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[2017-4-15. : 10:39 pm] Zoan -- NudeRaiderNudeRaider shouted: the condition you'd use to spawn units if you own a base When you own the base, you own the beacon at that base[2017-4-15. : 10:39 pm] Zoan -- You bring "the most" units to the beacon AND currently don't own that beacon[2017-4-15. : 10:38 pm] Zoan -- Wait here lemme explain from the top (I think this will make more sense)[2017-4-15. : 10:38 pm] Zoan -- NudeRaiderNudeRaider shouted: [squote=1417998 ust the condition for now pls? uhh, wait what[2017-4-15. : 10:37 pm] theskinsurf -- maybe I can just petition blizzard to correct the "command most" conditions ![]() [2017-4-15. : 10:37 pm] Zoan -- then that implies that there are TWO people there with "the most" units[2017-4-15. : 10:36 pm] Zoan -- Then, all the other players will cycle through their triggers, and if they also have the most at that base and P9 has that beacon[2017-4-15. : 10:35 pm] Zoan -- NudeRaiderNudeRaider shouted: zoan, whats your condiotion that spawns units / arms defenses when you own a base? the way i see it the beacon is P9 when you own it So when you have the most at a base and don't own that bases beacon it gives the beacon to P9[2017-4-15. : 10:35 pm] Zoan -- theskinsurftheskinsurf shouted: also, I don't think staredit lets me reference beacon units in triggers You'll have to use a different building or something then D:![]() [2017-4-15. : 10:34 pm] theskinsurf -- also, I don't think staredit lets me reference beacon units in triggers ![]() [2017-4-15. : 10:33 pm] theskinsurf -- I'll try it on one base to see, but I need a tester to "fight" over the base with me[2017-4-15. : 10:33 pm] NudeRaider -- zoan, whats your condiotion that spawns units / arms defenses when you own a base? the way i see it the beacon is P9 when you own it[2017-4-15. : 10:17 pm] Zoan -- hey theskinsurf, lemme know if those triggers work (if you try them out). I'm curious ![]() [2017-4-15. : 10:12 pm] Zoan -- NudeRaiderNudeRaider shouted: ya but zoan's is messy and convoluted, imo pphhht, it's only 4 triggers which only depend on the "Location"![]() [2017-4-15. : 10:11 pm] theskinsurf -- yeah that was my instinct with "most at loc" condition. retain ownership until proven otherwise.[2017-4-15. : 10:10 pm] NudeRaider -- tho imo it makes more sense that the attacker has to take over by getting more units there[2017-4-15. : 10:09 pm] NudeRaider -- if I own a base, and the enemy attacks, matching my number of units, should my production/ownership at that base stop? My solution doesnt do it, but could be tweaked to do.[2017-4-15. : 10:05 pm] NudeRaider -- ZoanZoan shouted: tho it would be nice to figure something out that you could more easily copy for multiple bases my solution is easily expansible by copying the triggers. Just need a new dc and location for each base. If you run ouf dcs becuse of many bases i could think of some other way to store the "contested" state[2017-4-15. : 10:05 pm] theskinsurf -- it kind of makes sense thematically, you don't truly own the base yet so you can't hop in and start using it til you clean the blood off...[2017-4-15. : 10:02 pm] lil-Inferno -- theskinsurftheskinsurf shouted: I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably Yeah, turn it into a bug and not a feature LMAO[2017-4-15. : 10:00 pm] Zoan -- And then it would be really easy to copy paste those triggers for multiple bases[2017-4-15. : 9:59 pm] Zoan -- anyway, yea, you could create like invincible burrowed zerg units under bases to represent what 'state' they are in[2017-4-15. : 9:59 pm] Zoan -- ZoanZoan shouted: Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something Yea, whatever works. If you have a computer player that is allied to everyone though you could also do something with like[2017-4-15. : 9:58 pm] theskinsurf -- I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably[2017-4-15. : 9:57 pm] Zoan -- Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something[2017-4-15. : 9:57 pm] theskinsurf -- zoan, if the bldg owner is flipped, I imagine it cancels unit production?[2017-4-15. : 9:56 pm] theskinsurf -- I could factor raider's idea into some kind of "sorting" mechanic that goes through and settles disputes in order... I think.[2017-4-15. : 9:55 pm] theskinsurf -- pretty much. in my mind it makes 100% sense to not have command most fire unless you, you know, actually command the most.[2017-4-15. : 9:54 pm] theskinsurf -- it's just kinda remarkable that the command condition works that way[2017-4-15. : 9:54 pm] Zoan -- tho it would be nice to figure something out that you could more easily copy for multiple bases[2017-4-15. : 9:53 pm] theskinsurf -- raider's idea seems pretty simple, could just shift all the players down a slot and reassign a few comp triggers |