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[2017-12-13. : 8:58 am]
Suicidal Insanity -- Zoan
Zoan shouted: OMG I just spent like 4 hours figuring out the addresses for each attack in the game
So the 130 weapons.dat indices which are referenced by units.dat?
[2017-12-13. : 8:36 am]
trgk -- :wob:
[2017-12-13. : 8:27 am]
O)FaRTy1billion[MM] -- EUDenable I just got rid of any unit or player check XD
[2017-12-13. : 8:26 am]
O)FaRTy1billion[MM] -- which is why they are called "unit deaths" despite being replaced with EPD
[2017-12-13. : 8:26 am]
O)FaRTy1billion[MM] -- Real EUD actions from before they were patched out weren't that versatile because you could not write for any player > P8
[2017-12-13. : 8:25 am]
O)FaRTy1billion[MM] -- EUDEnable opened way more doors than I ever thought possible XD
[2017-12-13. : 8:24 am]
O)FaRTy1billion[MM] -- oh, wait, trgk
trgk shouted: Because many map already has a bunch of modified iscript :)
trgk
trgk shouted: This eud is not yet supported, but blizz is working on it
nice
[2017-12-13. : 8:24 am]
O)FaRTy1billion[MM] -- unless you were able to like reset the cooldown via eud
[2017-12-13. : 8:24 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: can you make units shoot more bullets? like a scout shoot 5 missiles instead of 2?
that's iscript stuff, so it'd probably be harder
[2017-12-13. : 8:03 am]
trgk -- Because many map already has a bunch of modified iscript :)
[2017-12-13. : 7:59 am]
trgk -- This eud is not yet supported, but blizz is working on it
[2017-12-13. : 7:58 am]
trgk -- Lanthanide
Lanthanide shouted: can you make units shoot more bullets? like a scout shoot 5 missiles instead of 2?
See http://cafe.naver.com/edac/35641 (google translate)
[2017-12-13. : 6:55 am]
Voyager7456 -- I don't think the emulated EUDs let you mess with that, but I wouldn't really know
[2017-12-13. : 6:54 am]
Voyager7456 -- But anything beyond that (like the Valkyrie) is done via iscripting
[2017-12-13. : 6:54 am]
Voyager7456 -- You can make something shoot 2 missiles by modifying the factor in weapons.dat, which I think is available with EUDs
[2017-12-13. : 6:49 am]
Lanthanide -- I mean with EUDs
[2017-12-13. : 6:12 am]
Corbo -- Maybe? You should be able to, I believe so. Should be a matter of just calling the iscript useweapon order more times.
[2017-12-13. : 5:56 am]
Zoan -- Can you? You can reduce cooldown between attacks, sure, but can you make a scout for example volley off 5 missiles at once?
[2017-12-13. : 5:39 am]
Corbo -- Sure
[2017-12-13. : 5:08 am]
Lanthanide -- can you make units shoot more bullets? like a scout shoot 5 missiles instead of 2?
[2017-12-13. : 4:19 am]
Zoan -- I just changed the base damage of each unit via triggers :D
[2017-12-13. : 4:19 am]
Zoan -- It can set values
[2017-12-13. : 4:19 am]
Ahli -- Can the new EUD feature set values, too, or is it only conditions?
[2017-12-13. : 4:15 am]
Zoan -- like the damage for each one
[2017-12-13. : 4:15 am]
Zoan -- OMG I just spent like 4 hours figuring out the addresses for each attack in the game
[2017-12-13. : 2:29 am]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: Wormer The assumption should be: anything that is currently supported by the emulator was deemed to be safe and is unlikely to be removed again.
probably just shy from EUDs always getting destroyed after each patch
[2017-12-13. : 2:28 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: SI, any chance you would support maps according to pixel size and not tile size? :lol:
that would be weird, because maps are in tiles
[2017-12-13. : 2:27 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: Fuck I want it to snow again
I don't
[2017-12-13. : 2:18 am]
Corbo -- SI, any chance you would support maps according to pixel size and not tile size? :lol:
[2017-12-13. : 2:14 am]
Dem0n -- Fuck I want it to snow again
[2017-12-13. : 12:13 am]
jjf28 -- no, though I might correlate some overseas earnings report dynamics
[2017-12-13. : 12:12 am]
Lanthanide -- are you going to synergize the backward overflow?
[2017-12-13. : 12:11 am]
jjf28 -- assuming they've fixed the memory allocation to not create randomely executable blocks it shouldn't be a big risk though
[2017-12-13. : 12:07 am]
jjf28 -- until some jackass like me finds out how to cascade the overflow
[2017-12-13. : 12:02 am]
Suicidal Insanity -- Wormer
Wormer shouted: we should be realistic, even if something unsafe is possible with EUDs now, doesn't mean it won't be patched tomorrow. Only things that manipulate game data in a safe way will be available in the end
The assumption should be: anything that is currently supported by the emulator was deemed to be safe and is unlikely to be removed again.
