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[2017-5-05. : 8:47 am] Psychic_Genius -- Oh ok, thank you guys. I forgot of the death counters. Good idea. I fixed the problem using some "unit death" timing. But for other stuff I'll use those, thanks. ![]() [2017-5-05. : 8:16 am] Lanthanide -- Psychic_GeniusPsychic_Genius shouted: Hello ppl. How are you all? Hey I kinda have a question for a map I'm making on sc1. Somehow the "Wait" action takes alot more than supposed to "Example: wait 1 milisecs" and it takes like forever, any ideas? use hyper triggers, then you can get 84ms response to actions[2017-5-05. : 8:12 am] MasterJohnny -- is there a way to download the whole wiki so i can avoid sen's lag[2017-5-05. : 7:41 am] jjf28 -- waits are really bad for mapping (between wait blocks and breaking logic) so scrap them in favor of death-counter timers whenever you can[2017-5-05. : 7:40 am] jjf28 -- wait has a bare minimum of 2 frames (84ms) and I believe it rounds to the newest frame thereafter (+42ms)[2017-5-05. : 7:34 am] Psychic_Genius -- Hello ppl. How are you all? Hey I kinda have a question for a map I'm making on sc1. Somehow the "Wait" action takes alot more than supposed to "Example: wait 1 milisecs" and it takes like forever, any ideas?[2017-5-05. : 6:32 am] MasterJohnny -- NudeRaiderNudeRaider shouted: MasterJohnny can't speak for Win10, but on Win7 it's not *that* hard. "Problem" is, the last Starforge version 2.2 comes without Visual Basic dependencies. 2.1 Installer still had them in, so if you have the old one you probably don't have to do anything. But for 2.2 you gotta register 2 files: COMDLG32.OCX and mscomctl.ocx (dl from https://www.microsoft.com/de-de/download/confirmation.aspx?id=10019 and http://www.ocxdump.com/download-ocx-files_new.php/ocxfiles/C/COMDLG32.OCX/6.01.9782/download.html respectively) Then copy the files in C:\Windows\SysWOW64 and run those 2 commands in an admin console: regsvr32 C:\Windows\SysWOW64\mscomctl.ocx regsvr32 C:\Windows\SysWOW64\comdlg32.ocx Thanks for trying It didn't work[2017-5-05. : 6:24 am] TF- -- it looks like you're running the N64 version of starcraft in an emulator[2017-5-05. : 6:23 am] TF- -- FaRTy1billionFaRTy1billion shouted: I also found the chat window https://snag.gy/4KxQ6q.jpg that vaseline style hq4x rescaling is so disgusting[2017-5-05. : 6:19 am] Lanthanide -- FaRTy1billionFaRTy1billion shouted: oh god 100 Clutter % is awful wonder where that concept came from. I actually got in contact with the PudDraft author (Warcrat 2 mapping) and got him to add a % slider for decorations[2017-5-05. : 5:12 am] O)FaRTy1billion[MM] -- lil-Infernolil-Inferno shouted: Wing Zero w/e, simple AF games, so EZ AF. Now people make those games in Minecraft lmao ya XD My friend linked me to the Atari emulator[2017-5-05. : 4:45 am] lil-Inferno -- Wing ZeroWing Zero shouted: Sounds like a pain in the ass w/e, simple AF games, so EZ AF. Now people make those games in Minecraft lmao[2017-5-05. : 4:42 am] Zoan -- Wait whats the benefit of trying langUMS? I still don't understand what the point of it is besides to make creating basic triggers harder O_O[2017-5-05. : 4:39 am] O)FaRTy1billion[MM] -- I also found the chat window https://snag.gy/4KxQ6q.jpg[2017-5-05. : 4:34 am] O)FaRTy1billion[MM] -- I'm going to assume this is for portraits xD https://snag.gy/hI7WAf.jpg[2017-5-05. : 4:19 am] O)FaRTy1billion[MM] -- things on very simple systems or with very restrictive memory (since you had to hand-optimize the code in order to fit everything)[2017-5-05. : 4:18 am] O)FaRTy1billion[MM] -- I'm not sure about like pokemon red, but things like Atari games were done by hand[2017-5-05. : 4:17 am] l)ark_ssj9kevin -- weren't older games - like Pokemon Red - done by hand assembly?[2017-5-05. : 4:15 am] O)FaRTy1billion[MM] -- MasterJohnnyMasterJohnny shouted: "I wonder how awesome it would be to program a whole game in assembly" said not dem0n I'd do it if I had the time[2017-5-05. : 4:06 am] MasterJohnny -- "I wonder how awesome it would be to program a whole game in assembly" said not dem0n[2017-5-05. : 3:44 am] lil-Inferno -- NudeRaiderNudeRaider shouted: Dem0n shame? REALLY? dude, he SPECIFICALLY stated he doesn't like ScmD. Learn to accept that there are people with opinions DIFFERENT from yours! lil-Inferno it's none of my business what he's gonna do with it. heated[2017-5-05. : 3:41 am] NudeRaider -- Dem0nDem0n shouted: NudeRaider You're basically encouraging someone to do math with an abacus instead of just using a normal calculator. Shame on you for not suggesting better alternatives, tbh. shame? REALLY? dude, he SPECIFICALLY stated he doesn't like ScmD. Learn to accept that there are people with opinions DIFFERENT from yours! lil-Infernolil-Inferno shouted: NudeRaider w/e, anyone who's insisting they use something other than SCMDraft probably wasn't gonna make anything good anyway LMAO it's none of my business what he's gonna do with it.