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[2019-3-20. : 11:51 pm] Suicidal Insanity -- I mean I can add support in scmdraft for tileset specific just fine, you would just needa mod it into the game like the color cycles[2019-3-20. : 11:51 pm] O)FaRTy1billion[MM] -- but I think parallax is either loaded regardless of tileset or loaded at the beginning of the game[2019-3-20. : 11:51 pm] Suicidal Insanity -- I think tileset data is loaded on game start? Or map start?[2019-3-20. : 11:50 pm] O)FaRTy1billion[MM] -- it'd be cool to have tileset-specific parallaxes, but I'm pretty sure the same one is just always loaded (as evident by switching the current tileset ID to be space turns it on regardless of tileset, even if a space map has not been played yet)[2019-3-20. : 11:48 pm] O)FaRTy1billion[MM] -- but stars won't draw on stars that have already been drawn, which is why the parallax has the weird thing where far stars draw on top of near stars lmao[2019-3-20. : 11:47 pm] Suicidal Insanity -- I once had a mod that displayed the dirty rects, but long time ago[2019-3-20. : 11:46 pm] O)FaRTy1billion[MM] -- because if you add star images that are too big they will do the weird thing where they have missing black rectangles in them[2019-3-20. : 11:46 pm] O)FaRTy1billion[MM] -- I do know that the whole screen isn't refreshed even with the parallax[2019-3-20. : 11:46 pm] O)FaRTy1billion[MM] -- they are the same megatile, and are otherwise totally indistinguishable from null tiles[2019-3-20. : 11:45 pm] O)FaRTy1billion[MM] -- nulls are properly black with no weird effects in-game[2019-3-20. : 11:45 pm] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: I think if you scroll a map with null tiles and without parallax it leaves trails in the null tiles of whatever was underneath only in staredit, and that's only tile 0[2019-3-20. : 11:44 pm] Suicidal Insanity -- and in space it blts everything to black, then renders the tiles, then parallax[2019-3-20. : 11:44 pm] O)FaRTy1billion[MM] -- so it basically goes through all the layers and all the stars and does like "is this pixel == 0? then draw the star pixel"[2019-3-20. : 11:44 pm] Suicidal Insanity -- I think if you scroll a map with null tiles and without parallax it leaves trails in the null tiles of whatever was underneath[2019-3-20. : 11:44 pm] O)FaRTy1billion[MM] -- and that there is a FireGraft EXE edit to change the pixel color that it is drawn on[2019-3-20. : 11:43 pm] Suicidal Insanity -- CorboCorbo shouted: damn it SI, you should legit add a link to scmdraft somewhere in your signature xD But, but, cats?[2019-3-20. : 11:43 pm] O)FaRTy1billion[MM] -- I'm not sure how it clears the buffer, I just know that space is written on any black pixels (which also excludes pixels that have a star already drawn on them)[2019-3-20. : 11:42 pm] MTiger156 -- oh ok. For a second I thought multi-tileset maps were becoming a possibility.[2019-3-20. : 11:41 pm] Suicidal Insanity -- I suspect that clearing the buffer works differently for space as well, I think it resets it to black for space and doens't bother clearing for other tilesets[2019-3-20. : 11:41 pm] O)FaRTy1billion[MM] -- MTiger156MTiger156 shouted: FaRTy1billion Is "Space" the only thing that "null" can be transformed to? Is it possible to for it to transform into any other terrain type? What about transforming non-null terrain types? I must know the limits to this exploit.... it draws on any black pixels, that can be black player colors and stuff too[2019-3-20. : 11:40 pm] Suicidal Insanity -- MTiger156MTiger156 shouted: FaRTy1billion Is "Space" the only thing that "null" can be transformed to? Is it possible to for it to transform into any other terrain type? What about transforming non-null terrain types? I must know the limits to this exploit.... NULL is just treated as transparent, but only space has something that fills in transparent areas[2019-3-20. : 11:40 pm] Suicidal Insanity -- FaRTy1billionFaRTy1billion shouted: It can be done without plugins (with EUDs), but it's not based on like a tileset value Ya that was what I thought, but CorboCorbo shouted: Cause apparently the parallax is always loaded, just does not show up cause of a few bytes of space tileset are checked but if you rewrite them to be another tileset parallax shows up made it sound like it worked differently[2019-3-20. : 11:37 pm] MTiger156 -- FaRTy1billionFaRTy1billion shouted: using EUDs you can overwrite the value with 1 to turn stars on for any tileset Is "Space" the only thing that "null" can be transformed to? Is it possible to for it to transform into any other terrain type? What about transforming non-null terrain types? I must know the limits to this exploit....