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[2017-4-15. : 10:42 pm] Zoan -- It goes through 2 trigger cycles. The first flags the base to be 'ready to be taken,' and the second actually gives the base to the player (it takes two trigger cycles because it has to go through all the other players too to see if they ALSO have "The Most" units at the base)[2017-4-15. : 10:40 pm] Zoan -- do you see how it ends up with the player owning the beacon and not P9?[2017-4-15. : 10:39 pm] Zoan -- NudeRaiderNudeRaider shouted: the condition you'd use to spawn units if you own a base When you own the base, you own the beacon at that base[2017-4-15. : 10:39 pm] Zoan -- You bring "the most" units to the beacon AND currently don't own that beacon[2017-4-15. : 10:38 pm] Zoan -- Wait here lemme explain from the top (I think this will make more sense)[2017-4-15. : 10:38 pm] Zoan -- NudeRaiderNudeRaider shouted: [squote=1417998 ust the condition for now pls? uhh, wait what[2017-4-15. : 10:37 pm] theskinsurf -- maybe I can just petition blizzard to correct the "command most" conditions ![]() [2017-4-15. : 10:37 pm] Zoan -- then that implies that there are TWO people there with "the most" units[2017-4-15. : 10:36 pm] Zoan -- Then, all the other players will cycle through their triggers, and if they also have the most at that base and P9 has that beacon[2017-4-15. : 10:35 pm] Zoan -- NudeRaiderNudeRaider shouted: zoan, whats your condiotion that spawns units / arms defenses when you own a base? the way i see it the beacon is P9 when you own it So when you have the most at a base and don't own that bases beacon it gives the beacon to P9[2017-4-15. : 10:35 pm] Zoan -- theskinsurftheskinsurf shouted: also, I don't think staredit lets me reference beacon units in triggers You'll have to use a different building or something then D:![]() [2017-4-15. : 10:34 pm] theskinsurf -- also, I don't think staredit lets me reference beacon units in triggers ![]() [2017-4-15. : 10:33 pm] theskinsurf -- I'll try it on one base to see, but I need a tester to "fight" over the base with me[2017-4-15. : 10:33 pm] NudeRaider -- zoan, whats your condiotion that spawns units / arms defenses when you own a base? the way i see it the beacon is P9 when you own it[2017-4-15. : 10:17 pm] Zoan -- hey theskinsurf, lemme know if those triggers work (if you try them out). I'm curious ![]() [2017-4-15. : 10:12 pm] Zoan -- NudeRaiderNudeRaider shouted: ya but zoan's is messy and convoluted, imo pphhht, it's only 4 triggers which only depend on the "Location"![]() [2017-4-15. : 10:11 pm] theskinsurf -- yeah that was my instinct with "most at loc" condition. retain ownership until proven otherwise.[2017-4-15. : 10:10 pm] NudeRaider -- tho imo it makes more sense that the attacker has to take over by getting more units there[2017-4-15. : 10:09 pm] NudeRaider -- if I own a base, and the enemy attacks, matching my number of units, should my production/ownership at that base stop? My solution doesnt do it, but could be tweaked to do.[2017-4-15. : 10:05 pm] NudeRaider -- ZoanZoan shouted: tho it would be nice to figure something out that you could more easily copy for multiple bases my solution is easily expansible by copying the triggers. Just need a new dc and location for each base. If you run ouf dcs becuse of many bases i could think of some other way to store the "contested" state[2017-4-15. : 10:05 pm] theskinsurf -- it kind of makes sense thematically, you don't truly own the base yet so you can't hop in and start using it til you clean the blood off...[2017-4-15. : 10:02 pm] lil-Inferno -- theskinsurftheskinsurf shouted: I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably Yeah, turn it into a bug and not a feature LMAO[2017-4-15. : 10:00 pm] Zoan -- And then it would be really easy to copy paste those triggers for multiple bases[2017-4-15. : 9:59 pm] Zoan -- anyway, yea, you could create like invincible burrowed zerg units under bases to represent what 'state' they are in[2017-4-15. : 9:59 pm] Zoan -- ZoanZoan shouted: Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something Yea, whatever works. If you have a computer player that is allied to everyone though you could also do something with like[2017-4-15. : 9:58 pm] theskinsurf -- I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably[2017-4-15. : 9:57 pm] Zoan -- Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something[2017-4-15. : 9:57 pm] theskinsurf -- zoan, if the bldg owner is flipped, I imagine it cancels unit production?[2017-4-15. : 9:56 pm] theskinsurf -- I could factor raider's idea into some kind of "sorting" mechanic that goes through and settles disputes in order... I think.[2017-4-15. : 9:55 pm] theskinsurf -- pretty much. in my mind it makes 100% sense to not have command most fire unless you, you know, actually command the most.[2017-4-15. : 9:54 pm] theskinsurf -- it's just kinda remarkable that the command condition works that way[2017-4-15. : 9:54 pm] Zoan -- tho it would be nice to figure something out that you could more easily copy for multiple bases[2017-4-15. : 9:53 pm] theskinsurf -- raider's idea seems pretty simple, could just shift all the players down a slot and reassign a few comp triggers |