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[2014-10-14. : 6:29 am] O)FaRTy1billion[MM] -- http://www.staredit.net/starcraft/3_Month_Old_Baby_Toys lol wtf?[2014-10-14. : 6:26 am] poiuy_qwert -- it will be open source and i hope to have some sort of plugin system for easier modifications[2014-10-14. : 6:25 am] trgk -- poiuy_qwertpoiuy_qwert shouted: so it begins: http://i61.tinypic.com/10huesj.png ![]() [2014-10-14. : 6:19 am] O)FaRTy1billion[MM] -- Also the scenario.chk one has better looking lists since they are in boxes[2014-10-14. : 6:19 am] O)FaRTy1billion[MM] -- the Scenario.chk one has a bit more meta description that I noticed was lacking in the other and attempted to add ...A[2014-10-14. : 6:18 am] O)FaRTy1billion[MM] -- Well, I updated one and don't feel like merging the two.[2014-10-14. : 6:17 am] O)FaRTy1billion[MM] -- poiuy_qwertpoiuy_qwert shouted: one thing thats missing from the MBRF/TRIG section is where the "slot" goes in the trigger struct for MBRF triggers like ShowPortrait It's Player, apparently. xD[2014-10-14. : 6:14 am] poiuy_qwert -- one thing thats missing from the MBRF/TRIG section is where the "slot" goes in the trigger struct for MBRF triggers like ShowPortrait[2014-10-14. : 6:12 am] O)FaRTy1billion[MM] -- I added descriptive labels to each section, which actually made it way harder to link to them. ![]() [2014-10-14. : 6:11 am] O)FaRTy1billion[MM] -- Oh, I also tried adding appendix links instead of just "SEE APPENDIX" and adding links to the other sections[2014-10-14. : 6:11 am] O)FaRTy1billion[MM] -- The biggest things were VCOD and validations (which I don't think were even located anywhere before this -- also provided by Hein)[2014-10-14. : 6:09 am] O)FaRTy1billion[MM] -- If there's anything that you feel is missing or stands out as questionable, let me know. I stopped really super in-depth verifying everything pretty early on. ![]() [2014-10-14. : 6:08 am] O)FaRTy1billion[MM] -- It is like one of the easiest things to check. ... *Place nydus canal with exit.* *Place singular nydus canal.* *Place building with addon.* *Compare the 3 values*[2014-10-14. : 6:08 am] O)FaRTy1billion[MM] -- I don't know who added it, and even more importantly I don't know why it wasn't sooner.[2014-10-14. : 6:07 am] poiuy_qwert -- i see you included the building relation flags, thats at least one thing to update ![]() [2014-10-14. : 6:06 am] O)FaRTy1billion[MM] -- Which I updated with some info Heinermann lovingly gave me for TinyMap <3[2014-10-14. : 6:06 am] O)FaRTy1billion[MM] -- poiuy_qwertpoiuy_qwert shouted: looking nice FaRTy. i mostly finished my chk reading/saving/exporting earlier today ( http://poiuyqwert.com/PyMAP.html ), will have to look over your changes and see if there is anything i'll want to change Most things weren't changed. It's mostly formatting that was (which is still, honestly, pretty shitty).[2014-10-14. : 6:05 am] O)FaRTy1billion[MM] -- But I didn't know what to do with the possible value formatting, so I just didn't bother. xD[2014-10-14. : 6:05 am] poiuy_qwert -- looking nice FaRTy. i mostly finished my chk reading/saving/exporting earlier today ( http://poiuyqwert.com/PyMAP.html ), will have to look over your changes and see if there is anything i'll want to change[2014-10-14. : 6:05 am] O)FaRTy1billion[MM] -- Eh. I agree. The possible values were bold to begin with, so I kept that .. but then the 'u8's and things looked weird not being distinct, so I bolded them too[2014-10-14. : 5:59 am] O)FaRTy1billion[MM] -- Oh, I think you just mean you are like the rest of us.[2014-10-14. : 5:58 am] MasterJohnny -- ever since I won that 600 minerals I have been cursed with losing minerals[2014-10-14. : 5:56 am] O)FaRTy1billion[MM] -- Explaining the datatype shorthand is probably more confusing than just not explaining it. ![]() [2014-10-14. : 5:55 am] O)FaRTy1billion[MM] -- http://www.staredit.net/starcraft/CHK Is this better, or did I make it worse? xD[2014-10-14. : 3:08 am] jjf28 -- o that's right, you can't use empty braces unless you initialize the strings to something[2014-10-14. : 3:08 am] Dem0n -- "▒▒▒k" "." that's what the extra two char[]s are when there's only one string to scan[2014-10-14. : 3:07 am] O)FaRTy1billion[MM] -- but I don't feel like figuring out how to do fancy tables like that xD[2014-10-14. : 3:07 am] O)FaRTy1billion[MM] -- I could do it like this: http://www.modcrafters.com/wiki/index.php?title=Dialog_BIN_files#Dialog_Structure[2014-10-14. : 3:05 am] Dem0n -- char str[] = "fuck", one[], two[], three[]; sscanf(str, "%s %s %s", one, two ,three); shouldn't two and three just be empty strings?[2014-10-14. : 3:04 am] O)FaRTy1billion[MM] -- u16[width * height], but I also don't want to completely rewrite everything[2014-10-14. : 3:03 am] LoveLess -- Friend wanted me to share this with people, so... Here http://djvi.pe/[2014-10-14. : 3:03 am] O)FaRTy1billion[MM] -- what I'm trying to fix is like "(width * height) 2 byte integers: 1 integer for each map tile. Moves horizontally across the map."[2014-10-14. : 3:02 am] Dem0n -- trying to scan a string that doesn't exit and map it to a string should make that string "" right? |
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