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[2018-4-23. : 4:50 pm] Vrael -- Pr0nogoPr0nogo shouted: Wing Zero i hate very few things actually don't play coy theres like 500000 shouts on here proving you hate sc2[2018-4-23. : 11:37 am] jjf28 -- NudeRaiderNudeRaider shouted: Lanthanide makes sense. jjf28 so they went to far with fixing pathing? you could say that, I'd say they gave up and went with a hack instead of optimizing pathing[2018-4-23. : 9:56 am] Lanthanide -- LanthanideLanthanide shouted: since the original units like rubber-band back to their original spot, I think if they had to walk out of the way but not return to their original spot, it'd be better [2018-4-23. : 4:45 am] NudeRaider -- LanthanideLanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0 makes sense. jjf28jjf28 shouted: units could line up and file through neater without turning everything into cats so they went to far with fixing pathing?[2018-4-23. : 12:31 am] Lanthanide -- since the original units like rubber-band back to their original spot, I think if they had to walk out of the way but not return to their original spot, it'd be better[2018-4-23. : 12:31 am] Lanthanide -- the fact that units can push each other out of the way, while necessary to get their 'smooth flowing' behaviour, is a big overall contributor[2018-4-23. : 12:30 am] Lanthanide -- I think it's a reasonably big part of why people don't like SC2; Blizzard went so hard trying to avoid the 'janky' behaviour of SC1 units that they went too far and made everything super bland[2018-4-23. : 12:30 am] Lanthanide -- yes, it's an overlooked aspect of game design, one that I think separates good games from great games, and average games from good games[2018-4-22. : 11:07 pm] Swampfox -- i still play that game rather frequently because theres something so perfect about how it feels[2018-4-22. : 11:07 pm] Swampfox -- LanthanideLanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0 I loved the constant use of doom as an example[2018-4-22. : 3:39 pm] Broflamingo -- jjf28jjf28 shouted: NudeRaider units are not liquids, managing and arranging your units for tactical advantages was a very valuable game element that has been diminished (not lost, but made preparation much less important), in addition to the general worse feel Broflamingo Lanthanide Agreed. Also I think Lathanide said something about the terrain having something to do with it too.[2018-4-22. : 3:34 pm] Broflamingo -- LanthanideLanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0 Very educational, nailed it.[2018-4-22. : 1:05 pm] jjf28 -- units could line up and file through neater without turning everything into cats[2018-4-22. : 1:04 pm] jjf28 -- NudeRaiderNudeRaider shouted: jjf28 why pain? Sounds like they solved a long-standing problem. units are not liquids, managing and arranging your units for tactical advantages was a very valuable game element that has been diminished (not lost, but made preparation much less important), in addition to the general worse feel BroflamingoBroflamingo shouted: Lanthanide Lanthanide jjf28 Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal. LanthanideLanthanide shouted: this is my answer: https://www.youtube.com/watch?v=MrFK4NlGCo0 [2018-4-22. : 5:16 am] NudeRaider -- NudeRaiderNudeRaider shouted: Lanthanide while not as charming, why exactly is this a problem? sooo LanthanideLanthanide shouted: I guess part of it is that units are not really inconvenienced very much by terrain LanthanideLanthanide shouted: like if there's a choke point, the units will seemlessly stream through it LanthanideLanthanide shouted: now SC1's shenanigans when it came to choke points was too much LanthanideLanthanide shouted: but you just don't get units snagging on terrain in general at all because terrain doesn't matter as much anymore?[2018-4-22. : 5:15 am] NudeRaider -- jjf28jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid why pain? Sounds like they solved a long-standing problem.[2018-4-22. : 5:14 am] NudeRaider -- LanthanideLanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed while not as charming, why exactly is this a problem?[2018-4-22. : 5:13 am] NudeRaider -- Trust me, I've won this mission with Brood Lords and it didn't feel hard. Just took a while.[2018-4-22. : 5:11 am] NudeRaider -- Wing ZeroWing Zero shouted: He literally smashes your hatcheries though. I'd consider that a problem lmao. ya another plus for guardians: As expensive units you don't need as many larva and thus not as many hatcheries, so you don't lose as many. Basically if you position your tech structures right and save your workers you're fine. Also a sufficiently large ball of them will win every battle while not losing any of them because everything attacks the broodlings they shoot. This makes them very economical, which is important in a mission where your mining gets destroyed by design.[2018-4-22. : 3:44 am] Lanthanide -- but you just don't get units snagging on terrain in general at all[2018-4-22. : 3:44 am] Lanthanide -- like if there's a choke point, the units will seemlessly stream through it[2018-4-22. : 3:44 am] Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain[2018-4-22. : 2:42 am] Broflamingo -- LanthanideLanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have LanthanideLanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed jjf28jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.[2018-4-21. : 9:31 pm] jjf28 -- Pr0nogoPr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book https://youtu.be/35099B2qiyI[2018-4-21. : 9:26 pm] Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book[2018-4-21. : 9:25 pm] Pr0nogo -- Wing ZeroWing Zero shouted: Ya but you hate everything tho i hate very few things actually[2018-4-21. : 9:07 pm] jjf28 -- LanthanideLanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have LanthanideLanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid[2018-4-21. : 7:59 pm] Wing Zero -- The amount of times my zealots would just stop while chasing something...[2018-4-21. : 7:59 pm] Lanthanide -- Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed[2018-4-21. : 7:57 pm] Lanthanide -- You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have[2018-4-21. : 12:47 am] O)FaRTy1billion[MM] -- I at least want the box so I can finish my SC box collection[2018-4-21. : 12:44 am] Dem0n -- HotS is literally awful, not very hopeful for LotV, but I'll play it some day[2018-4-20. : 11:04 pm] thekian -- Wing ZeroWing Zero shouted: He literally smashes your hatcheries though. I'd consider that a problem lmao. Only 300 mins each. Just build your base further out. He only destroys basically exactly the area bounded by the mineral lines and hatcheries.[2018-4-20. : 9:08 pm] Pr0nogo -- i was so mentally scarred after playing the rest of the campaign that the epilogue just destroyed me iirc[2018-4-20. : 9:07 pm] Pr0nogo -- i think i just made a hive on the middle platform of the base and spammed mutas or something[2018-4-20. : 8:48 pm] Wing Zero -- He literally smashes your hatcheries though. I'd consider that a problem lmao.[2018-4-20. : 2:06 pm] Wing Zero -- thekianthekian shouted: jjf28 Second epilogue mission was kinda difficult compared to the others, since you end up having to defend the other side of Kerrigan against two players' worth of enemies since your AI teammates are trash. I had to reset so many times for that dumbass mission...[2018-4-20. : 12:50 am] thekian -- jjf28jjf28 shouted: Lanthanide it was? Second epilogue mission was kinda difficult compared to the others, since you end up having to defend the other side of Kerrigan against two players' worth of enemies since your AI teammates are trash.[2018-4-20. : 12:05 am] KrayZee -- NudeRaiderNudeRaider shouted: although I have to admit there was one mission in lotv epilogue I just couldn't win on Brutal, went down to Hard. You can't be brutal, so you think you're hard?[2018-4-19. : 10:42 pm] Lanthanide -- I think I played LotV on Hard, and yeah the epilogue was a lot harder |
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