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[2018-4-24. : 1:14 am] Voyager7456 -- Dem0nDem0n shouted: Voy tell moose about your forum purge ayyyy Moose lemme at the forum index: https://media.discordapp.net/attachments/258178661369249802/438073883225096192/unknown.png?width=1360&height=677[2018-4-24. : 1:14 am] Voyager7456 -- NudeRaiderNudeRaider shouted: wut who deactivated corbos turtle? ex got mad IIRC[2018-4-24. : 1:13 am] NudeRaider -- Mini Moose 2707Mini Moose 2707 shouted: > 2018 > be > want to ban people > move shitpost thread from null to SD > delete posts > ban shitposters > move thread back to null > "btw those posts are fine again if you want to repost" fixed: > 2018 > be :corbo: > want to ban people > move shitpost thread from null to SD > delete posts > ban shitposters > move thread back to null > "btw those posts are fine again if you want to repost"[2018-4-24. : 1:11 am] Moose -- > 2018 > be > want to ban people > move shitpost thread from null to SD > delete posts > ban shitposters > move thread back to null > "btw those posts are fine again if you want to repost"[2018-4-24. : 1:10 am] NudeRaider -- Mini Moose 2707Mini Moose 2707 shouted: > delete your post > give you severity > move topic > "oh that post would be okay in there btw" perfect example of why context is important.[2018-4-24. : 1:09 am] Voyager7456 -- Mini Moose 2707Mini Moose 2707 shouted: > delete your post > give you severity > move topic > "oh that post would be okay in there btw" LMAO[2018-4-24. : 1:09 am] Moose -- > delete your post > give you severity > move topic > "oh that post would be okay in there btw"[2018-4-24. : 1:06 am] NudeRaider -- just fyi, now that it's in a more appropriate environment I wouldn't mind your inquiry.[2018-4-24. : 1:03 am] NudeRaider -- Voyager7456Voyager7456 shouted: LMAO you gave me severity too it's a token of love! ![]() [2018-4-24. : 1:02 am] Moose -- I also think 2-3 years is a bit long for bulk/cut cycles, I'd like to see some sources[2018-4-24. : 1:00 am] NudeRaider -- k folks, you want it? You get it! But be warned, I'll not be the one cleaning it up![2018-4-24. : 1:00 am] jjf28 -- I'd close it (or at least move it) for poor grammar, lack of sources, lack of effort, and generally not prompting discussion[2018-4-24. : 12:58 am] Moose -- He is suggesting bulk and cut cycles for information levels in your brain LMAO[2018-4-24. : 12:56 am] NudeRaider -- maybe so, but the usefulness you're talking about has nothing to do with sd. Could move it to Null[2018-4-24. : 12:55 am] NudeRaider -- http://www.staredit.net/369872/ I'd close this topic right away because I smell trolling, but I do't know enough of the topic to be 100% sure it's a nonsense proposal and there's nothing to discuss. Anyone have more insight?[2018-4-24. : 12:55 am] Dem0n -- Mini Moose 2707Mini Moose 2707 shouted: "... share of the sales will go to ..." wonder what the cut for the mappers actually is Moose is alive! O_O[2018-4-24. : 12:39 am] Lanthanide -- although it sounds like for the direct strike one (didn't bother reading the first one) they have actually made some customisations to battle.net to support mixed mode play between free and premium versions[2018-4-24. : 12:38 am] Lanthanide -- considering they said a "share" I would assume it's less than half[2018-4-24. : 12:36 am] Moose -- "... share of the sales will go to ..." wonder what the cut for the mappers actually is[2018-4-23. : 8:58 pm] Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed[2018-4-23. : 8:57 pm] Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill[2018-4-23. : 8:57 pm] Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds[2018-4-23. : 8:56 pm] Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game[2018-4-23. : 7:09 pm] Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh[2018-4-23. : 7:07 pm] Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily[2018-4-23. : 7:07 pm] Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)[2018-4-23. : 7:05 pm] Lanthanide -- BroflamingoBroflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example. yeah, this happened in Diablo 3 as well. All the general sound effects, especially for spells and the like, are muted and barely stand out from the background noise and battle sounds. I really don't know why blizzards sound engineers take this route[2018-4-23. : 6:21 pm] Vrael -- Pr0nogoPr0nogo shouted: but i'm assuming you actually want to have a discussion, i don't know that for sure and if you don't then just don't do anything nah I don't I just want to meme around[2018-4-23. : 6:19 pm] lil-Inferno -- BroflamingoBroflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example. Tank sieging sound in BW is good AF[2018-4-23. : 6:17 pm] Broflamingo -- SwampfoxSwampfox shouted: i still play that game rather frequently because theres something so perfect about how it feels The Doom example with the shotgun was a perfect example, sieged tank shot sound immediately came to mind. It feels satisfying hearing it shoot and killing.[2018-4-23. : 6:15 pm] Broflamingo -- LanthanideLanthanide shouted: yes, it's an overlooked aspect of game design, one that I think separates good games from great games, and average games from good games The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.[2018-4-23. : 5:38 pm] Pr0nogo -- but i'm assuming you actually want to have a discussion, i don't know that for sure and if you don't then just don't do anything[2018-4-23. : 5:07 pm] Vrael -- ok well calling me out on my unwillingness to look up all of your post and shout history is a pretty compelling argument, I therefore award you the status of not hating sc2[2018-4-23. : 5:06 pm] Pr0nogo -- or better yet, restate positions you believe i have that constitute hate |