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[2017-12-11. : 12:36 am]
Suicidal Insanity -- Pretty sure I have it on my laptop
[2017-12-11. : 12:32 am]
jjf28 -- I don't think that redistributables version supports windows 10
[2017-12-11. : 12:24 am]
Suicidal Insanity -- @loveless I assume unused type 2 is a custom name?
[2017-12-11. : 12:16 am]
verssuss -- here is scmdraft 2 0.9.1 but i cant open it coz of missing file MSVPC.100.dll
[2017-12-10. : 11:59 pm]
Suicidal Insanity -- verssuss
verssuss shouted: i would be happy to use new scmdraft. i try at all ways ;/
Not sure what you mean
[2017-12-10. : 11:06 pm]
jjf28 -- simple as that
[2017-12-10. : 11:06 pm]
jjf28 -- address = deathTableOffset + 4*player
[2017-12-10. : 11:06 pm]
jjf28 -- address = deathTableOffset + 4*player + 48*unit, with EPDs you always leave unit as marine s.t....
[2017-12-10. : 11:02 pm]
Zoan -- Wait, how do you use EPD's? http://www.staredit.net/topic/17510/1/
[2017-12-10. : 10:56 pm]
verssuss -- i would be happy to use new scmdraft. i try at all ways ;/
[2017-12-10. : 10:49 pm]
Suicidal Insanity -- Still am working on merging some changes into my main build, after that I'll take a look
[2017-12-10. : 10:16 pm]
Zoan -- jjf28
jjf28 shouted: chkd's text trigs will accept the unit number/player number and should be compatible with SCMDrafts ;)
Guess I'll try this for now
[2017-12-10. : 10:15 pm]
Zoan -- LoveLess
LoveLess shouted: So unless I use something like Oreo which injects the triggers directly to the map, I can no longer use the text editor once I add EUDs.
I just ran into the same issue
[2017-12-10. : 10:12 pm]
Broflamingo -- Zoan
Zoan shouted: Boutta make a dope map using all these new EUD ^^ I'm so happy lol
Boss
[2017-12-10. : 10:09 pm]
Zoan -- Boutta make a dope map using all these new EUD ^^ I'm so happy lol
[2017-12-10. : 9:46 pm]
Broflamingo -- Mini Moose 2707
Mini Moose 2707 shouted: Broflamingo MinGW is when you decide Linux is better for developing on Windows than Windows is. LMAO
BRONAGE
[2017-12-10. : 9:45 pm]
LoveLess -- Wormer
Wormer shouted: Nice to see you, LoveL!
heyo!
[2017-12-10. : 9:43 pm]
Broflamingo -- Mini Moose 2707
Mini Moose 2707 shouted: Broflamingo MinGW is when you decide Linux is better for developing on Windows than Windows is. LMAO
Tbh fam, I really want to go back to ubuntu but im just too lazy
[2017-12-10. : 9:25 pm]
Wormer -- LoveLess
LoveLess shouted: So unless I use something like Oreo which injects the triggers directly to the map, I can no longer use the text editor once I add EUDs.
unfortunatelly yes :(
[2017-12-10. : 9:25 pm]
Wormer -- Nice to see you, LoveL!
[2017-12-10. : 8:34 pm]
Suicidal Insanity -- PM me a single trigger, help me be lazy :D
[2017-12-10. : 8:33 pm]
LoveLess -- draft
[2017-12-10. : 8:33 pm]
LoveLess -- but
[2017-12-10. : 8:32 pm]
jjf28 -- chkd's text trigs will accept the unit number/player number and should be compatible with SCMDrafts ;)
[2017-12-10. : 8:32 pm]
Suicidal Insanity -- Probably easier to just add the runtime to the installer
[2017-12-10. : 8:30 pm]
LoveLess -- So unless I use something like Oreo which injects the triggers directly to the map, I can no longer use the text editor once I add EUDs.
[2017-12-10. : 8:28 pm]
LoveLess -- Which is a bit of a pain in the ass since I do all of my triggers with N++
[2017-12-10. : 8:27 pm]
LoveLess -- SI: https://i.imgur.com/D85irlo.png It does not accept these as valid unit entries
[2017-12-10. : 8:27 pm]
jjf28 -- and I guess you also have to take care of any other libraries you may have dynamically linked
[2017-12-10. : 8:24 pm]
jjf28 -- VS*
[2017-12-10. : 8:24 pm]
jjf28 -- if you're in VZ I think this is all it takes https://puu.sh/yDz1h/ca95027753.png
[2017-12-10. : 8:22 pm]
jjf28 -- what do you compile with?
[2017-12-10. : 6:35 pm]
Heinermann -- SI: There is an option for the base runtime. Starcraft used it at least up until 1.16.1.
