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[2017-4-28. : 11:30 pm] jjf28 -- no, because all dark swarms belong to neutral; however that doesn't matter in helms ![]() [2017-4-28. : 11:29 pm] Zoan -- jjf28jjf28 shouted: solved a EUD problem without EUDs But does it work for more than one player?![]() [2017-4-28. : 11:11 pm] O)FaRTy1billion[MM] -- it looks like you can do Commands on Dark Swarm and Move Location, but probably not Bring[2017-4-28. : 11:10 pm] jjf28 -- would require hyper triggers but I've been wanting to move helms to hypers anyways[2017-4-28. : 11:08 pm] jjf28 -- if so I could just tag the first (and sometimes the second) swarm to come out and remove any swarms that shouldn't be there[2017-4-28. : 11:06 pm] jjf28 -- I guess the problem is how do you overcome the 1-second gap between the time energy is taken for a swarm and the time the swarm is detectable[2017-4-28. : 11:02 pm] jjf28 -- in fact... does anyone know the exact frame rate of unit energy recharging?[2017-4-28. : 11:01 pm] jjf28 -- I have half a mind to come up with a timing scheme that tracks how much energy Grima should have at any given time and constantly set his energy to that when swarms are not detected[2017-4-28. : 10:58 pm] jjf28 -- Nib-Nib- shouted: Isn't that only on the Fish server though. All other servers they're dead right? =( lol I was hoping to incorporate Swarm glitches from CCMU ikr, RIP swarm glitch refund[2017-4-28. : 10:10 pm] Pauper -- Work week is almost over.. I can't wait for the weekend. Thanks to Farty I can change player colors again![2017-4-28. : 9:06 pm] O)FaRTy1billion[MM] -- from my testing, the only selections that seem truly missing from SCMD is the race of "Random"[2017-4-28. : 8:34 pm] Suicidal Insanity -- And I think scmdraft replaces invalid player owners with a default value, but probably leaves player side alone unless you open the map settings UI[2017-4-28. : 8:29 pm] O)FaRTy1billion[MM] -- nevermind, I just got Protoss. I just got Terran like 5 times in a row xD[2017-4-28. : 8:28 pm] O)FaRTy1billion[MM] -- 6 is indeed "Random", but it appears to always be terran?[2017-4-28. : 8:23 pm] Suicidal Insanity -- Player race and player owner both have a human setting.... player owner should be <= 7[2017-4-28. : 8:23 pm] O)FaRTy1billion[MM] -- "Human" does the same thing FaRTy1billionFaRTy1billion shouted: I'm testing right now. "Independent" shows up as "Unknown", terran briefing room, then crashes now to hexedit in more values ![]() [2017-4-28. : 8:18 pm] O)FaRTy1billion[MM] -- I'm testing right now. "Independent" shows up as "Unknown", terran briefing room, then crashes[2017-4-28. : 8:16 pm] Suicidal Insanity -- static const unsigned __int8 PlayerSideHuman = 0x0A is what I have[2017-4-28. : 8:14 pm] O)FaRTy1billion[MM] -- oh, it looks like SCMD calls it "Human" (if that's what that is)[2017-4-28. : 8:11 pm] O)FaRTy1billion[MM] -- I think Random is a valid race that isn't shown in SCMD.[2017-4-28. : 8:09 pm] O)FaRTy1billion[MM] -- it's good, because it spared me having to hexedit it xD[2017-4-28. : 8:08 pm] Suicidal Insanity -- I would be lying if I claimed that would never happen to me ![]() [2017-4-28. : 8:07 pm] O)FaRTy1billion[MM] -- I think in 1.16.1 it said could not join game, now it does put me in Observer (being the first valid human slot) and does not let me start[2017-4-28. : 8:07 pm] O)FaRTy1billion[MM] -- I created the map, and then tried to save it as the same thing[2017-4-28. : 8:06 pm] Suicidal Insanity -- You having a test map for that does not surprise me. You finding that map faster than just creating a new ones does ![]() [2017-4-28. : 8:04 pm] O)FaRTy1billion[MM] -- I should see what happens if you put a human player in an extended force. I think it just says unable to join[2017-4-28. : 8:03 pm] Suicidal Insanity -- No advantage in that... force settings such as allied vision is tied to force [0...3] ![]() [2017-4-28. : 8:03 pm] O)FaRTy1billion[MM] -- I was almost expecting the CPU to be put in an observer slot xD[2017-4-28. : 8:02 pm] Suicidal Insanity -- I'm guessing the code to display players has outer loop that goes over valid forces and inner loop that goes over valid players, hence anything other than [0 ... 3] not being shown[2017-4-28. : 8:02 pm] O)FaRTy1billion[MM] -- but what if I want each player assigned to their own unique antiprime force? ![]() [2017-4-28. : 8:00 pm] Suicidal Insanity -- Ok so it would be sufficient to have 1 arbitrary extra force index, instead of the full 252.[2017-4-28. : 7:59 pm] Suicidal Insanity -- Actually, I wonder if quantum theory extends to cracking remote servers using a qubit enabled browser ![]() [2017-4-28. : 7:58 pm] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: Hmm.. is there any practical reason to do that? Cant do that in the current UI. not really. It just makes the player invisible in the lobby. I don't think human players can fill those slots, but I've done it to hide CPUs[2017-4-28. : 7:57 pm] Suicidal Insanity -- Hmm.. is there any practical reason to do that? Cant do that in the current UI.[2017-4-28. : 7:57 pm] O)FaRTy1billion[MM] -- all quantum gates can be represented as a matrix, and you can combine the matrices together to turn huge strings of gates and logic in to 1 gate xD[2017-4-28. : 7:54 pm] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: I don't work with qubits yet.... I was playing with quantum logic gates for a while, but idk what to do with them xD![]() [2017-4-28. : 7:53 pm] O)FaRTy1billion[MM] -- I don't think there is anything in unit/tech/upgrade settings of any particular note. I don't know if 1.18 fixed assigning players to higher forces, but that is a thing that can be done[2017-4-28. : 7:52 pm] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: Btw... has anyone discovered any interesting new setting for the player races / unit settings / tech settings / upgrade settings in the last 5 years, whioch I missed? maybe, I don't remember what player races and controllers do what |
DarkenedFantasies,
Ultraviolet,
Heinermann