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[2014-8-10. : 10:57 pm] Moose -- I guess maybe I should reinstall WINE. I raged at it after fighting with it for a few hours earlier, lulz. [2014-8-10. : 10:50 pm] jjf28 -- have to have korean locale on and type "i am korean" (in korean) in a lobby, big hassle for English users [2014-8-10. : 10:48 pm] Moose -- Because oddly enough, I can get the korean wlauncher to run, though IDK how to run SC with it due to it being in korean [2014-8-10. : 10:43 pm] Jack -- You could try using wlauncher, I think there's an English translation around somewhere. [2014-8-10. : 10:41 pm] Moose -- Though, hm, if I can get wdetector in chaoslauncher, maybe that's my workaround and I don't actually need mca64. [2014-8-10. : 10:40 pm] Moose -- Indeed, Jack. Allegedly some people have gotten it to work from reading threads, but it doesn't sound like many of them needed configuration. ChaosLauncher is apparently decently compatible, though I haven't tried it since I found wdetector. [2014-8-10. : 10:39 pm] Jack -- Nah not really, was wasting too much time doing that. I watch a little TV (legend of korra s3 :notbad.jpg:) and do a lot more programming and other useful things instead of gaming now. [2014-8-10. : 10:29 pm] MadZombie -- someones working on making minecraft in dota and someone else is remaking league in dota looooool [2014-8-10. : 10:22 pm] Jack -- Moose, launchers mostly are teh sux on linux from what I recall. I'll have a stab at it though. I assume you're running it via WINE? [2014-8-10. : 10:04 pm] Dem0n -- How is it painful? Doesn't SC just add black bars to the sides to keep the resolution the same? [2014-8-10. : 9:39 pm] Moose -- I can get SC itself to launch, but 640x480 scaled to widescreen on a modern monitor is painful, plus I need my wdetector. I get the whole Linux thing, but it's annoying to have to read manuals for 20 minutes to do basic things. [2014-8-10. : 9:38 pm] Moose -- "err:ntdll:RtlpWaitForCriticalSection section 0x7bcc7be0 "loader.c: loader_section" wait timed out in thread 002b, blocked by 0009, retrying (60 sec)" wat the fuk [2014-8-10. : 9:35 pm] Moose -- Hm, anyone think they can help me get mca64Launcher/wdetector working in Linux? XD [2014-8-10. : 5:55 am] O)FaRTy1billion[MM] -- So when I get bored of my guitar I can just go out there and take it and then return it when I'm done [2014-8-10. : 5:55 am] O)FaRTy1billion[MM] -- It's cool that my friend never touches his bass so it just sits in the livingroom and I can just sort of take it whenever without him noticing or caring. [2014-8-10. : 5:54 am] O)FaRTy1billion[MM] -- I touch it and it just sort of tingles, and then the tingling fades to burning [2014-8-10. : 4:04 am] O)FaRTy1billion[MM] -- ow, I've got a blister on my thumb because I don't know how to play bass properly so I just was sort of hitting the string with the edge of my thumb. ;o [2014-8-10. : 1:59 am] O)FaRTy1billion[MM] -- Earlier someone was saying that there is a specific person running a bot cancelling games :\ [2014-8-10. : 1:29 am] Zoan -- Hey, does anyone know what's going on with the useast server? Why are there like only 4 games being hosted at a time? [2014-8-09. : 9:20 pm] O)FaRTy1billion[MM] -- Basically to get n blocks I just store 'blocks' # of blocks in the CHK, and read 'ChSize' of them at a time... So in the example in the screenshot, there are 11 blocks so I read the first 8, and then starting with the second another 8, starting with the 3rd another 8, etc. [2014-8-09. : 9:17 pm] O)FaRTy1billion[MM] -- And finding the number of trigger blocks saved given n duplicate blocks, I pretty much just brute forced it until I realized a trend in the order I was searching. [2014-8-09. : 9:14 pm] O)FaRTy1billion[MM] -- I don't really know how to find patterns like that for trigger groups. [2014-8-09. : 9:12 pm] O)FaRTy1billion[MM] -- Also I do currently have code for doing it for exact duplicate triggers, but not for trigger groups or units. [2014-8-09. : 9:11 pm] O)FaRTy1billion[MM] -- trgk has a supplemental compressor that does it (I think) and works really well after using tinymap on the map. [2014-8-09. : 9:09 pm] O)FaRTy1billion[MM] -- You can also do a similar thing for stacked units, except you need start locations to hold the jump/UNIT section headers (unless you don't care what the x,y values of the next unit are) [2014-8-09. : 9:06 pm] O)FaRTy1billion[MM] -- The only tricky bits is the jump section, as was mentioned, takes the location and player values of the first condition of the next trigger, and the TRIG section at the end of the trigger block will include the trigger containing it for Forces 3 and 4. [2014-8-09. : 9:05 pm] O)FaRTy1billion[MM] -- like if your math system has 10 triggers, you just put a TRIG section sized for 10 triggers + the triggers preceding it (need at least 1 for this example), and then in the first 8 bytes of the 11th trigger (you'll need to sort your conditions or put a dummy condition to accommodate this) put a section with a negative size to go back 10 triggers + the size of a TRIG header.. the new trig header is in the last 8 bytes of the preceding trigger and is the length of 10+succeeding triggers. [2014-8-09. : 9:03 pm] O)FaRTy1billion[MM] -- jump sections being a section with negative size to reposition where SC reads from the CHK. [2014-8-09. : 9:02 pm] O)FaRTy1billion[MM] -- the only tricky bit is figuring out where and how to put the jump sections. [2014-8-09. : 9:01 pm] O)FaRTy1billion[MM] -- like why store 2 or more copies of the whole trigger system when you could just have one copy and a few jump sections? [2014-8-09. : 9:01 pm] O)FaRTy1billion[MM] -- It would also work for duplicating trigger systems (like math) [2014-8-09. : 9:00 pm] Moose -- Interesting. Trying to think when I might want that instead of being better at preserve trigger. [2014-8-09. : 8:59 pm] O)FaRTy1billion[MM] -- Like if you have 24 triggers exactly the same, you can make them take up 9 trigger blocks. Or if you had 1000 duplicate triggers, they can take up 63 trigger blocks. [2014-8-09. : 8:59 pm] O)FaRTy1billion[MM] -- Yeah, if you have loads of duplicate triggers you can just stack them in the CHK to take up less space [2014-8-09. : 8:58 pm] O)FaRTy1billion[MM] -- oh, it onyl loads the last TRIG section and not all of them |
NudeRaider