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Pages: < 1 « 475 476 477 478 479 … 3577 >

[2017-12-08. : 12:56 am]
jjf28 -- probably not, if they made the unit list dynamic it's probably in a managed container with dynamic memory rather than a static array from which we can edit predictable places
[2017-12-08. : 12:54 am]
Zoan -- Hehehe
[2017-12-08. : 12:54 am]
Zoan -- Do you think we can cause memory overflow by adding abajillion units onto the map now?
[2017-12-08. : 12:53 am]
jjf28 -- but seriously, that's :awesome:
[2017-12-08. : 12:52 am]
jjf28 -- don't worry, I'm sure we can still find something to complain about
[2017-12-08. : 12:48 am]
Zoan -- Holy shit they removed CCMU and added EUD support
[2017-12-08. : 12:33 am]
Vrael -- they call me doctor love
[2017-12-08. : 12:28 am]
Pr0nogo -- i didn't see them in the orders list
[2017-12-08. : 12:25 am]
Pr0nogo -- Neiv
Neiv shouted: Oh, there are orders for tech/upgrade, maybe they will work after patching the plugin to accept tech/upgrade ids
oh nice, i'll test it out then
[2017-12-08. : 12:24 am]
Suicidal Insanity -- Just tried checking staredit to see what the new unit max is. Staredit is still limited to 1650 ;(
[2017-12-08. : 12:22 am]
Neiv -- Oh, there are orders for tech/upgrade, maybe they will work after patching the plugin to accept tech/upgrade ids
[2017-12-08. : 12:21 am]
Neiv -- I don't think at least
[2017-12-08. : 12:20 am]
Neiv -- It won't
[2017-12-08. : 12:20 am]
Pr0nogo -- do you wager the upgrade opcode works without start_town
[2017-12-08. : 12:20 am]
Pr0nogo -- :(
[2017-12-08. : 12:20 am]
Neiv -- I don't think it does
[2017-12-08. : 12:19 am]
Pr0nogo -- Hey neiv, how does issue_order work with ordering buildings to upgrade/research?
[2017-12-08. : 12:12 am]
Neiv -- And then hope that nobody makes new maps that start at 3000 preplaced units :Ð
[2017-12-08. : 12:11 am]
Neiv -- Maybe they figured that if people were hitting the limits at very large games, doubling them would be enough
[2017-12-08. : 12:09 am]
Neiv -- At least splashing on large stacks of (usually air) units scales really poorly
[2017-12-08. : 12:05 am]
Suicidal Insanity -- Neiv
Neiv shouted: Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong
I can try to get a confirmation for the new limits in the next couple of days
[2017-12-08. : 12:04 am]
Suicidal Insanity -- Neiv
Neiv shouted: Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong
Huh, I expected them to do x10 or x100. Wonder if there are too many porrly scaling algorithms in the game
[2017-12-08. : 12:04 am]
Voyager7456 -- https://discord.gg/whqRwb
[2017-12-08. : 12:02 am]
RexyRex -- What's the SEN discord
[2017-12-07. : 11:59 pm]
Voyager7456 -- Yeah that seems quite easy to hit
[2017-12-07. : 11:59 pm]
Neiv -- But 200 bullets is still far too few if they only did that
[2017-12-07. : 11:58 pm]
Neiv -- Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong
[2017-12-07. : 11:56 pm]
Voyager7456 -- He's on Discord all the time
[2017-12-07. : 11:56 pm]
RexyRex -- I think I was in eighth grade
[2017-12-07. : 11:55 pm]
RexyRex -- I wonder where Deathknights is all the recent changes remind me of his origiinal EUD thread many years ago
[2017-12-07. : 11:32 pm]
Suicidal Insanity -- Try it - I don't know.
[2017-12-07. : 11:29 pm]
Ahli -- how about supply cap modifications?
[2017-12-07. : 11:29 pm]
Suicidal Insanity -- Neiv
Neiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer
But writing a new GRP into random memory and telling the game to use that ... nope
[2017-12-07. : 11:28 pm]
Suicidal Insanity -- Neiv
Neiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer
I haven't tested it, I assume switching image color palettes from stuff like blue fire to orange fire and vice versa will work again.
[2017-12-07. : 11:27 pm]
Suicidal Insanity -- Voyager7456
Voyager7456 shouted: You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system
Afaik no mac staredit exists anymore
[2017-12-07. : 11:27 pm]
Suicidal Insanity -- Voyager7456
Voyager7456 shouted: You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system
It gets better - and make your maps using a third part tool in WINE
[2017-12-07. : 11:26 pm]
Voyager7456 -- Neiv
Neiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer
