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[2018-7-25. : 6:49 am] O)FaRTy1billion[MM] -- I'll have to do some digging for that ... sound effects are easy to spot, but nothing stands out to me as music[2018-7-25. : 6:42 am] BeatMeistro -- FaRTy1billionFaRTy1billion shouted: Voyager7456 I found one for IOP Okay, nice! I've wonder if the music files for IOP can be found too, the music might be interesting to hear.[2018-7-25. : 6:18 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: He did one for Atrox, I'm not sure about the others I found one for IOP[2018-7-25. : 6:15 am] O)FaRTy1billion[MM] -- BeatMeistroBeatMeistro shouted: Voyager7456 Ah. Okay, Hmmm... i wonder though. Did FaRTy made a converter to extract some of the game's sounds? I can look at some point, you'll just have to remind me XD[2018-7-25. : 3:51 am] BeatMeistro -- Voyager7456Voyager7456 shouted: BeatMeistro http://www.staredit.net/topic/17394/1/#40 here is the sound converter for Atrox Got it. Hmmm... so the sounds are archived in these ".ss" files?[2018-7-25. : 3:40 am] Voyager7456 -- BeatMeistroBeatMeistro shouted: Voyager7456 Good to know, just wondering about the ripped sounds like weapon/spell sounds. And Maybe some unit/hero responses. http://www.staredit.net/topic/17394/1/#40 here is the sound converter for Atrox[2018-7-25. : 3:36 am] BeatMeistro -- Voyager7456Voyager7456 shouted: He did one for Atrox, I'm not sure about the others Good to know, just wondering about the ripped sounds like weapon/spell sounds. And Maybe some unit/hero responses.[2018-7-25. : 3:32 am] BeatMeistro -- Voyager7456Voyager7456 shouted: BeatMeistro Farty made converters for Atrox, Armageddon, Impact of Power and Outlive, which I felt were the best games to convert. Ah. Okay, Hmmm... i wonder though. Did FaRTy made a converter to extract some of the game's sounds?[2018-7-25. : 3:09 am] Ultraviolet -- Compared an old and a new ramp side by side and the new one looked much less grainy[2018-7-25. : 2:33 am] Voyager7456 -- BeatMeistroBeatMeistro shouted: Voyager7456 Oooh, what would those games be? Farty made converters for Atrox, Armageddon, Impact of Power and Outlive, which I felt were the best games to convert.[2018-7-25. : 2:17 am] Ultraviolet -- Suicidal InsanitySuicidal Insanity shouted: Yay, new ramps ! http://i68.tinypic.com/28aq7hz.png Love it It's kind of funny having the new ramp graphics in HD while everything else is still SD I assume you haven't updated the graphics in the editor to HD because that would be a large undertaking?[2018-7-25. : 2:13 am] BeatMeistro -- Voyager7456Voyager7456 shouted: ya Oooh, what would those games be?[2018-7-25. : 1:51 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: FaRTy1billion I do have a couple that I never sent you you said you sent me all the important ones![]() [2018-7-25. : 1:47 am] Voyager7456 -- FaRTy1billionFaRTy1billion shouted: let me know if there are any more for me to rip data from, that was a lot of fun I do have a couple that I never sent you ![]() [2018-7-25. : 1:46 am] Voyager7456 -- BeatMeistroBeatMeistro shouted: Voyager7456 Well, if you want to know, i found a few. One being Mad Run. A Command and Conquer-esque game. But with more 3d Render stuff. And the StarCraft-Like Three Kingdoms. Especially it's sequel. I haven't seen Mad Run, but I do have that Three Kingdoms game. It's... interesting[2018-7-25. : 1:03 am] O)FaRTy1billion[MM] -- let me know if there are any more for me to rip data from, that was a lot of fun[2018-7-25. : 12:21 am] BeatMeistro -- Voyager7456Voyager7456 shouted: BeatMeistro Find anything interesting? I think I have them all, but I could be wrong Well, if you want to know, i found a few. One being Mad Run. A Command and Conquer-esque game. But with more 3d Render stuff. And the StarCraft-Like Three Kingdoms. Especially it's sequel.![]() [2018-7-24. : 11:49 pm] Suicidal Insanity -- Anyways, off to bed. Let me know if anything doesn't work[2018-7-24. : 11:25 pm] Suicidal Insanity -- If you have a mod configured, you will need to add the new MPQ manually, it will only be autodetected if you are using the default MPQ settings[2018-7-24. : 11:19 pm] Suicidal Insanity -- Ya, you can't mod the tileset and use blizzard's new tileset at once ![]() [2018-7-24. : 10:46 pm] Suicidal Insanity -- Pr0nogoPr0nogo shouted: doesn't appear for me Did you use the new release?