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[2014-8-10. : 4:04 am] O)FaRTy1billion[MM] -- ow, I've got a blister on my thumb because I don't know how to play bass properly so I just was sort of hitting the string with the edge of my thumb. ;o [2014-8-10. : 1:59 am] O)FaRTy1billion[MM] -- Earlier someone was saying that there is a specific person running a bot cancelling games :\ [2014-8-10. : 1:29 am] Zoan -- Hey, does anyone know what's going on with the useast server? Why are there like only 4 games being hosted at a time? [2014-8-09. : 9:20 pm] O)FaRTy1billion[MM] -- Basically to get n blocks I just store 'blocks' # of blocks in the CHK, and read 'ChSize' of them at a time... So in the example in the screenshot, there are 11 blocks so I read the first 8, and then starting with the second another 8, starting with the 3rd another 8, etc. [2014-8-09. : 9:17 pm] O)FaRTy1billion[MM] -- And finding the number of trigger blocks saved given n duplicate blocks, I pretty much just brute forced it until I realized a trend in the order I was searching. [2014-8-09. : 9:14 pm] O)FaRTy1billion[MM] -- I don't really know how to find patterns like that for trigger groups. [2014-8-09. : 9:12 pm] O)FaRTy1billion[MM] -- Also I do currently have code for doing it for exact duplicate triggers, but not for trigger groups or units. [2014-8-09. : 9:11 pm] O)FaRTy1billion[MM] -- trgk has a supplemental compressor that does it (I think) and works really well after using tinymap on the map. [2014-8-09. : 9:09 pm] O)FaRTy1billion[MM] -- You can also do a similar thing for stacked units, except you need start locations to hold the jump/UNIT section headers (unless you don't care what the x,y values of the next unit are) [2014-8-09. : 9:06 pm] O)FaRTy1billion[MM] -- The only tricky bits is the jump section, as was mentioned, takes the location and player values of the first condition of the next trigger, and the TRIG section at the end of the trigger block will include the trigger containing it for Forces 3 and 4. [2014-8-09. : 9:05 pm] O)FaRTy1billion[MM] -- like if your math system has 10 triggers, you just put a TRIG section sized for 10 triggers + the triggers preceding it (need at least 1 for this example), and then in the first 8 bytes of the 11th trigger (you'll need to sort your conditions or put a dummy condition to accommodate this) put a section with a negative size to go back 10 triggers + the size of a TRIG header.. the new trig header is in the last 8 bytes of the preceding trigger and is the length of 10+succeeding triggers. [2014-8-09. : 9:03 pm] O)FaRTy1billion[MM] -- jump sections being a section with negative size to reposition where SC reads from the CHK. [2014-8-09. : 9:02 pm] O)FaRTy1billion[MM] -- the only tricky bit is figuring out where and how to put the jump sections. [2014-8-09. : 9:01 pm] O)FaRTy1billion[MM] -- like why store 2 or more copies of the whole trigger system when you could just have one copy and a few jump sections? [2014-8-09. : 9:01 pm] O)FaRTy1billion[MM] -- It would also work for duplicating trigger systems (like math) [2014-8-09. : 9:00 pm] Moose -- Interesting. Trying to think when I might want that instead of being better at preserve trigger. [2014-8-09. : 8:59 pm] O)FaRTy1billion[MM] -- Like if you have 24 triggers exactly the same, you can make them take up 9 trigger blocks. Or if you had 1000 duplicate triggers, they can take up 63 trigger blocks. [2014-8-09. : 8:59 pm] O)FaRTy1billion[MM] -- Yeah, if you have loads of duplicate triggers you can just stack them in the CHK to take up less space [2014-8-09. : 8:58 pm] O)FaRTy1billion[MM] -- oh, it onyl loads the last TRIG section and not all of them [2014-8-09. : 8:49 pm] O)FaRTy1billion[MM] -- Holy shit StarEdit can open maps with stacked sections. [2014-8-09. : 8:40 pm] Moose -- Not just a 95 computer, but a laptop. That must be gold coming from back then. [2014-8-09. : 8:23 pm] Generalpie -- "BloodyZombie117 -- What about the '95 computer... Where would I get one of them? Because I don't know anyone who has a computer of that age." [2014-8-09. : 6:40 pm] BloodyZombie117 -- I don't like playing games that aren't full-screen. I want to use my monitor. [2014-8-09. : 6:04 pm] O)FaRTy1billion[MM] -- And I don't know why people still have the color issue in SC. I got win7 and had it and remembered a color fix topic and did the one thing in it and have never had an issue since. [2014-8-09. : 6:03 pm] O)FaRTy1billion[MM] -- like the file association is annoying, but it's only been a problem a few times and there were ways to work around it [2014-8-09. : 6:02 pm] O)FaRTy1billion[MM] -- Overall, I do like Win7. It's just the folder view settings that I ever really have trouble with. ;o [2014-8-09. : 5:59 pm] Moose -- Yeah, I always hated typed folders, I disabled them as much as possible and stuck as many things as I could in classic view. [2014-8-09. : 5:58 pm] O)FaRTy1billion[MM] -- The one to make all folders the same foldertype was a cool fix, because at least now it doesn't keep trying to arbitrarily decide folders are picture or music folders just because there is a single jpg or mp3 in a sea of other files. [2014-8-09. : 5:57 pm] O)FaRTy1billion[MM] -- "Mini Moose 2707 -- FaRTy knows what I'm talking about" Instead of, on several occasions, get really frustrated that it won't remember, spend hours googling attempting again and again loads of troubleshooting, registry fixes, and 'cool little tricks' to have no change. [2014-8-09. : 5:54 pm] O)FaRTy1billion[MM] -- "Mini Moose 2707 -- You know what didn't have this problem? Win XP." Uncheck 'Remember individual folder settings', reset all folders, apply/ok, set desired view settings, Apply to All Folders. xD [2014-8-09. : 5:53 pm] O)FaRTy1billion[MM] -- Oh, also in 7 they made changing file associations really weird and needlessly complex. Like I accidentally ran windows media player once and it set itself as the default for all media types and I absolutely could not undo that without uninstalling it entirely because the options to change that were greyed out in the control panel. ;o |
Ultraviolet,
DarkenedFantasies,
NudeRaider