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[2017-9-25. : 11:01 pm] Dem0n -- Two year old laptop with an albeit poor CPU can't run a web browser without hitting 99% CPU usage[2017-9-25. : 10:47 pm] NudeRaider -- hm I'm wondering if I should treat myself with a new CPU (and all that comes with it) for christmas, or if it's maybe worth waiting until after christmas or until the cheaper mobo chips hit the market. ![]() [2017-9-25. : 9:38 pm] NudeRaider -- rockzrockz shouted: NudeRaider jpg is a bad standard. png is a poor standard. webp combines both and does both better. not having issues with either tbh. Just gotta know what to use for what. So how does one combine lossless compression with lossy compression? In what way is the end result better?[2017-9-25. : 7:29 pm] Vrael -- at this rate we will actually end up in armed conflict with north korea[2017-9-25. : 7:23 pm] Moose -- FaRTy1billionFaRTy1billion shouted: Mini Moose 2707 it's not by id, it'the order that unit entered that horizontal position So if I swap IDs of preplaced units, it remembers this?[2017-9-25. : 7:07 pm] rockz -- NudeRaiderNudeRaider shouted: rockz maybe because picture formats are much more standardized than movie formats and there really is no need for another. jpg is a bad standard. png is a poor standard. webp combines both and does both better.[2017-9-25. : 5:02 pm] jjf28 -- NudeRaiderNudeRaider shouted: jjf28 lol the safe browser of my anti virus program can display it. But if I'm not missing anything it's just an image. I ask again, why not use a common format for that? NudeRaiderNudeRaider shouted: Don't have Chrome. for issues with the product please contact the manufacturer, I'm just the delivery man Doesn't seem to like other browsers. Why such a niche format?[2017-9-25. : 4:47 pm] NudeRaider -- rockzrockz shouted: Better question is why is webm an accepted standard and webp not? maybe because picture formats are much more standardized than movie formats and there really is no need for another.[2017-9-25. : 4:37 pm] m.0.n.3.y -- Is there a way to detect when a player brings a hallucinated unit to location X?[2017-9-25. : 4:25 pm] DarkenedFantasies -- Mini Moose 2707Mini Moose 2707 shouted: DarkenedFantasies So ... left to right and then by unit ID as a tiebreaker and not really top to bottom at all? Technically, yea. I guess on second thought it really doesn't make sense to say top-to-bottom... so left to right, and newest to oldest (I don't know if it's by the unit ID or what, though).![]() [2017-9-25. : 3:02 pm] NudeRaider -- jjf28jjf28 shouted: NudeRaider open in chrome? lol the safe browser of my anti virus program can display it. But if I'm not missing anything it's just an image. I ask again, why not use a common format for that?[2017-9-25. : 2:49 pm] NudeRaider -- Don't have Chrome. Doesn't seem to like other browsers. Why such a niche format?[2017-9-25. : 2:43 pm] jjf28 -- NudeRaiderNudeRaider shouted: jjf28 how do you watch that? open in chrome?[2017-9-25. : 2:29 pm] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: DarkenedFantasies So ... left to right and then by unit ID as a tiebreaker and not really top to bottom at all? it's not by id, it'the order that unit entered that horizontal position![]() [2017-9-25. : 9:50 am] Moose -- DarkenedFantasiesDarkenedFantasies shouted: yes. it goes from top to bottom, left to right (i.e. on a numpad, it will remove drones 7, 4, 1, 8...) but if drones 7, 4, and 1 are perfectly aligned vertically, then it will remove them in the reverse order that you've placed them in the editor. So ... left to right and then by unit ID as a tiebreaker and not really top to bottom at all? ![]() [2017-9-25. : 9:48 am] NudeRaider -- m.0.n.3.ym.0.n.3.y shouted: Any help is appreciated! that's a tough one, but I posted some ideas. http://www.staredit.net/topic/17465/[2017-9-25. : 9:12 am] m.0.n.3.y -- I would like to direct you all to my current quagmire in UMS Assistance[2017-9-25. : 8:54 am] m.0.n.3.y -- NudeRaiderNudeRaider shouted: m.0.n.3.y I love how enthusiastic this guy is <3![]() [2017-9-25. : 7:26 am] NudeRaider -- m.0.n.3.ym.0.n.3.y shouted: Dem0n I figured it out! Did it a little differently than that but you're a genius. Thank you I love how enthusiastic this guy is ![]() [2017-9-25. : 5:32 am] m.0.n.3.y -- DarkenedFantasiesDarkenedFantasies shouted: yes. it goes from top to bottom, left to right (i.e. on a numpad, it will remove drones 7, 4, 1, 8...) but if drones 7, 4, and 1 are perfectly aligned vertically, then it will remove them in the reverse order that you've placed them in the editor. Ok gotcha. this numpad formation applies to all actions? IE Kill, Move, Give Unit, etc.?