[2018-7-24. : 9:47 pm] Voyager7456 -- BeatMeistroBeatMeistro shouted: Sooo... i was looking around the net. Searching for some more Korean SC Clones/Misc RTS Games with Isometric Renders. Find anything interesting? I think I have them all, but I could be wrong ![]() [2018-7-24. : 9:19 pm] BeatMeistro -- Sooo... i was looking around the net. Searching for some more Korean SC Clones/Misc RTS Games with Isometric Renders.[2018-7-24. : 4:54 pm] Suicidal Insanity -- Note: the user needs to select 'starcraft' when opening the game as well.[2018-7-24. : 4:30 pm] sraw531 -- Okay, that makes sense, I figured there was a chance it had to do with changing the stats on BW units without actually placing them or using them in triggers.[2018-7-24. : 4:04 am] O)FaRTy1billion[MM] -- I don't think there is anyone who doesn't have BW, so there's no reason to worry about it[2018-7-24. : 4:01 am] sraw531 -- any practical application for hybrid maps? I don't even think I have been able to make one unless I manually select it, and never bothered to do so[2018-7-24. : 2:55 am] O)FaRTy1billion[MM] -- bw added more units and upgrades and stuff. A vanilla sc map doesn't have the bw data, a bw map (scx) doesn't have the base sc stuff, and a hybrad map has both[2018-7-24. : 2:53 am] O)FaRTy1billion[MM] -- well, it's probably more accurate to say it's a BW map that is compatible with SC[2018-7-24. : 2:53 am] O)FaRTy1billion[MM] -- it just means the map is compatible with both SC and BW[2018-7-24. : 2:52 am] sraw531 -- I have heard about hybrid starcraft for a long time, mostly from the editor itself. What is it?[2018-7-23. : 10:56 pm] Wormer -- KrayZeeKrayZee shouted: Suicidal Insanity It's so hot that when you put in a DVD of Ice Age and then it plays Waterworld. haha waterworld! Loved that movie![2018-7-23. : 10:55 pm] Suicidal Insanity -- KrayZeeKrayZee shouted: Suicidal Insanity It's so hot that when you put in a DVD of Ice Age and then it plays Waterworld. haha nice[2018-7-23. : 10:48 pm] KrayZee -- Suicidal InsanitySuicidal Insanity shouted: Suicidal Insanity Think Ill watch Ice Age xD It's so hot that when you put in a DVD of Ice Age and then it plays Waterworld.[2018-7-23. : 10:32 pm] Wormer -- If the map doesn't have that special macro triggers file in mpq (means you didn't use that) there is an option to reverse engineer everything you have into macro triggers once. No way back though[2018-7-23. : 10:31 pm] Wormer -- if triggers don't match due to the fact that you updated your code it just recompiles[2018-7-23. : 10:30 pm] Wormer -- WormerWormer shouted: the idea is simple: if you write macro triggers you don't touch normal triggers. If during compilation it detects that triggers in the map doesn't match generated triggers then it gives a warning that all external edits are gonna be lost actually it does the check on the map load -- if triggers don't match macro triggers code then it gives this warning[2018-7-23. : 10:29 pm] Wormer -- the idea is simple: if you write macro triggers you don't touch normal triggers. If during compilation it detects that triggers in the map doesn't match generated triggers then it gives a warning that all external edits are gonna be lost[2018-7-23. : 10:27 pm] jjf28 -- WormerWormer shouted: that is the long term goal to have that code stored along with the map and compile into triggers independently from any editor mm, so I guess we need that changes-detected-ask-to-refresh-map code ![]() [2018-7-23. : 10:26 pm] Suicidal Insanity -- One of the void* params actually gives you access to the map MPQ class, but its not documented ![]() [2018-7-23. : 10:26 pm] Wormer -- that is the long term goal to have that code stored along with the map and compile into triggers independently from any editor[2018-7-23. : 10:25 pm] Wormer -- ultimately I need something more a plugin can do: I need to store the macro triggers code in a text file with predefined name inside mpq |
IskatuMesk, Solstice245