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[2017-5-05. : 7:17 pm] Voyager7456 -- FaRTy1billionFaRTy1billion shouted: I have no idea if it will work with 1.18, but ShadowFlare made a tool called SCMLoader a long time ago that set the SCM to have the highest priority so you could include mod files dammit Farty[2017-5-05. : 7:16 pm] O)FaRTy1billion[MM] -- also the only thing with files the CHK can do is play wavs, and I've tried playing non-wav files and it does nothing xD[2017-5-05. : 7:16 pm] Voyager7456 -- TemplarfreakTemplarfreak shouted: Although the path is staredit/arr/weapons.dat, maybe if there was a way to actually set it to arr/weapons.dat maybe it'd actually replace it properly that way? ShadowFlare had a thing to do this a while back, but I doubt it will work with 1.18[2017-5-05. : 7:15 pm] O)FaRTy1billion[MM] -- I have no idea if it will work with 1.18, but ShadowFlare made a tool called SCMLoader a long time ago that set the SCM to have the highest priority so you could include mod files[2017-5-05. : 7:14 pm] O)FaRTy1billion[MM] -- the SCM has the lowest possible priority, so it won't overwrite files in the MPQs[2017-5-05. : 7:14 pm] Templarfreak -- Although the path is staredit/arr/weapons.dat, maybe if there was a way to actually set it to arr/weapons.dat maybe it'd actually replace it properly that way?[2017-5-05. : 7:13 pm] Templarfreak -- Hmmm, so I just had a crazy idea but I guess it didn't work. You can import sounds, so I was seeing if I could edit the scenario.chk to instead read a file in the map in an arr directory. arr/weapons.dat[2017-5-05. : 7:08 pm] NudeRaider -- FaRTy1billionFaRTy1billion shouted: I will agree with Lanth that the warning didn't really fit some cutesy tweets about some guy's kids the point was that it might make you make unmanly noises[2017-5-05. : 7:06 pm] NudeRaider -- Okay how's this in terms of getting your testicles to safety? http://i.imgur.com/Aqf2d0T.mp4[2017-5-05. : 7:06 pm] O)FaRTy1billion[MM] -- I was expecting something like really extreme, like some crazy parkour or something[2017-5-05. : 7:04 pm] O)FaRTy1billion[MM] -- I will agree with Lanth that the warning didn't really fit some cutesy tweets about some guy's kids[2017-5-05. : 7:01 pm] NudeRaider -- LanthanideLanthanide shouted: NudeRaider I've posted pictures *far* more worthy of that warning... sorry, I wasn't aware this is a contest. Will try harder next time. ![]() [2017-5-05. : 6:57 pm] Lanthanide -- NudeRaiderNudeRaider shouted: brace your testicles http://imgur.com/gallery/T70qE I've posted pictures *far* more worthy of that warning...[2017-5-05. : 6:06 pm] O)FaRTy1billion[MM] -- Starcraft and Hybrid maps don't save colors, only Brood War (scx)[2017-5-05. : 6:05 pm] O)FaRTy1billion[MM] -- TemplarfreakTemplarfreak shouted: So there's no predictability to it what-so-ever? Okay. Not that big of a deal, I just won't use any weird colors. But it seems 1.18 completely prevents changing colors, entirely. I can't even change a color on a Jungle Map to green. :v You need to save it as a Brood War scenario.[2017-5-05. : 5:52 pm] DarkenedFantasies -- #66 and #90 seem to be consistent, from what I've seen, for non-black colors. Also you can't change player colors in .scm maps, only .scx[2017-5-05. : 5:40 pm] Templarfreak -- So there's no predictability to it what-so-ever? Okay. Not that big of a deal, I just won't use any weird colors. But it seems 1.18 completely prevents changing colors, entirely. I can't even change a color on a Jungle Map to green. :v[2017-5-05. : 5:39 pm] Templarfreak -- Sorry about this, it kicked me out when I reset my password and for some reason it was saying "too many login attempts" After a single attempt...[2017-5-05. : 5:22 pm] O)FaRTy1billion[MM] -- it's based on memory overflows so there is no real way to predict them .. they can change system to system, map to map, and even each time you play the map[2017-5-05. : 5:22 pm] NudeRaider -- MasterJohnnyMasterJohnny shouted: NudeRaider Thanks for trying It didn't work np. Windows 10 specific then. Any dice with compatibility modes?