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[2014-10-13. : 9:01 pm] Generalpie -- I'll prep my computer to record what happens. I also need to finish making dinner real quick[2014-10-13. : 8:44 pm] jjf28 -- say pie weren't you going to try the protoss shields map on windows 8 for me? ![]() [2014-10-13. : 7:15 pm] Roy -- I think negative latencies just make you time out from other players, though, which would suggest it's signed.[2014-10-13. : 7:14 pm] Roy -- Although I'm curious if you can set a really high latency and then still interpret order commands by reading off the unit struct in a multiplayer game. I don't see why you couldn't.[2014-10-13. : 7:11 pm] jjf28 -- though I haven't waited with 2147483648 for latency to test whether it works ![]() [2014-10-13. : 7:07 pm] poiuy_qwert -- yay done chk loading/saving/exporting: http://poiuyqwert.com/PyMAP.html[2014-10-13. : 6:26 pm] jjf28 -- RoyRoy shouted: jjf28 Signage doesn't change the size of the value type. doesn't change the bitlength, sure, but it speaks to the minimum/maximum of a value (can't have -1 armor upgrades) and how that value's used (a unitId will always cause address access >= that of unitId 0 in arrays)[2014-10-13. : 6:07 pm] Roy -- Maybe it's not as trivial to convert between signed and unsigned values in C, though, and that's why it seems like a bigger deal.[2014-10-13. : 5:44 pm] Roy -- jjf28jjf28 shouted: no mention of signed/unsigned? you java slut Signage doesn't change the size of the value type.![]() [2014-10-13. : 3:08 pm] jjf28 -- forced OO, litle unsigned support, and poor native support against it[2014-10-13. : 1:41 pm] Roy -- FaRTy1billionFaRTy1billion shouted: Can I change the CHK format specs to use byte, short, and long instead of byte, "2 byte integer", and "4 byte integer"? How about 8-bit integer, 16-bit integer, and 32-bit integer? ![]() [2014-10-13. : 12:47 pm] jjf28 -- FaRTy1billionFaRTy1billion shouted: Can I change the CHK format specs to use byte, short, and long instead of byte, "2 byte integer", and "4 byte integer"? u32/s32 master race[2014-10-13. : 6:59 am] O)FaRTy1billion[MM] -- I'm updating the thing (fixing the wiki formatting too), but I'll update the actual entry when I'm done.[2014-10-13. : 6:57 am] O)FaRTy1billion[MM] -- Can I change the CHK format specs to use byte, short, and long instead of byte, "2 byte integer", and "4 byte integer"?[2014-10-13. : 5:40 am] O)FaRTy1billion[MM] -- Physics library is cool. When you create a unit you just define a physics box/shape for it, and then call the physics update function periodically and then draw the object with the matrix returned by the physics function. xD[2014-10-13. : 5:38 am] O)FaRTy1billion[MM] -- except I got a physics library to alleviate a lot of the math requirement... I can also get a drawing library so I do even less. xD[2014-10-13. : 5:36 am] O)FaRTy1billion[MM] -- especially for lighting (which is written in GLSL and compiled at run-time by opengl)[2014-10-13. : 5:36 am] O)FaRTy1billion[MM] -- The hard part isn't the language or proramming, it's all the math xD[2014-10-13. : 5:27 am] O)FaRTy1billion[MM] -- Then I learned it's basically just a wrapper for OpenGL, so then I did it myself in C.[2014-10-13. : 5:27 am] O)FaRTy1billion[MM] -- I only used C++ because the library I was using for drawing stuff was in C++ xD |
Ultraviolet,
JamaL