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[2017-5-07. : 4:58 pm] Ashamed -- Yeah I'm cool with that. I have never used discord yet. So setup a chat give me the info and I will figure out how to join it ha.[2017-5-07. : 4:52 pm] Moose -- AshamedAshamed shouted: Honestly I bet this is more the issue... For new sen.. We should only use ajax for shoutbox and then specific things we want to update live. Making an all ajax site is hard.. perhaps we can look at node.js/sailsjs if you guys REALLy want to do it. I don't think it's "REALLy want to do it" so much as IP did it, so Devourer did it, and who knows how optimally either of them implemented it.[2017-5-07. : 4:41 pm] Voyager7456 -- But that wouldn't solve things like random building animations (or overlays - I think those were also an issue)[2017-5-07. : 4:40 pm] jjf28 -- tbh just raise the image limit and make sure they're all properly recycled - problem solved ![]() [2017-5-07. : 4:39 pm] Voyager7456 -- I ran into a desync a long time ago with random animations for building[2017-5-07. : 4:38 pm] Voyager7456 -- I don't know why Blizzard didn't sync fog of war images. It's such a pain in the ass.[2017-5-07. : 4:35 pm] jjf28 -- VetaVeta shouted: jjf28, in light of the ability of image limit to cause desync, any chance we could see that in CHKDraft? http://www.staredit.net/topic/17103/#9 an image counter? probably[2017-5-07. : 4:32 pm] Ashamed -- http://sailsjs.com/ Sailsjs is an awesome javascript mvc that runs on a node server... Lots of new though ><. 100% javascript server not done very much[2017-5-07. : 4:31 pm] Ashamed -- Honestly I bet this is more the issue... For new sen.. We should only use ajax for shoutbox and then specific things we want to update live. Making an all ajax site is hard.. perhaps we can look at node.js/sailsjs if you guys REALLy want to do it.[2017-5-07. : 4:27 pm] Veta -- jjf28, in light of the ability of image limit to cause desync, any chance we could see that in CHKDraft? http://www.staredit.net/topic/17103/#9[2017-5-07. : 4:22 pm] Ashamed -- You know something else I realized about this site... its all ajax end code... Even loading the forum loads that gif first, and then ajax takes over to do the queries.. Perhaps this has to do with some of the issues as well.[2017-5-07. : 3:48 pm] poiuy_qwert -- Hey Suicidal Insanity, I assume other people have asked this (jjf28 probably), but are you able to document how ISOM works?[2017-5-07. : 3:14 pm] Veta -- I must be getting super fast at clicking, it felt like I sent that message twice as fast as this website updates[2017-5-07. : 3:12 pm] Veta -- You guys know map desyncs, what do you make of this? http://www.staredit.net/topic/17103/#9[2017-5-07. : 3:12 pm] Veta -- You guys know map desyncs, what do you make of this? http://www.staredit.net/topic/17103/#9[2017-5-07. : 1:54 pm] lil-Inferno -- NudeRaiderNudeRaider shouted: lil-Inferno if you still continued reading after the first 2 sentences it's your own damn fault. I mean, I didn't really care cuz I knew already LMAO[2017-5-07. : 12:20 pm] Voyager7456 -- LoveLessLoveLess shouted: found a map that was using euds (of some sort) and extended speed, but of course it's protected. In 1.18?[2017-5-07. : 12:17 pm] Voyager7456 -- Dem0nDem0n shouted: Just rewatched Return of the Jedi. There are so many inconsistencies between it and The Force Awakens. In RotJ, Luke cremates Vader with his mask on, yet the mask is somehow intact in TFA. Also in RotJ, Leia begins to feel the Force and can feel if Luke is safe, but in TFA, there's no mention of her having developed her powers any further. that's because TFA is garbage lol[2017-5-07. : 7:45 am] LoveLess -- found a map that was using euds (of some sort) and extended speed, but of course it's protected.[2017-5-07. : 6:46 am] NudeRaider -- Voyager7456Voyager7456 shouted: So you would need to check both weapons.dat and iscript.bin thanks. annoying. ![]() [2017-5-07. : 6:27 am] NudeRaider -- m.0.n.3.ym.0.n.3.y shouted: Hey guys question. I forgot, do all the switches work in scm draft, or are there some that you shouldn't use because they just plain don't work? switches as in literal switches you control via triggers? They all work. If you're talking about the bits in unit properties a lot of them are unused.[2017-5-07. : 6:26 am] NudeRaider -- lil-Infernolil-Inferno shouted: dude, spoilers if you still continued reading after the first 2 sentences it's your own damn fault.