[2017-5-05. : 5:21 pm] Templarfreak -- So I came here to ask what's the deal with the color overflow? You can start putting in integers for player colors, using SCMDraft 2, but how do you predict what the color will be? (So you can just figure out the color you want without having to search through everything over 16)[2017-5-05. : 5:18 pm] Templarfreak -- God this account is so old that it uses like a 10 year old password of mine Lol[2017-5-05. : 5:16 pm] Oh_Man -- Sigh. So wen u try and boot to safe mode u have to press 4 on keyboard except usb doesnt work because windows 10 devs are fucking speds[2017-5-05. : 10:47 am] nlight -- if anyone has figured out memory offsets for 1.18 please share here - http://www.staredit.net/topic/17294/[2017-5-05. : 9:24 am] Psychic_Genius -- Damn. Time's a bitch. It flies as fast as it can lol. Well go get some sleep ![]() [2017-5-05. : 9:23 am] O)FaRTy1billion[MM] -- I need to go to bed xD I was busy reading 1.18's datafiles and now It's almost 3:30 am[2017-5-05. : 9:21 am] Psychic_Genius -- oic. That makes us 2 then lol. Well I have to go, but thank you very much. ![]() [2017-5-05. : 9:20 am] O)FaRTy1billion[MM] -- I personally haven't really even touched the SC2 editor since WoL[2017-5-05. : 9:18 am] Psychic_Genius -- Yeah lol. Thanks my friend. I forgot alot of stuff, now that I'm returning to map making on sc1[2017-5-05. : 9:18 am] Psychic_Genius -- Oh ok. Yeah, good idea. Thank you for everything. btw you forgot set to 0 cantina ![]() [2017-5-05. : 9:16 am] O)FaRTy1billion[MM] -- like, All Players // 0 bunkers at location A // Set Deaths for All Players to 1 deaths of Cantina // Create bunker, and then another All Players // Current Player suffers 1 death of Cantina // Play music[2017-5-05. : 9:15 am] O)FaRTy1billion[MM] -- death counter. Using Set Deaths action and Deaths condition to store a variable[2017-5-05. : 9:11 am] O)FaRTy1billion[MM] -- you could do something like make it so it sets a DC or something for all players (and then have that trigger the music), or make it so a computer player is the one that actually creates it[2017-5-05. : 9:10 am] O)FaRTy1billion[MM] -- Psychic_GeniusPsychic_Genius shouted: if there is 0 bunkers at location A then play music and create bunker with 30% life there you go. P1 sees 0 bunkers and then creates a bunker, so P2 sees 1 bunker and the trigger doesn't run[2017-5-05. : 9:09 am] Psychic_Genius -- if there is 0 bunkers at location A then play music and create bunker with 30% life[2017-5-05. : 9:09 am] O)FaRTy1billion[MM] -- even if it were something like "P1,P2,P3 // Player 8 suffers 0 deaths of Terran Marine // Play some music, set P8 deaths of terran marine to 20" it would only run for P1[2017-5-05. : 9:08 am] O)FaRTy1billion[MM] -- Typically that means that whatever the condition is becomes invalidated by the actions, so it only runs for the lowest-numbered player[2017-5-05. : 9:06 am] Psychic_Genius -- for example if there is player 1, player 2 and player 3. The music will play for player 1 only. If he leaves, then the music will play for player 2 and so on[2017-5-05. : 9:05 am] Psychic_Genius -- Just 1 more problem. I added some music. For some reason it only plays for the first player[2017-5-05. : 9:05 am] Psychic_Genius -- Good point. Ok, probably thats the problem. Thank you very much ![]() [2017-5-05. : 9:04 am] O)FaRTy1billion[MM] -- I mean I assume the forces have shared vision with eachother, so for Player 1 are you turning off for both Player 1 and Player 2 for Player 1?[2017-5-05. : 9:01 am] O)FaRTy1billion[MM] -- in other words, are you turning it off for both players in the force?[2017-5-05. : 9:01 am] O)FaRTy1billion[MM] -- Psychic_GeniusPsychic_Genius shouted: my map has 2 players per force, and each player can turn lights on/off. It worked perfectly if there is only 1 player per force. I just tested it with 2 players per force and the lights doesnt work at all wtf is it only turning off for the one player, so the second player forces them to have some vision?[2017-5-05. : 8:59 am] O)FaRTy1billion[MM] -- FaRTy1billionFaRTy1billion shouted: https://pastebin.com/nMAS6frC I couldn't it to load with any sort of listfile, but I'm ready for SC:R now the random txt file near the top is a listfile, but idk how to use it![]() [2017-5-05. : 8:59 am] Psychic_Genius -- my map has 2 players per force, and each player can turn lights on/off. It worked perfectly if there is only 1 player per force. I just tested it with 2 players per force and the lights doesnt work at all wtf[2017-5-05. : 8:58 am] O)FaRTy1billion[MM] -- https://pastebin.com/nMAS6frC I couldn't it to load with any sort of listfile, but I'm ready for SC:R now ![]() [2017-5-05. : 8:55 am] Lanthanide -- you'll want to have 3 triggers with the maximum number of wait actions each |