Oh right, I forgot. I'm still exclusively working with 1.16.1
[2017-12-07. : 11:24 pm]
Neiv -- Voyager7456
Voyager7456 shouted: I don't see why they'd care about restricting you from changing palettes or something
I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer
[2017-12-07. : 11:23 pm]
Voyager7456 -- When does Blizzard just start distributing SCMDraft2 instead of StarEdit? ;o
[2017-12-07. : 11:23 pm]
Neiv -- Suicidal Insanity
Suicidal Insanity shouted: Neiv Afaik hundreds to thousands of offsets are supported
Huh, props to the devs who went through the work to figure out ways to support that many
[2017-12-07. : 11:23 pm]
Voyager7456 -- True
[2017-12-07. : 11:23 pm]
Suicidal Insanity -- Voyager7456
Voyager7456 shouted: I love how hilariously unintuitive this is to use
Ya but long term there is no reason why I can't add a "Set location position" trigger action that is mapped to EUD offsets. Just will be a lot of boring work ;(
[2017-12-07. : 11:22 pm]
Voyager7456 -- Definitely the easiest solution though
[2017-12-07. : 11:22 pm]
Voyager7456 -- You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system
[2017-12-07. : 11:21 pm]
Voyager7456 -- I love how hilariously unintuitive this is to use
[2017-12-07. : 11:21 pm]
Suicidal Insanity -- Neiv
Neiv shouted: I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones
Afaik hundreds to thousands of offsets are supported
[2017-12-07. : 11:19 pm]
Suicidal Insanity -- Neiv
Neiv shouted: I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones
Its significantly more complicated than that, but that is the gist of it. I can run a test map that does "Set location top / left / right / bottom" in 1.21 and it works fine
[2017-12-07. : 11:19 pm]
Voyager7456 -- I don't see why they'd care about restricting you from changing palettes or something
[2017-12-07. : 11:18 pm]
Voyager7456 -- I'm assuming that means no loading custom GRPs
[2017-12-07. : 11:18 pm]
Voyager7456 -- "For example, it doesn’t support the EUD trigger that allows a mod to manipulate StarCraft’s graphics."
[2017-12-07. : 11:17 pm]
Neiv -- I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones
[2017-12-07. : 11:16 pm]
Voyager7456 -- And if so what addresses does the emulator use? It sounds like you can play existing maps with the new patch... which would be using offsets for old versions
[2017-12-07. : 11:14 pm]
Voyager7456 -- I'm curious as to how it works from a mapper's perspective - do you just write a EUD trigger as normal?
[2017-12-07. : 11:12 pm]
Neiv -- But I don't see any details on numbers, or what EUD actions are supported
[2017-12-07. : 11:12 pm]
Neiv -- https://us.battle.net/forums/en/starcraft/topic/20759418431 Also CCMU limits raised
[2017-12-07. : 11:11 pm]
Voyager7456 -- Really curious to see how they decided to emulate EUDs
[2017-12-07. : 11:11 pm]
Voyager7456 -- link
[2017-12-07. : 11:11 pm]
Voyager7456 -- o rly
[2017-12-07. : 11:08 pm]
Neiv -- :O
[2017-12-07. : 11:04 pm]
Suicidal Insanity -- 1.21, and EUD emulator is now out =)
[2017-12-07. : 9:27 pm]
lil-Inferno -- fite me, I'll show you power being used fairly O_O
[2017-12-07. : 9:26 pm]
Moose -- Power is great if it's used fairly. Until it isn't.
[2017-12-07. : 9:26 pm]
Moose -- FaRTy1billion
FaRTy1billion shouted: Mini Moose 2707 well, what were you doing that made them decide that is necessary?
I didn't realize I had to be doing something wrong to be accused of doing something wrong.
[2017-12-07. : 8:28 pm]
IskatuMesk -- shieeeeeeeeeeeeeeeet ♂
[2017-12-07. : 7:39 pm]
lil-Inferno -- now that I'm above 1k minerals, time to never play boxes ever again (until I can again smh)
[2017-12-07. : 7:38 pm]
lil-Inferno -- Pr0nogo
Pr0nogo shouted: lil-Inferno nah you just can't spell it LMAO
ya, incapable of typing the url in lmao
[2017-12-07. : 6:26 pm]
jjf28 -- sen prolly put the 600's in there at first to get us addicted then took them out
[2017-12-07. : 4:17 pm]
Corbo -- 80 box imo
[2017-12-07. : 3:52 pm]
Pr0nogo -- lil-Inferno
lil-Inferno shouted: ya that's why I don't use DuccDuccGo
nah you just can't spell it LMAO
[2017-12-07. : 3:45 pm]
lil-Inferno -- AYY 140 BOX O_____________________________________________________________________________________________O

Pages: < 1 « 475 476 477 478 479 … 3577 >


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