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[2017-4-15. : 9:52 pm] theskinsurf -- I use it for certain things, but it wigs out for triggers (using Wine on Mac)[2017-4-15. : 9:51 pm] theskinsurf -- I'm in basic staredit so I don't really have access to p9-12 in triggers ![]() [2017-4-15. : 9:51 pm] theskinsurf -- zoan, do I need ~4 computer players to pull that technique off?[2017-4-15. : 9:49 pm] Zoan -- http://www.staredit.net/topic/17253/unread/#special Meh, I thought my solution was pretty simple >.>[2017-4-15. : 9:24 pm] Pr0nogo -- hey farty if you're around, what would be the simplest way to tie maelstrom to a projectile instead of just being something cast on terrain? I still want it to be a spellcast, so replacing yamato cannon and changing the projectile to the one i want, and then using iscript to call the maelstrom spell?[2017-4-15. : 9:12 pm] O)FaRTy1billion[MM] -- PreachPreach shouted: Are neutral critters' center off? their centers are normal, same as powerups, tanks, vultures, goliaths, archons ....[2017-4-15. : 9:11 pm] O)FaRTy1billion[MM] -- ZoanZoan shouted: I know that DT's 'center' is like wayy off from their actual center ya, up 6, down 19[2017-4-15. : 9:03 pm] O)FaRTy1billion[MM] -- FaRTy1billionFaRTy1billion shouted: though there is at least one unit, I think Lurker?, that is 1x1 but cannot be spawned on a 1x1 tile because it's center is wrong looks like dragoon and lurker do it, but I didn't look at everything[2017-4-15. : 9:00 pm] Zoan -- also anything smaller than 32x32 is smaller than 1 tile, and anything bigger than 32x32 is BIGGER than 1 tile[2017-4-15. : 9:00 pm] O)FaRTy1billion[MM] -- though there is at least one unit, I think Lurker?, that is 1x1 but cannot be spawned on a 1x1 tile because it's center is wrong[2017-4-15. : 8:58 pm] Zoan -- PreachPreach shouted: to fit a 1x1 location uhhhh the smallest unit is the Scarab, but that is still 5x5[2017-4-15. : 8:42 pm] Zoan -- Hey, I have a question: Can you say things like "Player 12 brings at least 1 whatever to location whatever?" Or do neutral players not let you do that?[2017-4-15. : 8:15 pm] Zoan -- or like "deathcounter >= p5gas" if you declare "p5gas = Resource("Player 5", "gas") beforehand :3[2017-4-15. : 8:13 pm] Zoan -- theskinsurftheskinsurf shouted: what I wouldn't give for basic variables and comparisons My trigger generator lets you literally type dc1 >= dc2 and w/e![]() [2017-4-15. : 7:55 pm] O)FaRTy1billion[MM] -- I don't remember if at least/at most are signed, but you can make negative values by adding a negative number[2017-4-15. : 7:54 pm] O)FaRTy1billion[MM] -- no, you only get >= a constant, == a constant, or <= a constant[2017-4-15. : 7:50 pm] O)FaRTy1billion[MM] -- and allied players control the least (there's not really a very clean way to say "all but current players")[2017-4-15. : 7:50 pm] jjf28 -- we should probably make a little psedo-code wiki for all the conditions/actions[2017-4-15. : 7:49 pm] O)FaRTy1billion[MM] -- then maybe you could do like current player controls the most / foes control the least[2017-4-15. : 7:48 pm] theskinsurf -- well, I know "controls the most" counts 0 I had to also add in a "brings at least one"[2017-4-15. : 7:47 pm] O)FaRTy1billion[MM] -- does "controls the least" count 0? you might be able to say if current player controls the most at and other players control the least at, but it would need some testing to find the exact mechanics of how that works[2017-4-15. : 7:44 pm] O)FaRTy1billion[MM] -- (I didn't read what you are actually doing, I just saw "ties with controls the most at" xD)[2017-4-15. : 7:44 pm] O)FaRTy1billion[MM] -- which having actual units probably isn't the best, but it might work better if there are more than one of whatevery ou are doing[2017-4-15. : 7:43 pm] O)FaRTy1billion[MM] -- or create a burrowed unit for a neutral/computer player for each player that has the most, and as long as there is only 1 then it's safe to do whatever action[2017-4-15. : 7:41 pm] O)FaRTy1billion[MM] -- I typed that in the wrong order, but hopefully it makes sense[2017-4-15. : 7:41 pm] O)FaRTy1billion[MM] -- or a slightly less convoluted system where on the first trigger cycle it clears the switch, then on the next it sets a switch if a player has the most, and then if the player has the most and the switch is set that means there is a tie |
O)FaRTy1billion[MM], CoCo(