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[2017-12-13. : 8:58 am] Suicidal Insanity -- ZoanZoan shouted: OMG I just spent like 4 hours figuring out the addresses for each attack in the game So the 130 weapons.dat indices which are referenced by units.dat?[2017-12-13. : 8:27 am] O)FaRTy1billion[MM] -- EUDenable I just got rid of any unit or player check XD[2017-12-13. : 8:26 am] O)FaRTy1billion[MM] -- which is why they are called "unit deaths" despite being replaced with EPD[2017-12-13. : 8:26 am] O)FaRTy1billion[MM] -- Real EUD actions from before they were patched out weren't that versatile because you could not write for any player > P8[2017-12-13. : 8:25 am] O)FaRTy1billion[MM] -- EUDEnable opened way more doors than I ever thought possible XD[2017-12-13. : 8:24 am] O)FaRTy1billion[MM] -- oh, wait, trgktrgk shouted: Because many map already has a bunch of modified iscript trgk![]() trgk shouted: This eud is not yet supported, but blizz is working on it nice[2017-12-13. : 8:24 am] O)FaRTy1billion[MM] -- unless you were able to like reset the cooldown via eud[2017-12-13. : 8:24 am] O)FaRTy1billion[MM] -- LanthanideLanthanide shouted: can you make units shoot more bullets? like a scout shoot 5 missiles instead of 2? that's iscript stuff, so it'd probably be harder[2017-12-13. : 7:58 am] trgk -- LanthanideLanthanide shouted: can you make units shoot more bullets? like a scout shoot 5 missiles instead of 2? See http://cafe.naver.com/edac/35641 (google translate)[2017-12-13. : 6:55 am] Voyager7456 -- I don't think the emulated EUDs let you mess with that, but I wouldn't really know[2017-12-13. : 6:54 am] Voyager7456 -- But anything beyond that (like the Valkyrie) is done via iscripting[2017-12-13. : 6:54 am] Voyager7456 -- You can make something shoot 2 missiles by modifying the factor in weapons.dat, which I think is available with EUDs[2017-12-13. : 6:12 am] Corbo -- Maybe? You should be able to, I believe so. Should be a matter of just calling the iscript useweapon order more times.[2017-12-13. : 5:56 am] Zoan -- Can you? You can reduce cooldown between attacks, sure, but can you make a scout for example volley off 5 missiles at once?[2017-12-13. : 5:08 am] Lanthanide -- can you make units shoot more bullets? like a scout shoot 5 missiles instead of 2?[2017-12-13. : 4:15 am] Zoan -- OMG I just spent like 4 hours figuring out the addresses for each attack in the game[2017-12-13. : 2:29 am] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: Wormer The assumption should be: anything that is currently supported by the emulator was deemed to be safe and is unlikely to be removed again. probably just shy from EUDs always getting destroyed after each patch[2017-12-13. : 2:28 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: SI, any chance you would support maps according to pixel size and not tile size? that would be weird, because maps are in tiles![]() [2017-12-13. : 2:27 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: Fuck I want it to snow again I don't[2017-12-13. : 2:18 am] Corbo -- SI, any chance you would support maps according to pixel size and not tile size? ![]() [2017-12-13. : 1:11 am] Suicidal Insanity -- http://photos.arlinghaus.org/Animals/AWZMS/temp/Nely/2017.12.11-DSK_8392-QHD-%7B4E5AE81C-FF9D-42FA-A6A1-4F983AB6FED2%7D.jpg[2017-12-13. : 1:11 am] Suicidal Insanity -- http://photos.arlinghaus.org/Animals/AWZMS/temp/Nely/2017.12.11-DSK_8136-QHD-%7BBC957402-5F68-4542-A99E-74223BF4945B%7D.jpg[2017-12-13. : 1:11 am] Suicidal Insanity -- http://photos.arlinghaus.org/Animals/AWZMS/temp/Fedor/2017.12.11-DSK_8081-QHD-%7B7651C770-E3DD-40F6-A9B8-002299712213%7D.jpg :>[2017-12-13. : 12:13 am] jjf28 -- no, though I might correlate some overseas earnings report dynamics[2017-12-13. : 12:11 am] jjf28 -- assuming they've fixed the memory allocation to not create randomely executable blocks it shouldn't be a big risk though[2017-12-13. : 12:02 am] Suicidal Insanity -- WormerWormer shouted: we should be realistic, even if something unsafe is possible with EUDs now, doesn't mean it won't be patched tomorrow. Only things that manipulate game data in a safe way will be available in the end The assumption should be: anything that is currently supported by the emulator was deemed to be safe and is unlikely to be removed again.[2017-12-12. : 11:31 pm] Freakling -- ZoanZoan shouted: trgk What types of things would this allow us to do? I am a noob at this Making campaign maps with funny AI scripts that send waves of 100 Defilers to attack Stuff like that basically. Generally, harder AI scripts than the usual ones.[2017-12-12. : 11:25 pm] Wormer -- we should be realistic, even if something unsafe is possible with EUDs now, doesn't mean it won't be patched tomorrow. Only things that manipulate game data in a safe way will be available in the end[2017-12-12. : 9:53 pm] lil-Inferno -- ZoanZoan shouted: trgk What types of things would this allow us to do? I am a noob at this probs make computers not dumb AF[2017-12-12. : 8:12 pm] Suicidal Insanity -- ZoanZoan shouted: trgk What types of things would this allow us to do? I am a noob at this Play the maps that make use of that ![]() [2017-12-12. : 8:11 pm] Zoan -- trgktrgk shouted: After next patch aiScript modification will be supported. What types of things would this allow us to do? I am a noob at this[2017-12-12. : 7:31 pm] Suicidal Insanity -- FreaklingFreakling shouted: trgk Have Blizzard made any official statement to this effect? Trust him ![]() [2017-12-12. : 7:28 pm] trgk -- FreaklingFreakling shouted: trgk Have Blizzard made any official statement to this effect? Notl one, but very soon.[2017-12-12. : 7:10 pm] Freakling -- trgktrgk shouted: After next patch aiScript modification will be supported. Have Blizzard made any official statement to this effect?[2017-12-12. : 3:26 pm] Vrael -- NudeRaiderNudeRaider shouted: Vrael you sure it isn't your program running in some sort of limit? well, scikit-image (python package) could be doing something super funky but otherwise no I did some spot-check calculations and the upsampling I'm doing can potentially really make these things huge[2017-12-12. : 2:39 pm] Suicidal Insanity -- FreaklingFreakling shouted: Suicidal Insanity You mean I could inject it during runtime, using a ton of IUD triggers? I'd rather be interested to know whether there is a more straight forward way. I don't think you can use EUDs to redirect game data loading in 1.18+ ;([2017-12-12. : 11:49 am] Freakling -- Suicidal InsanitySuicidal Insanity shouted: Freakling EUDs. Im not even joking You mean I could inject it during runtime, using a ton of IUD triggers? I'd rather be interested to know whether there is a more straight forward way.[2017-12-12. : 6:06 am] Zoan -- wooo now I can type in things like "T( P=[1], C=[location1.bring(marine)], A=[p1_terran_ground_weapons + 1] )"[2017-12-12. : 6:01 am] NudeRaider -- VraelVrael shouted: ok so apparently 64GB of main memory is not enough to process 1 very large image sometimes you sure it isn't your program running in some sort of limit?[2017-12-12. : 5:45 am] Vrael -- upsampling to correct for pixel length representations and blew up my process on a single dam file[2017-12-12. : 5:44 am] Vrael -- ok so apparently 64GB of main memory is not enough to process 1 very large image sometimes |
O)FaRTy1billion[MM]