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[2017-4-10. : 5:05 pm] lil-Inferno -- ZoanZoan shouted: omg why did I name all of these functions after starcraft units Don't say we didn't tell you so LMAO[2017-4-10. : 5:03 pm] Zoan -- But I do still like coding more when I can say stuff like "protoss_observer(my_data)"[2017-4-10. : 4:45 pm] Zoan -- Actually it would probably have been fine if I had actually gave a description of what each function does at the top of it[2017-4-10. : 7:41 am] O)FaRTy1billion[MM] -- but I just gave you all the AIs I thought were useful in case you needed/wanted some of the others that you can't access[2017-4-10. : 7:40 am] theskinsurf -- question, after importing the trigs I can delete the trig map and or trig file?[2017-4-10. : 7:39 am] O)FaRTy1billion[MM] -- the 3 spell AIs that I included all show up as AI Nuke Here, so I specified which is which ![]() [2017-4-10. : 7:38 am] O)FaRTy1billion[MM] -- vanilla, as in not brood war? that might be a problem if that's the case ;o[2017-4-10. : 7:37 am] theskinsurf -- it's not mac staredit even -- running vanilla pc staredit in wine XD[2017-4-10. : 7:34 am] theskinsurf -- I have that 'load triggers' feature. wanna make me a blank map with an empty junkyard trig? ![]() [2017-4-10. : 7:32 am] theskinsurf -- no idea. will opening a trigger with junkyard in staredit remove that ai?[2017-4-10. : 7:31 am] O)FaRTy1billion[MM] -- random suicide makes them attack stuff, but I think it's this one theskinsurftheskinsurf shouted: does the player need tangible, killable enemies for it to work? conversely, is there another way to get random unit movement? [2017-4-10. : 7:28 am] O)FaRTy1billion[MM] -- other than that, I'm not sure why it wouldn't work unless it's being run for the wrong player / the player isn't actually an active CPU in the game[2017-4-10. : 7:22 am] theskinsurf -- I suppose I could make 8 locations on the map borders and randomly assign movement to those every few sec?[2017-4-10. : 7:22 am] theskinsurf -- does the player need tangible, killable enemies for it to work? conversely, is there another way to get random unit movement?[2017-4-10. : 6:12 am] NudeRaider -- FaRTy1billionFaRTy1billion shouted: lol, I just tried it and apparently it just stops the panning wherever you hit esc Center view pauses the game in single player, so if you resume the game with ESC the panning has to stop too.[2017-4-10. : 6:11 am] NudeRaider -- sigsaucysigsaucy shouted: wonder if ill be able to get 80 bucks refunded.... probably only if you can provide proof that you did a proper cancellation. If it's been an oversight on your part I doubt they'd do it out of goodwill.[2017-4-10. : 6:10 am] NudeRaider -- sigsaucysigsaucy shouted: thought i cancelled dropbox subscription 8 months ago have you tried this: FaRTy1billionFaRTy1billion shouted: lil-Inferno ya, but you can cancel it with esc ? ![]() [2017-4-10. : 5:26 am] O)FaRTy1billion[MM] -- lol, I just tried it and apparently it just stops the panning wherever you hit esc[2017-4-10. : 5:20 am] O)FaRTy1billion[MM] -- lil-Infernolil-Inferno shouted: I think in single player it can mess with waits because it pans to the center view point rather than going to it instantly ya, but you can cancel it with esc[2017-4-10. : 5:11 am] lil-Inferno -- I think in single player it can mess with waits because it pans to the center view point rather than going to it instantly[2017-4-10. : 5:11 am] lil-Inferno -- theskinsurftheskinsurf shouted: it behaves very weirdly in SP... might be a PTR thing? Center view works differently in single player and multiplayer |
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