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[2019-3-20. : 11:51 pm]
Suicidal Insanity -- I mean I can add support in scmdraft for tileset specific just fine, you would just needa mod it into the game like the color cycles
[2019-3-20. : 11:51 pm]
O)FaRTy1billion[MM] -- but I think parallax is either loaded regardless of tileset or loaded at the beginning of the game
[2019-3-20. : 11:51 pm]
O)FaRTy1billion[MM] -- tileset data is loaded on map start
[2019-3-20. : 11:51 pm]
Suicidal Insanity -- I think tileset data is loaded on game start? Or map start?
[2019-3-20. : 11:50 pm]
Suicidal Insanity -- Oh blizzard doesn't look over the star layers?
[2019-3-20. : 11:50 pm]
O)FaRTy1billion[MM] -- it'd be cool to have tileset-specific parallaxes, but I'm pretty sure the same one is just always loaded (as evident by switching the current tileset ID to be space turns it on regardless of tileset, even if a space map has not been played yet)
[2019-3-20. : 11:48 pm]
O)FaRTy1billion[MM] -- but stars won't draw on stars that have already been drawn, which is why the parallax has the weird thing where far stars draw on top of near stars lmao
[2019-3-20. : 11:47 pm]
Suicidal Insanity -- I once had a mod that displayed the dirty rects, but long time ago
[2019-3-20. : 11:47 pm]
O)FaRTy1billion[MM] -- and can like flicker in and ou
[2019-3-20. : 11:47 pm]
Suicidal Insanity -- Otherwise it uses 16x16 px dirty rects
[2019-3-20. : 11:46 pm]
O)FaRTy1billion[MM] -- because if you add star images that are too big they will do the weird thing where they have missing black rectangles in them
[2019-3-20. : 11:46 pm]
Suicidal Insanity -- Except on scroll
[2019-3-20. : 11:46 pm]
O)FaRTy1billion[MM] -- I do know that the whole screen isn't refreshed even with the parallax
[2019-3-20. : 11:46 pm]
Suicidal Insanity -- Ya I know
[2019-3-20. : 11:46 pm]
O)FaRTy1billion[MM] -- they are the same megatile, and are otherwise totally indistinguishable from null tiles
[2019-3-20. : 11:45 pm]
O)FaRTy1billion[MM] -- really space tiles are just null
[2019-3-20. : 11:45 pm]
Suicidal Insanity -- Maybe due to backbuffer / front buffer vs. software?
[2019-3-20. : 11:45 pm]
O)FaRTy1billion[MM] -- nulls are properly black with no weird effects in-game
[2019-3-20. : 11:45 pm]
Suicidal Insanity -- Ah ok
[2019-3-20. : 11:45 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: I think if you scroll a map with null tiles and without parallax it leaves trails in the null tiles of whatever was underneath
only in staredit, and that's only tile 0
[2019-3-20. : 11:44 pm]
Suicidal Insanity -- and in space it blts everything to black, then renders the tiles, then parallax
[2019-3-20. : 11:44 pm]
O)FaRTy1billion[MM] -- so it basically goes through all the layers and all the stars and does like "is this pixel == 0? then draw the star pixel"
[2019-3-20. : 11:44 pm]
Suicidal Insanity -- I think if you scroll a map with null tiles and without parallax it leaves trails in the null tiles of whatever was underneath
[2019-3-20. : 11:44 pm]
O)FaRTy1billion[MM] -- and that there is a FireGraft EXE edit to change the pixel color that it is drawn on
[2019-3-20. : 11:43 pm]
Suicidal Insanity -- Corbo
Corbo shouted: damn it SI, you should legit add a link to scmdraft somewhere in your signature xD
But, but, cats?
[2019-3-20. : 11:43 pm]
O)FaRTy1billion[MM] -- I'm not sure how it clears the buffer, I just know that space is written on any black pixels (which also excludes pixels that have a star already drawn on them)
[2019-3-20. : 11:42 pm]
MTiger156 -- oh ok. For a second I thought multi-tileset maps were becoming a possibility.
[2019-3-20. : 11:41 pm]
Suicidal Insanity -- I suspect that clearing the buffer works differently for space as well, I think it resets it to black for space and doens't bother clearing for other tilesets
[2019-3-20. : 11:41 pm]
O)FaRTy1billion[MM] -- MTiger156
MTiger156 shouted: FaRTy1billion Is "Space" the only thing that "null" can be transformed to? Is it possible to for it to transform into any other terrain type? What about transforming non-null terrain types? I must know the limits to this exploit....
it draws on any black pixels, that can be black player colors and stuff too
[2019-3-20. : 11:40 pm]
Suicidal Insanity -- MTiger156
MTiger156 shouted: FaRTy1billion Is "Space" the only thing that "null" can be transformed to? Is it possible to for it to transform into any other terrain type? What about transforming non-null terrain types? I must know the limits to this exploit....
NULL is just treated as transparent, but only space has something that fills in transparent areas
[2019-3-20. : 11:40 pm]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: It can be done without plugins (with EUDs), but it's not based on like a tileset value
Ya that was what I thought, but Corbo
Corbo shouted: Cause apparently the parallax is always loaded, just does not show up cause of a few bytes of space tileset are checked but if you rewrite them to be another tileset parallax shows up
made it sound like it worked differently
[2019-3-20. : 11:37 pm]
MTiger156 -- FaRTy1billion
FaRTy1billion shouted: using EUDs you can overwrite the value with 1 to turn stars on for any tileset
Is "Space" the only thing that "null" can be transformed to? Is it possible to for it to transform into any other terrain type? What about transforming non-null terrain types? I must know the limits to this exploit....
