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[2017-4-15. : 7:39 pm] O)FaRTy1billion[MM] -- you could do some crazy convoluted system where it sets a switch for each player and only works if 1 switch is set[2017-4-15. : 7:36 pm] jjf28 -- as the person who has most recently used the condition, you'd be the expert ![]() [2017-4-15. : 7:34 pm] theskinsurf -- thats fine I suppose, the true culprit is the fact that it equates equal command with both players having the "most" at location[2017-4-15. : 7:33 pm] jjf28 -- theskinsurftheskinsurf shouted: but if theres a 1:1 ratio it still fires? if it's preserved and it belongs to a force then every trigger cycle it will: fire for the first player in the force, fire for the next player in the force, etc.![]() [2017-4-15. : 7:15 pm] theskinsurf -- so its definitely a force trigger issue and not a problem with "command most at"?[2017-4-15. : 7:12 pm] Dem0n -- In my experience using forces as the player in triggers always has problems. I always find it easier to just to it per player[2017-4-15. : 7:12 pm] theskinsurf -- but it works 90% of the time except in those 1:1 ownership situations[2017-4-15. : 7:09 pm] lil-Inferno -- theskinsurftheskinsurf shouted: but if theres a 1:1 ratio it still fires? http://www.staredit.net/wiki/index.php?title=List_of_Trigger_Conditions "If you try to use this condition with ‘All Players’ it won’t work how you want it to"![]() [2017-4-15. : 7:09 pm] theskinsurf -- it functions properly if its say, my one unit vs two enemy units on beacon, but if it's 1:1 it spams me with "beacon acquired!" and tosses ownership back and forth violently[2017-4-15. : 7:07 pm] Corbo -- Queen-GambitQueen-Gambit shouted: Corbo Joined: Jan 3 2005, 4:07 am old AF holyshit 4:07 AM?![2017-4-15. : 7:05 pm] lil-Inferno -- It runs for the first player (e.g. player 1), then the second player (e.g. player 2), then the trigger cycle repeats.[2017-4-15. : 7:04 pm] theskinsurf -- is that just how "command most at" works? i would hope it would only trigger if theres an inequality of ownership ![]() [2017-4-15. : 7:04 pm] theskinsurf -- I have a map where players claim bases by having most units at beacon, but currently if two players have equal units on beacon it tosses ownership back and forth[2017-4-15. : 6:17 pm] Queen-Gambit -- whoever posted the link: http://cynicmusic.com/ back in 2008, thank you. i've been listening to those songs since then.[2017-4-15. : 6:14 pm] O)FaRTy1billion[MM] -- ya, the latter phase of the 34-month development cycle was strictly for debugging[2017-4-15. : 6:13 pm] Corbo -- I have one very important question up next but I want you to answer very honestly. You can do that, right?[2017-4-15. : 6:11 pm] Corbo -- I would not have if you had said you would to it on a minitile level. Butnpixel perfect yaa[2017-4-15. : 6:10 pm] Corbo -- FaRTy1billionFaRTy1billion shouted: wut, I made it in 15 mintue i believe you.[2017-4-15. : 6:10 pm] Corbo -- lil-Infernolil-Inferno shouted: 15 minute map contest that runs all day and we use the honor system sure[2017-4-15. : 6:09 pm] Corbo -- FaRTy1billionFaRTy1billion shouted: my 15 minute map is a full-scale RPG with pixel-perfect grid detection and procedurally generated dungeons ok[2017-4-15. : 5:57 pm] O)FaRTy1billion[MM] -- my 15 minute map is a full-scale RPG with pixel-perfect grid detection and procedurally generated dungeons[2017-4-15. : 4:08 pm] lil-Inferno -- 15 minute map contest that runs all day and we use the honor system[2017-4-15. : 4:04 pm] Dem0n -- But I won't be home tonight so unless you wanna do it in like an hour |
O)FaRTy1billion[MM], ihjel