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[2018-3-18. : 4:50 pm] Moose -- Today it would be a feasible map to make but if you look at the capabilities and scope of the planned map given the context of the state of mapping in 2007-2008, it was pretty obvious it wasn't going anywhere but a lot of people bought into the hype. So it's an archetypical example of an overhyped map with very ambitious plans that will never deliver or even get finished.[2018-3-18. : 4:49 pm] dumbducky -- What happened to WF? Did he announce he was giving up or did he just fade away into the night?[2018-3-18. : 4:39 pm] Moose -- thekianthekian shouted: What is this Crescent Dyne meme anyway? That anyone ever thought it would be completed.[2018-3-18. : 4:33 pm] Corbo -- It was so godly that its creator transcended to godhood before being able to publicly release it.[2018-3-18. : 4:33 pm] Corbo -- thekianthekian shouted: What is this Crescent Dyne meme anyway? it was the best map ever created for scbw[2018-3-18. : 4:19 pm] NudeRaider -- thekianthekian shouted: What is this Crescent Dyne meme anyway? dumbduckydumbducky shouted: Did Crescent Dyne ever get fiinished? It didn't. That's basically all there is to it. On SEN everything is a meme. Even a singular letter 'u', or if you wanna go really meta even 'v'. So yeah, don't expect much when someone mentiones "meme" on SEN.[2018-3-18. : 2:09 pm] Corbo -- Before doing so he left me the only copy of a finished crescent dyne version[2018-3-18. : 1:15 pm] Moose -- You mean No Man's Sky was the Crescent Dyne of the ... well, the internet I guess LMAO[2018-3-18. : 10:50 am] Oh_Man -- dumbduckydumbducky shouted: Did Crescent Dyne ever get fiinished? nope, it was the No Man's Sky of SEN[2018-3-17. : 8:05 pm] jjf28 -- KrayZeeKrayZee shouted: jjf28 Which story are you going to tell? Apparently you have two different stories about your scars. well I was performing a magic trick...[2018-3-17. : 6:00 pm] KrayZee -- jjf28jjf28 shouted: payne you wanna know how I got these scars? Which story are you going to tell? Apparently you have two different stories about your scars.[2018-3-17. : 2:26 pm] lil-Inferno -- Blackk9Blackk9 shouted: Gah... The binary countoff triggers I'm trying to get working only work for Player 1. I need to have them work for 6 players. :< Just use current player and select all 6 players in the trigger[2018-3-17. : 3:28 am] Blackk9 -- Gah... The binary countoff triggers I'm trying to get working only work for Player 1. I need to have them work for 6 players. :<[2018-3-16. : 10:49 pm] Wing Zero -- thekianthekian shouted: payne One is often serious after years of... payne. Lmao[2018-3-16. : 4:41 pm] thekian -- paynepayne shouted: y so srs? One is often serious after years of... payne.[2018-3-15. : 8:36 pm] Suicidal Insanity -- thekianthekian shouted: Suicidal Insanity But then why is it styled ScmDraft?! Capitalization messes that up. Cause I always pronounce it scum draft, and not S C M Draft[2018-3-15. : 6:27 pm] Corbo -- its just the extension. SCBW probably not even out when SCMDraft 1 was released[2018-3-15. : 6:08 pm] NudeRaider -- thekianthekian shouted: SCM in SCMDraft, not the .scm extension. it means program with which you can open scm files[2018-3-15. : 11:32 am] Suicidal Insanity -- Anyways, ~150 downloads in the last four days since I released the new build, and no bug reports yet. I can live with that. I'm not sure if auto-updates are included though, need to check the code to see if that bumps up the count.[2018-3-15. : 11:22 am] Suicidal Insanity -- There may still be a way to trigger it: if you make a modify memory condition, and then try to add a second condition to the same trigger with deaths, it may jump to memory. But I spent a while trying to fix all of the morphing issues to make it fairly consistent, while supporting the auto-populate[2018-3-15. : 9:46 am] Lanthanide -- so likely you'd fixed in it your private build by the time I reported it (IIRC I was 2 or 3 nightlies behind your latest at that time)[2018-3-15. : 9:46 am] Lanthanide -- I tried reproducing with a brand new instance of scmdraft on a new map on the version I was using, and saw it[2018-3-15. : 9:45 am] Lanthanide -- SI - tried with the latest build, and that "Modify Memory" issue where it didn't default to -1 for the player is gone[2018-3-15. : 9:39 am] Suicidal Insanity -- Use the "EUD: Set Memory" condition / action, or just type in a large number in the player field such as 555[2018-3-15. : 7:51 am] O)FaRTy1billion[MM] -- sigsaucysigsaucy shouted: wasn't there a way to set memory location values in scmdraft2? Modify Memory[2018-3-15. : 7:11 am] NudeRaider -- if it doesn't work (anymore) SI probably updated the mechanic to work in some simpler / more versatile way[2018-3-15. : 7:10 am] NudeRaider -- I believe if you take the first of each index (Marine, Player 1) and then click in the "number of deaths" field |
O)FaRTy1billion[MM], CoCo(, City