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[2017-12-08. : 12:56 am] jjf28 -- probably not, if they made the unit list dynamic it's probably in a managed container with dynamic memory rather than a static array from which we can edit predictable places[2017-12-08. : 12:54 am] Zoan -- Do you think we can cause memory overflow by adding abajillion units onto the map now?[2017-12-08. : 12:52 am] jjf28 -- don't worry, I'm sure we can still find something to complain about[2017-12-08. : 12:25 am] Pr0nogo -- NeivNeiv shouted: Oh, there are orders for tech/upgrade, maybe they will work after patching the plugin to accept tech/upgrade ids oh nice, i'll test it out then[2017-12-08. : 12:24 am] Suicidal Insanity -- Just tried checking staredit to see what the new unit max is. Staredit is still limited to 1650 ;([2017-12-08. : 12:22 am] Neiv -- Oh, there are orders for tech/upgrade, maybe they will work after patching the plugin to accept tech/upgrade ids[2017-12-08. : 12:19 am] Pr0nogo -- Hey neiv, how does issue_order work with ordering buildings to upgrade/research?[2017-12-08. : 12:12 am] Neiv -- And then hope that nobody makes new maps that start at 3000 preplaced units :Ð[2017-12-08. : 12:11 am] Neiv -- Maybe they figured that if people were hitting the limits at very large games, doubling them would be enough[2017-12-08. : 12:09 am] Neiv -- At least splashing on large stacks of (usually air) units scales really poorly[2017-12-08. : 12:05 am] Suicidal Insanity -- NeivNeiv shouted: Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong I can try to get a confirmation for the new limits in the next couple of days[2017-12-08. : 12:04 am] Suicidal Insanity -- NeivNeiv shouted: Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong Huh, I expected them to do x10 or x100. Wonder if there are too many porrly scaling algorithms in the game[2017-12-07. : 11:58 pm] Neiv -- Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong[2017-12-07. : 11:55 pm] RexyRex -- I wonder where Deathknights is all the recent changes remind me of his origiinal EUD thread many years ago[2017-12-07. : 11:29 pm] Suicidal Insanity -- NeivNeiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer But writing a new GRP into random memory and telling the game to use that ... nope[2017-12-07. : 11:28 pm] Suicidal Insanity -- NeivNeiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer I haven't tested it, I assume switching image color palettes from stuff like blue fire to orange fire and vice versa will work again.[2017-12-07. : 11:27 pm] Suicidal Insanity -- Voyager7456Voyager7456 shouted: You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system Afaik no mac staredit exists anymore[2017-12-07. : 11:27 pm] Suicidal Insanity -- Voyager7456Voyager7456 shouted: You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system It gets better - and make your maps using a third part tool in WINE[2017-12-07. : 11:26 pm] Voyager7456 -- NeivNeiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer Oh right, I forgot. I'm still exclusively working with 1.16.1[2017-12-07. : 11:24 pm] Neiv -- Voyager7456Voyager7456 shouted: I don't see why they'd care about restricting you from changing palettes or something I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer[2017-12-07. : 11:23 pm] Voyager7456 -- When does Blizzard just start distributing SCMDraft2 instead of StarEdit? ;o[2017-12-07. : 11:23 pm] Neiv -- Suicidal InsanitySuicidal Insanity shouted: Neiv Afaik hundreds to thousands of offsets are supported Huh, props to the devs who went through the work to figure out ways to support that many[2017-12-07. : 11:23 pm] Suicidal Insanity -- Voyager7456Voyager7456 shouted: I love how hilariously unintuitive this is to use Ya but long term there is no reason why I can't add a "Set location position" trigger action that is mapped to EUD offsets. Just will be a lot of boring work ;([2017-12-07. : 11:22 pm] Voyager7456 -- You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system[2017-12-07. : 11:21 pm] Suicidal Insanity -- NeivNeiv shouted: I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones Afaik hundreds to thousands of offsets are supported[2017-12-07. : 11:19 pm] Suicidal Insanity -- NeivNeiv shouted: I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones Its significantly more complicated than that, but that is the gist of it. I can run a test map that does "Set location top / left / right / bottom" in 1.21 and it works fine[2017-12-07. : 11:19 pm] Voyager7456 -- I don't see why they'd care about restricting you from changing palettes or something[2017-12-07. : 11:18 pm] Voyager7456 -- "For example, it doesn’t support the EUD trigger that allows a mod to manipulate StarCraft’s graphics."[2017-12-07. : 11:17 pm] Neiv -- I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones[2017-12-07. : 11:16 pm] Voyager7456 -- And if so what addresses does the emulator use? It sounds like you can play existing maps with the new patch... which would be using offsets for old versions[2017-12-07. : 11:14 pm] Voyager7456 -- I'm curious as to how it works from a mapper's perspective - do you just write a EUD trigger as normal?[2017-12-07. : 11:12 pm] Neiv -- But I don't see any details on numbers, or what EUD actions are supported[2017-12-07. : 11:12 pm] Neiv -- https://us.battle.net/forums/en/starcraft/topic/20759418431 Also CCMU limits raised[2017-12-07. : 9:26 pm] Moose -- FaRTy1billionFaRTy1billion shouted: Mini Moose 2707 well, what were you doing that made them decide that is necessary? I didn't realize I had to be doing something wrong to be accused of doing something wrong.[2017-12-07. : 7:39 pm] lil-Inferno -- now that I'm above 1k minerals, time to never play boxes ever again (until I can again smh)[2017-12-07. : 7:38 pm] lil-Inferno -- Pr0nogoPr0nogo shouted: lil-Inferno nah you just can't spell it LMAO ya, incapable of typing the url in lmao[2017-12-07. : 6:26 pm] jjf28 -- sen prolly put the 600's in there at first to get us addicted then took them out[2017-12-07. : 3:52 pm] Pr0nogo -- lil-Infernolil-Inferno shouted: ya that's why I don't use DuccDuccGo nah you just can't spell it LMAO[2017-12-07. : 3:45 pm] lil-Inferno -- AYY 140 BOX O_____________________________________________________________________________________________O |
NudeRaider