[2017-12-10. : 6:25 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: SI should prolly compile statically so users don't need to deal with that,.. unless he pays for bandwidth
Pretty sure static / dynamic is an ATL and MFC option, but not for the base runtime
[2017-12-10. : 6:23 pm]
Suicidal Insanity -- jjf28 Should be the VS2010 one
[2017-12-10. : 6:10 pm]
verssuss -- im at win10
[2017-12-10. : 6:08 pm]
jjf28 -- SI should prolly compile statically so users don't need to deal with that,.. unless he pays for bandwidth
[2017-12-10. : 6:05 pm]
jjf28 -- what os are you on?
[2017-12-10. : 5:44 pm]
verssuss -- 'setup has detected that this computer does notmeetthey reqiirements to intstall this software......
[2017-12-10. : 5:39 pm]
Moose -- jjf is a MESS.
[2017-12-10. : 5:38 pm]
jjf28 -- ugh that link copy didn't go well
[2017-12-10. : 5:38 pm]
Moose -- https://i.imgur.com/nwWmQTO.jpg 100 year meme. Well played, Australia.
[2017-12-10. : 5:37 pm]
verssuss -- hey how can i install new scmdrat 2 ?? i have error msvcr100.dll
[2017-12-10. : 2:08 pm]
Moose -- Broflamingo
Broflamingo shouted: Voyager7456 Elaborate on what MinGW is? And what is Cygwin?
MinGW is when you decide Linux is better for developing on Windows than Windows is. LMAO
[2017-12-10. : 7:29 am]
NudeRaider -- jjf28 the irony is stron with this one.
[2017-12-10. : 4:47 am]
Broflamingo -- Voyager7456
Voyager7456 shouted: It is probably MinGW, which is a popular free C++ compiler on Windows
jjf28
jjf28 shouted: https://imgur.com/a/Qh1Xw worked in my compiler *shrug*
No idea how to get this to work Voyager7456
Voyager7456 shouted: So CodeBlocks is an IDE, it's actually a wrapper around some other tool internally, which is what you're actually using to compile your code
Right on the money, i'll see if i can get it updated. this has been bothering me badly lol.
[2017-12-10. : 4:37 am]
Voyager7456 -- It is probably MinGW, which is a popular free C++ compiler on Windows
[2017-12-10. : 4:37 am]
Voyager7456 -- So CodeBlocks is an IDE, it's actually a wrapper around some other tool internally, which is what you're actually using to compile your code
[2017-12-10. : 4:29 am]
Broflamingo -- Voyager7456
Voyager7456 shouted: From what I am seeing CodeBlocks uses a toolchain internally, probably MinGW and you need to update that
Elaborate on what MinGW is? And what is Cygwin?
[2017-12-10. : 4:21 am]
Voyager7456 -- I tend to use g++ inside of cygwin for stuff like this
[2017-12-10. : 4:20 am]
Voyager7456 -- From what I am seeing CodeBlocks uses a toolchain internally, probably MinGW and you need to update that
[2017-12-10. : 4:12 am]
Broflamingo -- Voyager7456
Voyager7456 shouted: Not familiar with that specific compiler though
Voyager7456
Voyager7456 shouted: That really sounds to me like c++11 is not enabled somehow
I am using codeblocks, which compilier do you use. Is it a plugin to get --std=c++11. I still get the earror when i enable it on settings
[2017-12-10. : 3:56 am]
zsnakezz -- drunk lives matter
[2017-12-10. : 3:56 am]
zsnakezz -- sproggit
[2017-12-10. : 3:55 am]
zsnakezz -- spogotit
[2017-12-10. : 3:55 am]
zsnakezz -- spagati
[2017-12-10. : 3:55 am]
zsnakezz -- im gonna eat speggehti
[2017-12-10. : 3:55 am]
zsnakezz -- fuck that homie
[2017-12-10. : 3:55 am]
zsnakezz -- jk there are multiple glitches I never fixed that hold the player back that I won't fix because then ill spend another hour doing other things, then 2 days later it will become an update
[2017-12-10. : 3:54 am]
zsnakezz -- the undead coop, download it
[2017-12-10. : 3:53 am]
zsnakezz -- if you use the code AAAA it gives you the best survival chance whilst completing the game
[2017-12-10. : 3:20 am]
Dem0n -- memebox has been quite un-memey lately
[2017-12-10. : 2:51 am]
Voyager7456 -- oh hai pastelmind
[2017-12-10. : 2:42 am]
O)FaRTy1billion[MM] -- return number*number;}
[2017-12-10. : 2:41 am]
O)FaRTy1billion[MM] -- Broflamingo
Broflamingo shouted: Voyager7456 Noob question voy: constexpr int Square(int number) {return number*number} cannot compile keeps giving an error why?
missing semicolon? xD

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