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[2017-4-28. : 11:55 pm]
Dem0n -- tbh, helm's outdated by like 12 years
[2017-4-28. : 11:30 pm]
jjf28 -- no, because all dark swarms belong to neutral; however that doesn't matter in helms :wob:
[2017-4-28. : 11:29 pm]
Zoan -- jjf28
jjf28 shouted: solved a EUD problem without EUDs :D
But does it work for more than one player?
[2017-4-28. : 11:23 pm]
jjf28 -- 8/256 rather
[2017-4-28. : 11:23 pm]
jjf28 -- 8 per frame http://www.starcraftai.com/wiki/Regeneration
[2017-4-28. : 11:18 pm]
jjf28 -- solved a EUD problem without EUDs :D
[2017-4-28. : 11:18 pm]
jjf28 -- dark swarm can be detected with bring
[2017-4-28. : 11:12 pm]
jjf28 -- should be able to work with move location if needs-be
[2017-4-28. : 11:11 pm]
O)FaRTy1billion[MM] -- it looks like you can do Commands on Dark Swarm and Move Location, but probably not Bring
[2017-4-28. : 11:10 pm]
jjf28 -- would require hyper triggers but I've been wanting to move helms to hypers anyways
[2017-4-28. : 11:08 pm]
jjf28 -- if so I could just tag the first (and sometimes the second) swarm to come out and remove any swarms that shouldn't be there
[2017-4-28. : 11:07 pm]
jjf28 -- does bring work on dark swarms?
[2017-4-28. : 11:06 pm]
jjf28 -- I guess the problem is how do you overcome the 1-second gap between the time energy is taken for a swarm and the time the swarm is detectable
[2017-4-28. : 11:02 pm]
jjf28 -- in fact... does anyone know the exact frame rate of unit energy recharging?
[2017-4-28. : 11:01 pm]
jjf28 -- I have half a mind to come up with a timing scheme that tracks how much energy Grima should have at any given time and constantly set his energy to that when swarms are not detected
[2017-4-28. : 10:58 pm]
jjf28 -- also RIP Navi targeting :(
[2017-4-28. : 10:58 pm]
jjf28 -- Nib-
Nib- shouted: Isn't that only on the Fish server though. All other servers they're dead right? =( lol I was hoping to incorporate Swarm glitches from CCMU
ikr, RIP swarm glitch refund
[2017-4-28. : 10:46 pm]
Moose -- wut
[2017-4-28. : 10:35 pm]
Dem0n -- Moose
[2017-4-28. : 10:17 pm]
Moose -- :farty:
[2017-4-28. : 10:10 pm]
Pauper -- Work week is almost over.. I can't wait for the weekend. Thanks to Farty I can change player colors again!
[2017-4-28. : 9:48 pm]
Suicidal Insanity -- thanks
[2017-4-28. : 9:44 pm]
Suicidal Insanity -- Simple enough to fix !
[2017-4-28. : 9:06 pm]
O)FaRTy1billion[MM] -- from my testing, the only selections that seem truly missing from SCMD is the race of "Random"
[2017-4-28. : 8:47 pm]
Ashamed -- Erg almost done with dumb tech audit ><
[2017-4-28. : 8:37 pm]
Ashamed -- I'm so tired of the intelligence/Internet grammar argument ha.
[2017-4-28. : 8:36 pm]
Suicidal Insanity -- (Don't ask me why it works that way .... it just does :P )
[2017-4-28. : 8:34 pm]
Suicidal Insanity -- And I think scmdraft replaces invalid player owners with a default value, but probably leaves player side alone unless you open the map settings UI
[2017-4-28. : 8:30 pm]
Suicidal Insanity -- See PM
[2017-4-28. : 8:29 pm]
O)FaRTy1billion[MM] -- it is always terran briefing room though
[2017-4-28. : 8:29 pm]
O)FaRTy1billion[MM] -- nevermind, I just got Protoss. I just got Terran like 5 times in a row xD
[2017-4-28. : 8:28 pm]
O)FaRTy1billion[MM] -- 6 is indeed "Random", but it appears to always be terran?
