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[2017-5-06. : 4:45 pm]
dumbducky -- Apparently I stole a Dominion super weapon without anyone noticing. And then I got the civillians to riot against Mengsk by launching a terrorist attack and broadcasting a propaganda video. Who wrote this shit?
[2017-5-06. : 4:26 pm]
LoveLess -- Visually anyway
[2017-5-06. : 4:26 pm]
LoveLess -- Yeah they did a lot of improvements with construction
[2017-5-06. : 3:32 pm]
jjf28 -- pretty much, and in low quality too cause someone overwrote the HQ one
[2017-5-06. : 3:31 pm]
Moose -- Isn't that the same ass from 2005 or w/e?
[2017-5-06. : 3:05 pm]
lil-Inferno -- banned
[2017-5-06. : 2:50 pm]
dumbducky -- The story in SC2 is ass
[2017-5-06. : 2:39 pm]
jjf28 -- savage
[2017-5-06. : 2:38 pm]
lil-Inferno -- I would be, cuz nothing works LMAO
[2017-5-06. : 2:33 pm]
Dem0n -- Wouldn't have been surprised if it worked LMAO
[2017-5-06. : 2:26 pm]
lil-Inferno -- lmao
[2017-5-06. : 12:38 pm]
Moose -- ejac1337
ejac1337 shouted: <script>alert("Just testing... :P")<\script>
SMH.
[2017-5-06. : 11:10 am]
jjf28 -- you can do better than that ;)
[2017-5-06. : 6:28 am]
ejac1337 -- <script>alert("Just testing... :P")<\script>
[2017-5-06. : 5:27 am]
NudeRaider -- k. Will check it out if I ever plan to use it. For now I was just concentrating confusing statements here at SEN.
[2017-5-06. : 5:04 am]
Jack -- Nude, some of the stuff you're asking about is already explained on the github for langums
[2017-5-06. : 4:42 am]
NudeRaider -- *your entry has
[2017-5-06. : 4:42 am]
NudeRaider -- Lanthanide
Lanthanide shouted: NudeRaider honestly, you're going to have a really hard time beating my entry
Lanthanide
Lanthanide shouted: Vrael it's NSFW and banned from the shoutbox. It depicts a man suspended in mid air upside down and naked. Suspended from a rope around good testicles, which have turned a very dark purple
It's not hard beating something that's not even there. Clearly you've been disqualified. ;)
[2017-5-06. : 4:13 am]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: FaRTy1billion Is it programming or the programmer that sucks here?
OOP tbh
[2017-5-06. : 2:43 am]
jjf28 -- dependencies lookin' copacetic
[2017-5-06. : 2:24 am]
jjf28 -- though I suppose I should double check my dependencies
[2017-5-06. : 2:23 am]
readabook -- can someone do me a favor and just copy the triggers for me? it's just one step to do http://www.staredit.net/reply/17271/
[2017-5-06. : 2:20 am]
jjf28 -- silly symantic
[2017-5-06. : 2:15 am]
readabook -- symantic doesn't like it
[2017-5-06. : 1:52 am]
jjf28 -- oh, not terribly different
[2017-5-06. : 1:47 am]
TristanOfVP -- how's the sc1 mapping community now that sc is free?
[2017-5-06. : 12:49 am]
jjf28 -- if it doesn't work then I've implemented compatible text trigs in Chkdraft: http://www.staredit.net/sc1db/file/2741/
[2017-5-06. : 12:46 am]
jjf28 -- this is considered the latest SCMDraft: http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar
[2017-5-06. : 12:32 am]
Tassaar930 -- readabook
readabook shouted: anyone have a link to an scmdraft with working text triggers
Use 1.16 mpqs
[2017-5-06. : 12:26 am]
O)FaRTy1billion[MM] -- what's not working? they should all work
[2017-5-06. : 12:21 am]
readabook -- anyone have a link to an scmdraft with working text triggers
[2017-5-06. : 12:07 am]
O)FaRTy1billion[MM] -- Dem0n oh, you mean protoss, terrran and zerg defeat and victory screens
[2017-5-05. : 11:51 pm]
Zoan -- no that looks like protoss to me
[2017-5-05. : 11:28 pm]
Lanthanide -- yes, that's Zerg
[2017-5-05. : 10:44 pm]
Zoan -- hey
[2017-5-05. : 10:42 pm]
lil-Inferno -- hi
[2017-5-05. : 10:04 pm]
Psychic_Genius -- Hello ppl
[2017-5-05. : 9:22 pm]
O)FaRTy1billion[MM] -- the shoutbox always seems more active, but there are usually a handful of people there
[2017-5-05. : 9:21 pm]
O)FaRTy1billion[MM] -- I think it's this one http://www.staredit.net/topic/17219/
[2017-5-05. : 9:18 pm]
Templarfreak -- Can I get an invite to the Discord? I think I'd rather talk there. :^)
[2017-5-05. : 9:16 pm]
O)FaRTy1billion[MM] -- old bad code made worse by sudden influx of activity, or something
[2017-5-05. : 9:16 pm]
Templarfreak -- Anyway, readabook
readabook shouted: still no answer on if text trig not working is a 2.08 thing or just me?
