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[2017-4-29. : 5:11 am] Ashamed -- If they don't have anyone else.. WE can have a full team I am checking[2017-4-29. : 5:01 am] KrayZee -- On the first week, we're allowed to play against AI. The last three weeks, you have to play against other players. We don't have to win the matches.[2017-4-29. : 4:49 am] KrayZee -- Each week offer rewards. I'm eager for the Overwatch stuff we would earn.[2017-4-29. : 4:12 am] Ashamed -- KrazyZee I have not not played in ages.. I would be up for a few rounds. I am not sure what this nexus challenge is though.[2017-4-29. : 4:08 am] KrayZee -- Anyone play Heroes of the Storm? If so, up for the nexus challenge?[2017-4-29. : 3:54 am] O)FaRTy1billion[MM] -- Oh, I should've included the exceptions of uraj and khalis, but whatver. Copy+paste + prefix with generated indexes is easier ![]() [2017-4-29. : 3:52 am] jjf28 -- and ofc it can also be fatal if you were counting on a dark swarm to cover your commander[2017-4-29. : 3:52 am] jjf28 -- Voyager7456Voyager7456 shouted: jjf28 am I missing something? why is that useful I think it only really applies to Helms - in helms deep swarm is a critical mechanic that allows evil to smash through various locations (as they have the stronger melee heroes and their mass is mostly melee whereas goods mass is mostly ranged), so losing a swarm (and thus 125 energy) sets you back 2.8 minutes, which in a ~32 min game is quite devastating[2017-4-29. : 3:47 am] O)FaRTy1billion[MM] -- Uraj and Khalis are exceptions, they have hardcoded image IDs that they display[2017-4-29. : 3:47 am] O)FaRTy1billion[MM] -- ah, it is an image not a sprite. Flag's Image ID is 392, so 392-215= 177. Scout is 70, so 70+177 = 247, which is the image ID of SCV[2017-4-29. : 3:44 am] O)FaRTy1billion[MM] -- 287 is Flag's sprite ID, and 215 is Flag's unit ID, so it adds 72[2017-4-29. : 3:43 am] Voyager7456 -- jjf28jjf28 shouted: FaRTy1billion when you're at the unit (ccmu), sprite (firelag), or weapon (firelag) limit a dark swarm will fail to cast, the system ensures that you get your energy back am I missing something? why is that useful[2017-4-29. : 3:43 am] O)FaRTy1billion[MM] -- it's a very lazy way that blizzard added powerup overlays ![]() [2017-4-29. : 3:42 am] O)FaRTy1billion[MM] -- it adds a set value to the unit ID to get the sprite ID that is displayed[2017-4-29. : 3:41 am] Zoan -- How does it decide what unit it shows you holding based on what unit you are actually holding?[2017-4-29. : 3:07 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: what is swarm glitch refund? when you're at the unit (ccmu), sprite (firelag), or weapon (firelag) limit a dark swarm will fail to cast, the system ensures that you get your energy back[2017-4-29. : 2:29 am] jjf28 -- a system for avoiding the issue of swarm glitches (using regular trigger cycles)[2017-4-29. : 2:21 am] jjf28 -- well that was exhausting but I finished the high level design: https://docs.google.com/spreadsheets/d/15g38ot_LlNiN4jelk8FBI2l2vAZXo5QPEqG70fAlkeo/edit?usp=sharing[2017-4-29. : 1:49 am] LoveLess -- Medic just needed to have enough energy is all, it wont cast optical flare unless it has a certain amount of energy. Regardless of it's cost.[2017-4-29. : 1:24 am] Zoan -- But even if when I create a medic their energy is not 100 (which I thought it is set to 100 anyway), wouldn't they cast it as their energy recharges over time? O_O w/e |
DarkenedFantasies,
Ultraviolet,
Heinermann