[2017-4-28. : 8:27 pm]
Moose -- too long without a shitpost
[2017-4-28. : 8:27 pm]
Moose -- https://i.redd.it/fa1h1n0te6uy.png w\e
[2017-4-28. : 8:25 pm]
O)FaRTy1billion[MM] -- D: SCMD changes invalid options to 0xFF
[2017-4-28. : 8:23 pm]
Suicidal Insanity -- Player race and player owner both have a human setting.... player owner should be <= 7
[2017-4-28. : 8:23 pm]
O)FaRTy1billion[MM] -- "Human" does the same thing FaRTy1billion
FaRTy1billion shouted: I'm testing right now. "Independent" shows up as "Unknown", terran briefing room, then crashes
now to hexedit in more values :wob:
[2017-4-28. : 8:22 pm]
O)FaRTy1billion[MM] -- cool, user-selectable CPUs now work
[2017-4-28. : 8:19 pm]
O)FaRTy1billion[MM] -- Same with Neutral ... User Selectable is 5
[2017-4-28. : 8:18 pm]
Suicidal Insanity -- staredit calls it user selectable I think
[2017-4-28. : 8:18 pm]
O)FaRTy1billion[MM] -- I'm testing right now. "Independent" shows up as "Unknown", terran briefing room, then crashes
[2017-4-28. : 8:17 pm]
O)FaRTy1billion[MM] -- specs I ahve say that >= 8 is overflow xD
[2017-4-28. : 8:16 pm]
Suicidal Insanity -- static const unsigned __int8 PlayerSideHuman = 0x0A is what I have
[2017-4-28. : 8:15 pm]
O)FaRTy1billion[MM] -- O.o "Human" is apparently 10
[2017-4-28. : 8:14 pm]
O)FaRTy1billion[MM] -- oh, it looks like SCMD calls it "Human" (if that's what that is)
[2017-4-28. : 8:11 pm]
O)FaRTy1billion[MM] -- I think Random is a valid race that isn't shown in SCMD.
[2017-4-28. : 8:10 pm]
O)FaRTy1billion[MM] -- this is always fun though https://snag.gy/JnMX2g.jpg
[2017-4-28. : 8:09 pm]
O)FaRTy1billion[MM] -- it's good, because it spared me having to hexedit it xD
[2017-4-28. : 8:08 pm]
Suicidal Insanity -- I would be lying if I claimed that would never happen to me :D
[2017-4-28. : 8:07 pm]
O)FaRTy1billion[MM] -- I think in 1.16.1 it said could not join game, now it does put me in Observer (being the first valid human slot) and does not let me start
[2017-4-28. : 8:07 pm]
O)FaRTy1billion[MM] -- I created the map, and then tried to save it as the same thing
[2017-4-28. : 8:06 pm]
Suicidal Insanity -- You having a test map for that does not surprise me. You finding that map faster than just creating a new ones does :D
[2017-4-28. : 8:06 pm]
O)FaRTy1billion[MM] -- cool https://snag.gy/rUqpXM.jpg
[2017-4-28. : 8:05 pm]
O)FaRTy1billion[MM] -- Oh, I already have a test map for that
[2017-4-28. : 8:04 pm]
O)FaRTy1billion[MM] -- I should see what happens if you put a human player in an extended force. I think it just says unable to join
[2017-4-28. : 8:03 pm]
Suicidal Insanity -- No advantage in that... force settings such as allied vision is tied to force [0...3] :P
[2017-4-28. : 8:03 pm]
O)FaRTy1billion[MM] -- I was almost expecting the CPU to be put in an observer slot xD
[2017-4-28. : 8:02 pm]
Suicidal Insanity -- I'm guessing the code to display players has outer loop that goes over valid forces and inner loop that goes over valid players, hence anything other than [0 ... 3] not being shown
[2017-4-28. : 8:02 pm]
O)FaRTy1billion[MM] -- but what if I want each player assigned to their own unique antiprime force? :(
[2017-4-28. : 8:00 pm]
Suicidal Insanity -- Ok so it would be sufficient to have 1 arbitrary extra force index, instead of the full 252.
[2017-4-28. : 8:00 pm]
O)FaRTy1billion[MM] -- cool, Force 5 does still hide CPU players
[2017-4-28. : 7:59 pm]
Suicidal Insanity -- Actually, I wonder if quantum theory extends to cracking remote servers using a qubit enabled browser :D
[2017-4-28. : 7:59 pm]
Suicidal Insanity -- Use the q gates to crack encryption of course.
[2017-4-28. : 7:58 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: Hmm.. is there any practical reason to do that? Cant do that in the current UI.
not really. It just makes the player invisible in the lobby. I don't think human players can fill those slots, but I've done it to hide CPUs
[2017-4-28. : 7:57 pm]
Suicidal Insanity -- Hmm.. is there any practical reason to do that? Cant do that in the current UI.
[2017-4-28. : 7:57 pm]
O)FaRTy1billion[MM] -- all quantum gates can be represented as a matrix, and you can combine the matrices together to turn huge strings of gates and logic in to 1 gate xD
[2017-4-28. : 7:54 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: I don't work with qubits yet.... :D
I was playing with quantum logic gates for a while, but idk what to do with them xD
[2017-4-28. : 7:53 pm]
O)FaRTy1billion[MM] -- I don't think there is anything in unit/tech/upgrade settings of any particular note. I don't know if 1.18 fixed assigning players to higher forces, but that is a thing that can be done
[2017-4-28. : 7:53 pm]
Suicidal Insanity -- I don't work with qubits yet.... :D
[2017-4-28. : 7:52 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: Btw... has anyone discovered any interesting new setting for the player races / unit settings / tech settings / upgrade settings in the last 5 years, whioch I missed?
maybe, I don't remember what player races and controllers do what

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