[2017-12-12. : 11:31 pm]
Freakling -- Zoan
Zoan shouted: trgk What types of things would this allow us to do? I am a noob at this
Making campaign maps with funny AI scripts that send waves of 100 Defilers to attack :P Stuff like that basically. Generally, harder AI scripts than the usual ones.
[2017-12-12. : 11:25 pm]
Wormer -- we should be realistic, even if something unsafe is possible with EUDs now, doesn't mean it won't be patched tomorrow. Only things that manipulate game data in a safe way will be available in the end
[2017-12-12. : 9:53 pm]
lil-Inferno -- Zoan
Zoan shouted: trgk What types of things would this allow us to do? I am a noob at this
probs make computers not dumb AF
[2017-12-12. : 9:25 pm]
Zoan -- Are they all korean? Idk where to get them
[2017-12-12. : 8:12 pm]
Suicidal Insanity -- Zoan
Zoan shouted: trgk What types of things would this allow us to do? I am a noob at this
Play the maps that make use of that :P :P
[2017-12-12. : 8:11 pm]
Zoan -- trgk
trgk shouted: After next patch aiScript modification will be supported.
What types of things would this allow us to do? I am a noob at this
[2017-12-12. : 7:31 pm]
Suicidal Insanity -- Freakling
Freakling shouted: trgk Have Blizzard made any official statement to this effect?
Trust him :P
[2017-12-12. : 7:31 pm]
trgk -- Not 'officially' disclosed yet :) Just a leaked info.
[2017-12-12. : 7:28 pm]
trgk -- Freakling
Freakling shouted: trgk Have Blizzard made any official statement to this effect?
Notl one, but very soon.
[2017-12-12. : 7:10 pm]
Freakling -- trgk
trgk shouted: After next patch aiScript modification will be supported.
Have Blizzard made any official statement to this effect?
[2017-12-12. : 3:26 pm]
Vrael -- NudeRaider
NudeRaider shouted: Vrael you sure it isn't your program running in some sort of limit?
well, scikit-image (python package) could be doing something super funky but otherwise no I did some spot-check calculations and the upsampling I'm doing can potentially really make these things huge
[2017-12-12. : 2:39 pm]
Suicidal Insanity -- Freakling
Freakling shouted: Suicidal Insanity You mean I could inject it during runtime, using a ton of IUD triggers? I'd rather be interested to know whether there is a more straight forward way.
I don't think you can use EUDs to redirect game data loading in 1.18+ ;(
[2017-12-12. : 12:07 pm]
trgk -- After next patch aiScript modification will be supported.
[2017-12-12. : 12:07 pm]
trgk -- EUD is the most straightforward way.
[2017-12-12. : 11:49 am]
Freakling -- Suicidal Insanity
Suicidal Insanity shouted: Freakling EUDs. Im not even joking
You mean I could inject it during runtime, using a ton of IUD triggers? I'd rather be interested to know whether there is a more straight forward way.
[2017-12-12. : 11:32 am]
Moose -- http://motherfuckingwebsite.com/
[2017-12-12. : 6:30 am]
MrrLL -- trending right now in UMS
[2017-12-12. : 6:29 am]
MrrLL -- this EUD tower D is pretty legit
[2017-12-12. : 6:06 am]
Zoan -- Manual upgrading is a thing of the past bois
[2017-12-12. : 6:06 am]
Zoan -- wooo now I can type in things like "T( P=[1], C=[location1.bring(marine)], A=[p1_terran_ground_weapons + 1] )"
[2017-12-12. : 6:01 am]
NudeRaider -- Vrael
Vrael shouted: ok so apparently 64GB of main memory is not enough to process 1 very large image sometimes
you sure it isn't your program running in some sort of limit?
[2017-12-12. : 5:45 am]
Vrael -- upsampling to correct for pixel length representations and blew up my process on a single dam file
[2017-12-12. : 5:44 am]
Vrael -- ok so apparently 64GB of main memory is not enough to process 1 very large image sometimes
[2017-12-12. : 3:27 am]
O)FaRTy1billion[MM] -- u
[2017-12-12. : 3:26 am]
lil-Inferno -- fite
[2017-12-12. : 3:15 am]
Moose -- Itchy. Tasty.
[2017-12-12. : 3:15 am]
Moose -- 4//
[2017-12-12. : 3:13 am]
jjf28 -- k
[2017-12-12. : 3:11 am]
O)FaRTy1billion[MM] -- j
[2017-12-12. : 3:10 am]
lil-Inferno -- u
[2017-12-12. : 3:10 am]
Moose -- mad ,butn ot wrnog

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