[2017-5-07. : 5:52 am] m.0.n.3.y -- Pr0nogoPr0nogo shouted: switches not working would explain some strange problems I had in older maps, but to my knowledge they all function ok thank you sir[2017-5-07. : 5:42 am] Pr0nogo -- switches not working would explain some strange problems I had in older maps, but to my knowledge they all function[2017-5-07. : 5:34 am] m.0.n.3.y -- Hey guys question. I forgot, do all the switches work in scm draft, or are there some that you shouldn't use because they just plain don't work?[2017-5-07. : 5:08 am] Dem0n -- Just rewatched Return of the Jedi. There are so many inconsistencies between it and The Force Awakens. In RotJ, Luke cremates Vader with his mask on, yet the mask is somehow intact in TFA. Also in RotJ, Leia begins to feel the Force and can feel if Luke is safe, but in TFA, there's no mention of her having developed her powers any further.[2017-5-07. : 5:05 am] Lanthanide -- yip, those were the days, men were real men, women were real women and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri[2017-5-07. : 4:03 am] Voyager7456 -- Everything else that launches multiple projectiles does it via iscript[2017-5-07. : 4:02 am] Voyager7456 -- NudeRaiderNudeRaider shouted: modders: what's the easiest way to determine if a unit has multiple projectiles per attack? (e.g. zealot 2 melee hit, firebat 3x splash, scout 2x air missiles) Some weapons in weapons.dat have Factor = 2, that will cause them to launch 2 projectiles.[2017-5-07. : 2:56 am] Ashamed -- Suicidal InsanitySuicidal Insanity shouted: win10 x32 or x64? 64bit.. people still use 32bit ha[2017-5-07. : 12:51 am] m.0.n.3.y -- NudeRaiderNudeRaider shouted: like, literally what I just said... Oh ok that helped. Thank you. Sorry about that[2017-5-07. : 12:48 am] NudeRaider -- O.o start scmd -> edit -> put in "C:\games\Starcraft" at the "Starcraft path" field -> Save settings -> OK[2017-5-07. : 12:46 am] m.0.n.3.y -- NudeRaiderNudeRaider shouted: m.0.n.3.y at the first start you need to guide scmd to your sc folder. IN the splash screen edit the default profile and enter the starcraft path Would you please give me an example? I'm not good at this stuff haha[2017-5-07. : 12:44 am] NudeRaider -- m.0.n.3.ym.0.n.3.y shouted: Hey so I tried dling scmdraft 2 to my windows 10 computer, but it doesn't work. I try launching a profile and it says "Fatal Error: Failed loading primary MPQ (stardat.mpq)". Does anyone know how to fix this? @Suicidal Insanity at the first start you need to guide scmd to your sc folder. IN the splash screen edit the default profile and enter the starcraft path[2017-5-07. : 12:42 am] NudeRaider -- what I mean is, has it even any relevant market share considering the last 32bit hardware has been made like 10 years ago.[2017-5-07. : 12:39 am] m.0.n.3.y -- Hey so I tried dling scmdraft 2 to my windows 10 computer, but it doesn't work. I try launching a profile and it says "Fatal Error: Failed loading primary MPQ (stardat.mpq)". Does anyone know how to fix this? @Suicidal Insanity[2017-5-06. : 11:40 pm] Ashamed -- readabookreadabook shouted: scmdraft bug, can't edit resource quantity set/given after the first time you set it, idk if specific to me or general bug Im guessing you are on win 10 right? This actually has to do with a dll that comes with scmdraft. Perhaps suicidal can fix it now. Just copy riched20 and riched32 from your windows folder. That will fix it.[2017-5-06. : 11:20 pm] Corbo -- Mini Moose 2707Mini Moose 2707 shouted: Yeah, I'm disappointed in Ex, too. Should've deleted it instead of locking it. or you can go fuck yourself[2017-5-06. : 11:19 pm] poiuy_qwert -- NudeRaiderNudeRaider shouted: modders: what's the easiest way to determine if a unit has multiple projectiles per attack? (e.g. zealot 2 melee hit, firebat 3x splash, scout 2x air missiles) You could write scripts using the PyMS Libs to read/process modding files to do whatever you want[2017-5-06. : 10:33 pm] Suicidal Insanity -- Other quest: is the LOBYTE of the HP field useful for anything other than invulnerability? (So the small edit field for unit settings)[2017-5-06. : 10:31 pm] Suicidal Insanity -- Parse units.dat -> weapons.dat -> flingy.dat -> iscript.bin -> cry ![]() [2017-5-06. : 10:25 pm] NudeRaider -- modders: what's the easiest way to determine if a unit has multiple projectiles per attack? (e.g. zealot 2 melee hit, firebat 3x splash, scout 2x air missiles)[2017-5-06. : 10:05 pm] Excalibur -- I considered both. I thought the lock more appropriate as a sign of 'this isn't okay.' rather than it disappearing entirely. |
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