[2019-3-20. : 10:18 pm] O)FaRTy1billion[MM] -- however *with* plugins and/or FireGraft you can also change the color that it renders on, so you can make it rend on colors other than black[2019-3-20. : 10:17 pm] O)FaRTy1billion[MM] -- It can be done without plugins (with EUDs), but it's not based on like a tileset value[2019-3-20. : 10:16 pm] O)FaRTy1billion[MM] -- http://farty1billion.dyndns.org/euddb/?pg=entry&id=463[2019-3-20. : 10:16 pm] O)FaRTy1billion[MM] -- https://cdn.discordapp.com/attachments/378674491137720327/557020748141690882/unknown.png[2019-3-20. : 10:15 pm] O)FaRTy1billion[MM] -- using EUDs you can overwrite the value with 1 to turn stars on for any tileset[2019-3-20. : 10:15 pm] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: I thought you were saying that parallax is detected in a couple of bytes of the tileset match certain magic values parallax is turned on if the current tileset value is set to 1 (for space)[2019-3-20. : 9:57 pm] Suicidal Insanity -- I thought I could change that because I didn't know that was a plugin[2019-3-20. : 9:47 pm] Corbo -- I mean tileset is modded. And a plug in is made so sc thinks its always loading space so it always shows parallax on black pixels[2019-3-20. : 9:45 pm] Suicidal Insanity -- Oh, I thought you modded the tileset to trigger that behavior[2019-3-20. : 9:31 pm] Corbo -- Ya. Thats what the eud does. Makes sc think space is loaded and render parallax on any black pixel[2019-3-20. : 9:16 pm] Suicidal Insanity -- Once parallax is enabled it will render under any black pixels in the tileset I think[2019-3-20. : 9:15 pm] Suicidal Insanity -- So I offered to emulate that. Right now I only load it if the tileset index is space[2019-3-20. : 9:14 pm] Suicidal Insanity -- I thought you were saying that parallax is detected in a couple of bytes of the tileset match certain magic values[2019-3-20. : 8:56 pm] MTiger156 -- Dem0nDem0n shouted: Black_Overseer I wonder why they didn't keep that. It looks dope. Them valkyries are what's truly dope in that shot. The dark metallic lighting and the (unused?) missile graphics are badass.[2019-3-20. : 8:35 pm] Corbo -- I assume this is not ideal for everymap so a setting somewhere with a checkbox is how i think you could implement it.[2019-3-20. : 8:34 pm] Corbo -- Enabling to show parallax on null should suffice. Since thats what the eud does anyway. Renders parallax on null. Farty can explain better tbh.[2019-3-20. : 6:24 pm] Suicidal Insanity -- CorboCorbo shouted: Cause apparently the parallax is always loaded, just does not show up cause of a few bytes of space tileset are checked but if you rewrite them to be another tileset parallax shows up Cool, if you send me the details on that I can emulate it for you to support your mod[2019-3-20. : 4:52 pm] Dem0n -- Black_OverseerBlack_Overseer shouted: remind me brood war beta. https://imgur.com/a/MUnHIeH I wonder why they didn't keep that. It looks dope.[2019-3-20. : 4:41 pm] Corbo -- Black_OverseerBlack_Overseer shouted: remind me brood war beta. https://imgur.com/a/MUnHIeH in the case of the BWbeta, seems to be like a sort of dense, toxic gas, right?[2019-3-20. : 1:19 pm] Corbo -- Cause apparently the parallax is always loaded, just does not show up cause of a few bytes of space tileset are checked but if you rewrite them to be another tileset parallax shows up[2019-3-20. : 12:42 pm] Suicidal Insanity -- Parallax doodads in the fog? So you are replacing the space tileset?[2019-3-20. : 12:43 am] Pr0nogo -- that does seem pretty useful, but thinking about it geographically, the layer before would have to replace the low dirt |
Ultraviolet, Andrea Rosa