins, or gas
[2017-4-10. : 1:49 am]
Ashamed -- Do people not create custom leaderboards anymore?? I use to do this quite a bit in my day.. So I could display whatever metric I wanted within the leader board.. instead of the prefab stuff.
[2017-4-10. : 1:48 am]
jjf28 -- ouchies, I think my dishwasher bar was a strong base and ate a good portion of my hand
[2017-4-10. : 1:46 am]
Ashamed -- Since you can't create multiple custom scores... I am stuck with this.. unless I am missing sonething I really dont see any other way to do this
[2017-4-10. : 1:46 am]
Ashamed -- if I did just 1-9 range it would take FOREVER to reset the custom score on a big integer
[2017-4-10. : 1:45 am]
Ashamed -- so i can do the math as fast as possable
[2017-4-10. : 1:45 am]
Ashamed -- THe ranges are a check to see if the death counter is at least 1 at most 9 , next trigger at least 10 at most 90. (The subtraction matches the range so this one would be -10) I do this all the way up to the max integer I can use for starcraft
[2017-4-10. : 1:44 am]
Ashamed -- Erg i don't get how this is hard to understand. I am using the custom flag for multiple DC ranges. Each time the leaderboard switches. It looks at a deathcounter that is exact same as the current metric I am trying to read. It then subtracts from custom score back into the old variable and then it adds back into the custom score with the new deathcounter.
[2017-4-10. : 1:41 am]
lil-Inferno -- what do the ranges represent
[2017-4-10. : 1:40 am]
Ashamed -- Its 12 triggers per leader board ><
[2017-4-10. : 1:38 am]
Ashamed -- I can't set custom to DC.. So I am forced with creating a trigger for each range
[2017-4-10. : 1:37 am]
Ashamed -- Since you can't do if thans its pretty much the only way to do it.. unless you have some enlightened way to USE only the CUSTOM leaderboard for mulitiple variables
[2017-4-10. : 1:36 am]
Ashamed -- I created 1-9/10-90/100-900/etc all the way up to the max integer and i have 7 custom leaderboards so yeah it adds up lol
[2017-4-10. : 1:35 am]
lil-Inferno -- fucc you using over 100 for LMAO
[2017-4-10. : 1:22 am]
Ashamed -- I can do it in sc2 with 1
[2017-4-10. : 1:22 am]
Ashamed -- Needing 100+ triggers for a leaderboard is not easy ha
[2017-4-10. : 1:21 am]
Ashamed -- Not using only the custom metric when using multiple metrics... Im storing leaderboard metrics for every deathcounter I need and reseting it every time it swaps. You would have to know the ins and outs of the editor to do this.. So no I woiuld not concider it easy ha
[2017-4-10. : 12:55 am]
Dem0n -- leaderboard is EZ
[2017-4-10. : 12:55 am]
Dem0n -- wut
[2017-4-10. : 12:43 am]
Ashamed -- Finally got a method for custom leaderboard with a bunch of metrics >< Some of this makes me miss sc2 editor :P
[2017-4-09. : 11:57 pm]
jjf28 -- hmm... MapFile should inherit from MpqFile and I should write these functions there; catch it in the next overhaul I guess
[2017-4-09. : 11:53 pm]
jjf28 -- sound editor's done http://www.staredit.net/364747/

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