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[2019-3-13. : 10:49 pm] Suicidal Insanity -- Suicidal InsanitySuicidal Insanity shouted: In a day or two - I had it almost done at 1:00AM, but decided to go to bed instead of releasing an untested build And then all the tiny details show up ... but getting there ![]() [2019-3-13. : 10:40 pm] Suicidal Insanity -- Anybody know what the last 8 bytes in the starcraft font data is?[2019-3-13. : 10:23 pm] Ahli -- but angular, html and java was last project. Now I am using C# with wpf and a lot of sql.[2019-3-13. : 7:46 pm] jjf28 -- NudeRaiderNudeRaider shouted: tabs are more flexible. have as much space as you like with a single char! and screw up browsers and apps that don't render tabs flexibly[2019-3-13. : 7:43 pm] NudeRaider -- tabs are more flexible. have as much space as you like with a single char![2019-3-13. : 6:38 pm] Ahli -- NudeRaiderNudeRaider shouted: not enough activity. https://sysadminotaur.com/077-creepypasta personally tabs, but customer uses spaces, so spaces atm...[2019-3-13. : 4:18 pm] Suicidal Insanity -- You could try my fog of war feature and let me know what you think ![]() [2019-3-12. : 9:51 pm] Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/CopyPasteFog.png <- Hidden / Black using every other pixel, visible using grey transparency[2019-3-12. : 9:36 pm] Suicidal Insanity -- lol, turn every other pixel black -> barely can tell. Turn every other pixel white -> can't see anything esle[2019-3-12. : 1:45 pm] Oh_Man -- nice work on fog of war improvement SI, will hav to test it out at some point but I'm still using your old school build XD[2019-3-12. : 11:46 am] NudeRaider -- Oh_ManOh_Man shouted: 35 degrees fck me dead the most we got was 15-18 this year so far ![]() [2019-3-12. : 9:27 am] Suicidal Insanity -- I don't know if they did anything to it besides add support for the SC:R doodads.[2019-3-12. : 9:24 am] Moose -- I would guess the staredit.exe source code is a total disaster that hasn't been refactored in decades and that they just did the bare minimum to get it to run on modern Windows ...ie you probably didn't want it anyway lmao[2019-3-12. : 9:01 am] Suicidal Insanity -- No source code access - that would make amny things much easier ;([2019-3-12. : 9:00 am] Suicidal Insanity -- Dem0nDem0n shouted: Or at least gave him access to their stuff to help improve it News to me[2019-3-12. : 4:41 am] Oh_Man -- Oh_ManOh_Man shouted: Blizz gives zero shits bout the custom scene. They make only perfunctory gestures towards us. Because it isn't a moneymaker for them. Thats why they only care about the esports side of it [2019-3-12. : 3:40 am] Dem0n -- Why would they do that when they could get someone to do it for free LMAO[2019-3-12. : 2:51 am] Dem0n -- MTiger156MTiger156 shouted: Blizz needs to understand how weak of a tool StarEdit is for modern mapping. They ought to sponser SCMD and SI himself. You can't use the "3rd party software is evil" explanation cuz it has existed for nearly 2 decades and has proven beyond a doubt to be superior and non-malicious. They literally worked with him to update it for SC:R[2019-3-12. : 2:48 am] Oh_Man -- Blizz gives zero shits bout the custom scene. They make only perfunctory gestures towards us. Because it isn't a moneymaker for them. Thats why they only care about the esports side of it[2019-3-12. : 2:48 am] MTiger156 -- Call me weird, but I fondly care about the future of mapping. I want it to evolve more. Gone are the days of Monopoly, Minigame Party, and other highly sophisticated maps. EUDs are opening back up, and they should be used to the greatest degree. BUT, our progeny needs to know that our tools exist, and be able to master them...[2019-3-12. : 2:42 am] MTiger156 -- Blizz needs to understand how weak of a tool StarEdit is for modern mapping. They ought to sponser SCMD and SI himself. You can't use the "3rd party software is evil" explanation cuz it has existed for nearly 2 decades and has proven beyond a doubt to be superior and non-malicious.