Try downloading it again and see if you still can't get text triggers to not work. (There's 2 different version of 0.8.0, the normal one and "Beta", and iirc the "Beta" one is really buggy, prone to crashing, and barely functions) Apparently the save function doesn't work, you have to use the Compile button.
[2017-5-05. : 9:16 pm]
O)FaRTy1billion[MM] -- as much as I love the shoutbox, let's just replace the shoutbox with the discord channel so it can actually function
[2017-5-05. : 9:15 pm]
Templarfreak -- Why has it gotten so slow lately?
[2017-5-05. : 9:15 pm]
O)FaRTy1billion[MM] -- the shoutbox likes to break, and it's made way worse by SEN being so slow XD
[2017-5-05. : 9:15 pm]
Templarfreak -- Okay, there it goes. It's just being a pain and slow.
[2017-5-05. : 9:14 pm]
Templarfreak -- Uh, I can't send any text? :v
[2017-5-05. : 9:11 pm]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: FaRTy1billion Is it programming or the programmer that sucks here?
also, yes
[2017-5-05. : 9:11 pm]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: FaRTy1billion Is it programming or the programmer that sucks here?
I was reading library documentation and stuff
[2017-5-05. : 9:09 pm]
Vrael -- Mini Moose 2707
Mini Moose 2707 shouted: FaRTy1billion Is it programming or the programmer that sucks here?
its ur fase sux
[2017-5-05. : 9:06 pm]
Moose -- FaRTy1billion
FaRTy1billion shouted: programming sux because you're like "Oh, that's an easy thing to program!" and then like 4 hours later you've barely done anything ;o
Is it programming or the programmer that sucks here?
[2017-5-05. : 9:05 pm]
O)FaRTy1billion[MM] -- programming sux because you're like "Oh, that's an easy thing to program!" and then like 4 hours later you've barely done anything ;o
[2017-5-05. : 9:04 pm]
Moose -- FaRTy1billion
FaRTy1billion shouted: Templarfreak ya, you divide the time by like 11.9 or something
1000/84
[2017-5-05. : 9:04 pm]
Moose -- FaRTy1billion
FaRTy1billion shouted: Templarfreak I don't think killing with triggers effects deaths
It does not
[2017-5-05. : 9:03 pm]
O)FaRTy1billion[MM] -- Templarfreak
Templarfreak shouted: Hmm, can neutral units be killed via trigger? That article doesn't seem to specify that
I don't think killing with triggers effects deaths
[2017-5-05. : 9:03 pm]
O)FaRTy1billion[MM] -- Templarfreak
Templarfreak shouted: Also, if a wait time of 0 = 84, does that mean, even with a hyper trigger, that is the shortest interval? (In which case, every +1 to a death counter = +84ms, so all of my timers would have to be multiples of 84?)
ya, you divide the time by like 11.9 or something
[2017-5-05. : 9:02 pm]
Templarfreak -- (I know you can set death counters, but it says you can't change the neutral player's death counter by setting it that way, they have to be killed manually)
[2017-5-05. : 9:01 pm]
Templarfreak -- Also, if a wait time of 0 = 84, does that mean, even with a hyper trigger, that is the shortest interval? (In which case, every +1 to a death counter = +84ms, so all of my timers would have to be multiples of 84?)
[2017-5-05. : 9:01 pm]
readabook -- still no answer on if text trig not working is a 2.08 thing or just me?
[2017-5-05. : 8:59 pm]
Templarfreak -- Hmm, can neutral units be killed via trigger? That article doesn't seem to specify that
[2017-5-05. : 8:58 pm]
O)FaRTy1billion[MM] -- goddamn, why does the wiki take so long to load?
[2017-5-05. : 8:57 pm]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: You would generally want to use units that are not used by any of the players. The upper limit of concurrent DC timers is not actually arbitrary, but sufficient for many maps.
ya, units like unused units (independent command center, cantina, etc.), units that can't die (non-resource powerups, beacons, certain special buildings, minerals), or units that just aren't used by your map (heroes, etc.)
[2017-5-05. : 8:54 pm]
O)FaRTy1billion[MM] -- basically, I'm just suggesting them because they are a good tool to get accustomed to
[2017-5-05. : 8:53 pm]
O)FaRTy1billion[MM] -- if you don't need them then it's fine, they are just generally more versatile (switches, timers, general use variables) and predictable (no errant wait blocks) than just switches or waits when using hyper triggers so people often use them for everything even if they're not really necessary
[2017-5-05. : 8:51 pm]
Moose -- You would generally want to use units that are not used by any of the players. The upper limit of concurrent DC timers is not actually arbitrary, but sufficient for many maps.
[2017-5-05. : 8:49 pm]
O)FaRTy1billion[MM] -- DCs can also be used to keep track of waves xD add 1 to deaths of jump gate or whatever, and if death of jumpgate = 5 then start wave 5

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