[2017-9-25. : 5:17 am] DarkenedFantasies -- yes. it goes from top to bottom, left to right (i.e. on a numpad, it will remove drones 7, 4, 1, 8...) but if drones 7, 4, and 1 are perfectly aligned vertically, then it will remove them in the reverse order that you've placed them in the editor.[2017-9-25. : 4:51 am] m.0.n.3.y -- Am I correct in assuming that if you say remove 1 drone at location X, and there are 5 drone at location x, then the game removes the top left most one?[2017-9-25. : 2:26 am] m.0.n.3.y -- Shout is a lot less loud when I'm not constantly asking questions lol[2017-9-24. : 7:17 pm] m.0.n.3.y -- Dem0nDem0n shouted: Those extra ones are extended colors, right? m.0.n.3.ym.0.n.3.y shouted: a reason I can't* change Yeah it's .scx. That's lame... oh well lol[2017-9-24. : 7:16 pm] Dem0n -- m.0.n.3.ym.0.n.3.y shouted: Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow... If you're playing SC:R, extended colors don't work anymore[2017-9-24. : 7:06 pm] m.0.n.3.y -- Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...[2017-9-24. : 6:42 pm] m.0.n.3.y -- Dem0nDem0n shouted: Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back I figured it out! Did it a little differently than that but you're a genius. Thank you[2017-9-24. : 6:40 pm] Dem0n -- Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back[2017-9-24. : 6:09 pm] m.0.n.3.y -- Dem0nDem0n shouted: If you remove the scores from players 1-6, only either player 7 or 8 is guaranteed to have the highest score. How do you remove score form players 1-6? You can't remove it, it will always be at 0[2017-9-24. : 6:07 pm] Dem0n -- If you remove the scores from players 1-6, only either player 7 or 8 is guaranteed to have the highest score.[2017-9-24. : 6:06 pm] m.0.n.3.y -- Dem0nDem0n shouted: Not sure if this is the best method or if it will even work, but you can transfer the score of players 1-6 to some unit deaths for each player, do the has highest/lowest score to see who between player 7 and 8 has it, and then add the deaths back to the custom score. I'm not sure I understand what you're saying? The issue is that you can only use highest and lowest score detectors. And if you're trying to see who has a highest and lowest score between only 2 players that's impossible because there's no way to disable score for players 1-6, even if they don't have any triggers related to their score they are default at 0[2017-9-24. : 5:57 pm] Dem0n -- Not sure if this is the best method or if it will even work, but you can transfer the score of players 1-6 to some unit deaths for each player, do the has highest/lowest score to see who between player 7 and 8 has it, and then add the deaths back to the custom score.[2017-9-24. : 5:46 pm] m.0.n.3.y -- throughout the game based upon if Player 7 has a higher or lower score than Player 8[2017-9-24. : 5:44 pm] m.0.n.3.y -- What I'm trying to do is display text "You gained the lead" or "You lost the lead" throughout the game. The game has player 7 and player 8 gaining Score of Custom when certain actions are done. I was going to display the text using the "Lowest Score" and "Most Score" conditions. But I realized there's actually no way to do that because those conditions don't account for Lowest Score and Highest Score between just player 7 and 8, they track it for ALL players. In other words, there's no way to track if player 7 has higher or lower score of custom than player 8 because the only tools available are "Has Highest Score" and "Has Lowest Score" Conditions, but those account for all players not just player 7 and 8 so it messes it up. Does that make sense? Oh well ![]() [2017-9-24. : 5:36 pm] jjf28 -- some kill score lists: http://www.staredit.net/wiki/index.php?title=Unit[2017-9-24. : 5:23 pm] m.0.n.3.y -- Anyone know if there's some stupid nuance with scores stuff that I don't know about?[2017-9-24. : 1:07 pm] lil-Inferno -- jjf28jjf28 shouted: if you stay up all night, are they still family man hours? no, then they real nigga hours O_O |