[2017-5-05. : 3:37 am] lil-Inferno -- NudeRaiderNudeRaider shouted: lil-Inferno it's hard to be wrong on sentences that start with "he could ..." my point was that it's not HELPFUL, because everyone KNOWS about ScmD w/e, anyone who's insisting they use something other than SCMDraft probably wasn't gonna make anything good anyway LMAO[2017-5-05. : 3:37 am] Dem0n -- NudeRaiderNudeRaider shouted: tbh you could stop trying to tell people what to do and be helpful for once. You're basically encouraging someone to do math with an abacus instead of just using a normal calculator. Shame on you for not suggesting better alternatives, tbh.[2017-5-05. : 3:36 am] O)FaRTy1billion[MM] -- Cool, I found the .anim in the \Data\ shit. Now when SCR comes out we can immediately export all the high-res graphics ![]() [2017-5-05. : 3:35 am] NudeRaider -- lil-Infernolil-Inferno shouted: NudeRaider tbh, he's not wrong tho it's hard to be wrong on sentences that start with "he could ..." my point was that it's not HELPFUL, because everyone KNOWS about ScmD[2017-5-05. : 3:35 am] lil-Inferno -- There's no reason for anyone to use anything but SCMDraft (or CHKDraft but IDK how that's progressed and what's missing so w/e)[2017-5-05. : 3:35 am] Dem0n -- FaRTy1billionFaRTy1billion shouted: Dem0n is that even necessary? SCMD just works for me ;o I had to enable it or else it would always crash[2017-5-05. : 3:34 am] NudeRaider -- NudeRaiderNudeRaider shouted: tbh you could stop trying to tell people what to do and be helpful for once. okay scratch that "for once"[2017-5-05. : 3:34 am] lil-Inferno -- NudeRaiderNudeRaider shouted: tbh you could stop trying to tell people what to do and be helpful for once. tbh, he's not wrong tho[2017-5-05. : 3:33 am] NudeRaider -- NudeRaiderNudeRaider shouted: MasterJohnny can't speak for Win10, but on Win7 it's not *that* hard. "Problem" is, the last Starforge version 2.2 comes without Visual Basic dependencies. 2.1 Installer still had them in, so if you have the old one you probably don't have to do anything. But for 2.2 you gotta register 2 files: COMDLG32.OCX and mscomctl.ocx (dl from https://www.microsoft.com/de-de/download/confirmation.aspx?id=10019 and http://www.ocxdump.com/download-ocx-files_new.php/ocxfiles/C/COMDLG32.OCX/6.01.9782/download.html respectively) Then copy the files in C:\Windows\SysWOW64 and run those 2 commands in an admin console: regsvr32 C:\Windows\SysWOW64\mscomctl.ocx regsvr32 C:\Windows\SysWOW64\comdlg32.ocx I just noticed http://www.staredit.net/sc1db/file/9/ has the ocx files already in it.[2017-5-05. : 3:32 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: tbh, he could just use scmdraft like a normal, sane, logical, rational person and enable windows xp compatibility, and it'll work perfectly is that even necessary? SCMD just works for me ;o[2017-5-05. : 3:32 am] NudeRaider -- tbh you could stop trying to tell people what to do and be helpful for once.[2017-5-05. : 3:30 am] Dem0n -- tbh, he could just use scmdraft like a normal, sane, logical, rational person and enable windows xp compatibility, and it'll work perfectly[2017-5-05. : 3:29 am] NudeRaider -- MasterJohnnyMasterJohnny shouted: is there an easy way to get starforge to work on win10 can't speak for Win10, but on Win7 it's not *that* hard. "Problem" is, the last Starforge version 2.2 comes without Visual Basic dependencies. 2.1 Installer still had them in, so if you have the old one you probably don't have to do anything. But for 2.2 you gotta register 2 files: COMDLG32.OCX and mscomctl.ocx (dl from https://www.microsoft.com/de-de/download/confirmation.aspx?id=10019 and http://www.ocxdump.com/download-ocx-files_new.php/ocxfiles/C/COMDLG32.OCX/6.01.9782/download.html respectively) Then copy the files in C:\Windows\SysWOW64 and run those 2 commands in an admin console: regsvr32 C:\Windows\SysWOW64\mscomctl.ocx regsvr32 C:\Windows\SysWOW64\comdlg32.ocx[2017-5-05. : 3:29 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: FaRTy1billion ez I tried making a listfile, but it wouldn't accept it[2017-5-05. : 3:21 am] Corbo -- FaRTy1billionFaRTy1billion shouted: I don't know how to read CASC data ;o ez[2017-5-05. : 2:59 am] NudeRaider -- jjf28jjf28 shouted: NudeRaider mad, but not right not mad, but right. ![]() [2017-5-05. : 2:58 am] NudeRaider -- FaRTy1billionFaRTy1billion shouted: NudeRaider run as admin didn't work ![]() [2017-5-05. : 1:44 am] O)FaRTy1billion[MM] -- unit settings are bad now because no unit index and reordering XD[2017-5-05. : 1:42 am] O)FaRTy1billion[MM] -- also that's kind of cool, it lets you edit weapon settings directly[2017-5-05. : 1:41 am] O)FaRTy1billion[MM] -- multiselect on unit/upgrade/tech/whatever settings is nice[2017-5-05. : 1:39 am] jjf28 -- I still have no idea whose isom decomp this is https://github.com/jjf28/lawine[2017-5-05. : 1:37 am] O)FaRTy1billion[MM] -- O.o did Heimdal figure out isom? because SF:U's isom layer seems surprisingly functional[2017-5-05. : 1:37 am] Dem0n -- FaRTy1billionFaRTy1billion shouted: cool, I got SF:U working what a meme |
NudeRaider