|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2017-5-08. : 2:07 am] Moose -- VetaVeta shouted: Trying to get blizzard's attention, if you have an account please comment on this bug report: https://us.battle.net/forums/en/starcraft/topic/20754367303 Excellent research. Does this imply that if the entire map were revealed to all players at all times that this desync would not happen? If so, does that further imply that if vision were shared between all players at all times that this desync would not happen?[2017-5-08. : 2:01 am] Moose -- Did another folder ... sent 12296 bytes, received 457780768 bytes, 54887.96 bytes/sec, total size is 472647563 speedup is 1.03, real 139m0.336s[2017-5-08. : 12:38 am] Veta -- Trying to get blizzard's attention, if you have an account please comment on this bug report: https://us.battle.net/forums/en/starcraft/topic/20754367303[2017-5-07. : 11:47 pm] m.0.n.3.y -- Mini Moose 2707Mini Moose 2707 shouted: Correct. (Assuming nothing has messed with the Anywhere location, which is a thing that can happen) Thank you sir[2017-5-07. : 11:40 pm] Moose -- Correct. (Assuming nothing has messed with the Anywhere location, which is a thing that can happen)[2017-5-07. : 11:36 pm] m.0.n.3.y -- Here's a question though, if you have a location that is always centering on a thing, but then that thing isn't there, where does the location go?[2017-5-07. : 11:34 pm] m.0.n.3.y -- Wait actually I figured it out, just an old trigger that I had was messing it up[2017-5-07. : 11:29 pm] Moose -- Hm, about 30 minutes for 13604 files totaling 159M. (I should have actually timed this) Only need to do 13GB, should be done quick LMAO[2017-5-07. : 11:24 pm] Voyager7456 -- Mini Moose 2707Mini Moose 2707 shouted: Just noting that if the site is slow(er than usual), there's actually a good reason this time, rsync is starting to push user uploaded files to the new server. Mini Moose 2707Mini Moose 2707 shouted: Well, just doing the avatars now to see how it goes. Then I'll have some stats and an idea of how long the bigger stuff (attachments, DLDB) will take. sweet[2017-5-07. : 11:23 pm] m.0.n.3.y -- theskinsurftheskinsurf shouted: you use hypertrigger and do "kill score > 1", which any kill will be, and turn that into a token a token such as "+1 gas", and then when you get "20 gas", create the ACTUAL token we were going for in the first place[2017-5-07. : 11:22 pm] Dem0n -- you could do if kill score is at least 1, add 1 death of some unit, and then when the player has 20 deaths of that unit, add 1 ore and set the deaths to 0[2017-5-07. : 11:22 pm] theskinsurf -- you use hypertrigger and do "kill score > 1", which any kill will be, and turn that into a token[2017-5-07. : 11:22 pm] theskinsurf -- so, you either manipulate that, with highest values descending for precision, OR[2017-5-07. : 11:21 pm] theskinsurf -- each unit has a hardcoded kill score. lings are 50, hydras 350 i think, etc etc.[2017-5-07. : 11:19 pm] m.0.n.3.y -- So it would be "current player kill score is at least 20", "create token", "set kill score to 0 for current player", "preserve trigger" ?[2017-5-07. : 11:19 pm] theskinsurf -- but kills cant be manipulated, so you need to work with kill score[2017-5-07. : 11:18 pm] m.0.n.3.y -- So I have hypertriggers. I'm trying to do kills >=20, add one kill token[2017-5-07. : 11:17 pm] theskinsurf -- dem0n's would work if, kills > 1, add kill token, set kills 0, 20 kill tokens -> action, etc etc[2017-5-07. : 11:15 pm] Dem0n -- if there aren't like buildings or stuff that you don't want to count towards those 20 kills, just have the condition be "current player kill score is at least 1", then make the action "add 20 ore, set kill score to 0, preserve trigger"[2017-5-07. : 11:13 pm] Moose -- You could manipulate a perfect kills-to-cash system into doing that. If multi-kills are infrequent (at hyper trigger detection speed), a kill score-based system would work.[2017-5-07. : 11:10 pm] m.0.n.3.y -- So is there any way to make it so that every time "current player" gets 20 kills they get $1? Or do you literally have to make out the triggers for 20 kills, 40 kills, 60 kills, etc.?[2017-5-07. : 11:04 pm] Moose -- Well, just doing the avatars now to see how it goes. Then I'll have some stats and an idea of how long the bigger stuff (attachments, DLDB) will take.[2017-5-07. : 10:59 pm] Moose -- Just noting that if the site is slow(er than usual), there's actually a good reason this time, rsync is starting to push user uploaded files to the new server.[2017-5-07. : 9:35 pm] jjf28 -- start locations aren't spawned when the map loads - ie they don't take up any indexes[2017-5-07. : 9:34 pm] jjf28 -- all times assume you're on fastest speed https://docs.google.com/spreadsheets/d/1dBjkoyY2FLpavQ2wVz0tVkgPjWjpsusMA_MjCD1FH5o/edit#gid=287149626[2017-5-07. : 9:33 pm] m.0.n.3.y -- Hey so does remove [any unit] also remove a players start location? I messed something up somehow where it's like the computer players aren't loading[2017-5-07. : 8:56 pm] m.0.n.3.y -- Ok thank you, I was trying to use the search but it took like 5 minutes to load haha[2017-5-07. : 8:42 pm] m.0.n.3.y -- Hey another question, does 1 death counter = 1 millisecond? so 1000 value of a death counter is one second?[2017-5-07. : 7:38 pm] Veta -- jjf28jjf28 shouted: I can't increase sprite/image limit in a map, I was saying blizzard could do that; what I can do in CHKD is count images Hopefully they do. It would be awesome to see a tool like this in CHKD, this would help with lowering the count. This desync is super common in the diplo/conquest/war map community[2017-5-07. : 6:57 pm] jjf28 -- I can't increase sprite/image limit in a map, I was saying blizzard could do that; what I can do in CHKD is count images[2017-5-07. : 6:42 pm] Ashamed -- VetaVeta shouted: jjf28 unrelated, do any tools exist to batch swap one tile id with another e.g. replace one water tile id with a different water tile id. If not, any interest in adding it to CHKDraft? I know it would come in handy for the Conquest style diplo maps using tile terrain. There was some java application I used way back in the day that did this I believe... It was even before editors let you do square terrian[2017-5-07. : 6:39 pm] Veta -- jjf28jjf28 shouted: O___O unrelated, do any tools exist to batch swap one tile id with another e.g. replace one water tile id with a different water tile id. If not, any interest in adding it to CHKDraft? I know it would come in handy for the Conquest style diplo maps using tile terrain.[2017-5-07. : 6:35 pm] Ashamed -- Fucking chrome keeps crashing on my puter and then not working until I reboot >< dumb hung process.. I am using IE ![]() [2017-5-07. : 6:30 pm] Veta -- jjf28jjf28 shouted: tbh just raise the image limit and make sure they're all properly recycled - problem solved How do you mean raise the image limit, I thought that was hardcoded. We're not talking about sprite limit. This includes non-sprites like the terrain tiles. Would this be possible to make as a feature?![]() [2017-5-07. : 6:29 pm] Veta -- jjf28jjf28 shouted: tbh just raise the image limit and make sure they're all properly recycled - problem solved How do you mean raise the image limit, I thought that was hardcoded. We're not talking about sprite limit. This includes non-sprites like the terrain tiles. Would this be possible to make as a feature?![]() [2017-5-07. : 5:15 pm] LoveLess -- Is that a meese in the discord? Voyager7456Voyager7456 shouted: LoveLess In 1.18? Yes |
NudeRaider