[2019-3-12. : 2:13 am] O)FaRTy1billion[MM] -- IDK why they did race restrictions in staredit, it's really dumb[2019-3-12. : 2:12 am] O)FaRTy1billion[MM] -- I liked undo in StarEdit because you could give units from a different race to a player and place doodads anywhere[2019-3-12. : 1:13 am] Suicidal Insanity -- What's more annoying is I noticed the copy + paste brush always draws units, even if it is not placing them And that probably has been in there for half a year and nobody noticed[2019-3-12. : 1:12 am] Suicidal Insanity -- Lots of subtle things you have to watch out for though when implementing it[2019-3-12. : 1:11 am] Suicidal Insanity -- So the current "bug" in fog copy paste is you need to hit undo twice because it isn't combine fog + terrain into one undo step when you place both at once - fairly trivial and doesn't really cause problems[2019-3-12. : 1:10 am] Suicidal Insanity -- Then at work I needed to implement undo / redo, and I took the basic ideas behind the scmdraft code and reworked em to make it much simpler to manage[2019-3-12. : 1:10 am] Suicidal Insanity -- My first iteration of undo / redo in scmdraft was very complex and bug prone - it worked, but was not easy to maintain[2019-3-12. : 12:59 am] jjf28 -- NudeRaiderNudeRaider shouted: for me, undo always had some mystical / scary aura. Even as a child I was wondering how you would properly implement such a thing (without running into bugs left and right) and even now it's hard to wrap my head around executing a function "in reverse" and cringe at the other approach to take snapshots of the entire state of the program after each action. there are undo-redo fails in so many products lel[2019-3-12. : 12:56 am] NudeRaider -- for me, undo always had some mystical / scary aura. Even as a child I was wondering how you would properly implement such a thing (without running into bugs left and right) and even now it's hard to wrap my head around executing a function "in reverse" and cringe at the other approach to take snapshots of the entire state of the program after each action.[2019-3-12. : 12:29 am] Suicidal Insanity -- Suicidal InsanitySuicidal Insanity shouted: So first release will have it implemented in the cut/copy/paste layer, and custom brushes, etc. Second version will have it in the fog of war layer as well So that is working. Still fine tuning though[2019-3-11. : 11:05 pm] Suicidal Insanity -- But testing UI stuff is more challenging, need to abuse the disablilty API[2019-3-11. : 11:04 pm] Suicidal Insanity -- I added access to locations and strings and so on, but don't think even the people who asked for it are using it[2019-3-11. : 11:04 pm] Suicidal Insanity -- If I were going to write tests, then I'd try to use an external interface into scmdraft for them because then anybody else could use it to automate mapmaking[2019-3-11. : 5:52 pm] Suicidal Insanity -- The users hate it: with this one simple trick you can release builds faster![2019-3-11. : 5:50 pm] Suicidal Insanity -- jjf28jjf28 shouted: Suicidal Insanity but those are the best builds Ya I know, you never know what you will get !![]() [2019-3-11. : 4:24 pm] jjf28 -- Suicidal InsanitySuicidal Insanity shouted: In a day or two - I had it almost done at 1:00AM, but decided to go to bed instead of releasing an untested build but those are the best builds ![]() [2019-3-11. : 3:05 pm] Suicidal Insanity -- But still looking for feedback on how it deals with current player vs. all players, and switching between copy paste and the normal brush[2019-3-11. : 3:05 pm] Suicidal Insanity -- So first release will have it implemented in the cut/copy/paste layer, and custom brushes, etc. Second version will have it in the fog of war layer as well[2019-3-11. : 3:04 pm] Suicidal Insanity -- In a day or two - I had it almost done at 1:00AM, but decided to go to bed instead of releasing an untested build[2019-3-11. : 9:44 am] Suicidal Insanity -- http://www.staredit.net/371606/ <- Anyone has input / ideas? |
DarkenedFantasies