[2019-3-20. : 10:18 pm]
O)FaRTy1billion[MM] -- however *with* plugins and/or FireGraft you can also change the color that it renders on, so you can make it rend on colors other than black
[2019-3-20. : 10:17 pm]
O)FaRTy1billion[MM] -- It can be done without plugins (with EUDs), but it's not based on like a tileset value
[2019-3-20. : 10:15 pm]
O)FaRTy1billion[MM] -- using EUDs you can overwrite the value with 1 to turn stars on for any tileset
[2019-3-20. : 10:15 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: I thought you were saying that parallax is detected in a couple of bytes of the tileset match certain magic values
parallax is turned on if the current tileset value is set to 1 (for space)
[2019-3-20. : 10:08 pm]
Corbo -- Like how?
[2019-3-20. : 9:57 pm]
Suicidal Insanity -- Maybe a hidden option?
[2019-3-20. : 9:57 pm]
Suicidal Insanity -- I thought I could change that because I didn't know that was a plugin
[2019-3-20. : 9:56 pm]
Suicidal Insanity -- Ya, but it won't load the parallax data
[2019-3-20. : 9:48 pm]
Corbo -- Like. .cv5 graphical changes.
[2019-3-20. : 9:47 pm]
Corbo -- But i can already load modded tilesets on scmdraft i guess
[2019-3-20. : 9:47 pm]
Corbo -- I mean tileset is modded. And a plug in is made so sc thinks its always loading space so it always shows parallax on black pixels
[2019-3-20. : 9:45 pm]
Suicidal Insanity -- Oh, I thought you modded the tileset to trigger that behavior
[2019-3-20. : 9:31 pm]
Corbo -- Ya. Thats what the eud does. Makes sc think space is loaded and render parallax on any black pixel
[2019-3-20. : 9:16 pm]
Suicidal Insanity -- Once parallax is enabled it will render under any black pixels in the tileset I think
[2019-3-20. : 9:15 pm]
Suicidal Insanity -- So I offered to emulate that. Right now I only load it if the tileset index is space
[2019-3-20. : 9:14 pm]
Suicidal Insanity -- I thought you were saying that parallax is detected in a couple of bytes of the tileset match certain magic values
[2019-3-20. : 8:56 pm]
MTiger156 -- Dem0n
Dem0n shouted: Black_Overseer I wonder why they didn't keep that. It looks dope.
Them valkyries are what's truly dope in that shot. The dark metallic lighting and the (unused?) missile graphics are badass.
[2019-3-20. : 8:35 pm]
Corbo -- I assume this is not ideal for everymap so a setting somewhere with a checkbox is how i think you could implement it.
[2019-3-20. : 8:34 pm]
Corbo -- Enabling to show parallax on null should suffice. Since thats what the eud does anyway. Renders parallax on null. Farty can explain better tbh.
[2019-3-20. : 6:24 pm]
Suicidal Insanity -- Corbo
Corbo shouted: Cause apparently the parallax is always loaded, just does not show up cause of a few bytes of space tileset are checked but if you rewrite them to be another tileset parallax shows up
Cool, if you send me the details on that I can emulate it for you to support your mod
[2019-3-20. : 4:52 pm]
Dem0n -- Black_Overseer
Black_Overseer shouted: remind me brood war beta. https://imgur.com/a/MUnHIeH
I wonder why they didn't keep that. It looks dope.
[2019-3-20. : 4:41 pm]
Corbo -- seems like such a great idea. definitely better than boring mud/tar
[2019-3-20. : 4:41 pm]
Corbo -- Black_Overseer
Black_Overseer shouted: remind me brood war beta. https://imgur.com/a/MUnHIeH
in the case of the BWbeta, seems to be like a sort of dense, toxic gas, right?
[2019-3-20. : 1:20 pm]
Corbo -- Also, black_overseer. I did not even remember that! Thank you!
[2019-3-20. : 1:19 pm]
Corbo -- Cause apparently the parallax is always loaded, just does not show up cause of a few bytes of space tileset are checked but if you rewrite them to be another tileset parallax shows up
[2019-3-20. : 1:18 pm]
Corbo -- No. I am going to enable the parallax in jungle.
[2019-3-20. : 12:42 pm]
Suicidal Insanity -- Parallax doodads in the fog? So you are replacing the space tileset?
[2019-3-20. : 7:41 am]
Black_Overseer -- so cool
[2019-3-20. : 7:41 am]
Black_Overseer -- remind me brood war beta. https://imgur.com/a/MUnHIeH
[2019-3-20. : 3:01 am]
Corbo -- That was just a photshop. About to implement it right now
[2019-3-20. : 3:00 am]
Corbo -- No, i took them from scmdraft lmao, just copypasted a single one
[2019-3-20. : 12:45 am]
Pr0nogo -- and yes imo the second image looks better
[2019-3-20. : 12:43 am]
Pr0nogo -- that does seem pretty useful, but thinking about it geographically, the layer before would have to replace the low dirt
[2019-3-20. : 12:42 am]
Pr0nogo -- did you take those cliffs from the shitty stack blend lmao
[2019-3-19. : 11:55 pm]
Corbo -- which probably looks better xD
[2019-3-19. : 11:55 pm]
Corbo -- alternatively white: https://imgur.com/XkwQbQO

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