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[2016-1-24. : 5:38 pm] Dem0n -- What do the attack range numbers in datedit mean? Are they just some random measurement?[2016-1-24. : 8:03 am] KrayZee -- I uploaded about 93 videos since the game came out... not including beta gameplay.[2016-1-24. : 7:57 am] KrayZee -- Man I play too much of Rainbow Six Siege... a multiplayer shooter game where you need a brain to think.[2016-1-24. : 7:55 am] O)FaRTy1billion[MM] -- My file with the functions I've added is now past 3900 lines I have a few drawing functions I haven't defined, too.[2016-1-24. : 7:17 am] O)FaRTy1billion[MM] -- I'm not sure how to do the pcx lookup with the framebuffer being 32-bit xD[2016-1-24. : 6:34 am] jjf28 -- usually it's not alot, I post to the thread when I've cranked out a feature or something[2016-1-24. : 6:33 am] O)FaRTy1billion[MM] -- Or is this just discussion? My email is getting flooded, nontheless[2016-1-24. : 6:31 am] O)FaRTy1billion[MM] -- I think I accidentally hit a button, but I don't think it did anything[2016-1-24. : 6:29 am] jjf28 -- you don't have to use my VS SFmpq compiles, I would just prefer a static version ![]() [2016-1-24. : 6:23 am] O)FaRTy1billion[MM] -- where? I got it so there are no red squiggly lines, I just am not sure if I should put it inside my class (static constexpr const struct or some shit), or just at the top of my cpp file[2016-1-24. : 5:52 am] O)FaRTy1billion[MM] -- I have no idea if I'm doing the function array correctly. xD I hope nobody tries to hit me over the head with something.[2016-1-24. : 5:32 am] O)FaRTy1billion[MM] -- I think I fixed it ... but VS likes to make these errors go away and then just pop right back up.[2016-1-24. : 5:31 am] O)FaRTy1billion[MM] -- imgUpdateFxns[18] = { {DRAW_NORMAL, updateNull }, updateNull (and every single other one) has a red squiggly[2016-1-24. : 5:07 am] O)FaRTy1billion[MM] -- ... Also I just added them all to Graphics, some aren't necessary for that but others are. I don't know if it's necessary or useful to change that, but that'll be cleanup for later[2016-1-24. : 5:05 am] O)FaRTy1billion[MM] -- And a bunch are like bool Graphics::unitIsGoliath(UnitNode* unit) { if (unit->unitType == 3) return true; // Terran Goliath if (unit->unitType == 0x11) return true; // Alan Schezar return false; } and only used once, so they can be condensed[2016-1-24. : 5:04 am] O)FaRTy1billion[MM] -- Though I'll remove a bunch, since a lot aren't necessary for our purposes.[2016-1-24. : 5:04 am] O)FaRTy1billion[MM] -- Is 90 functions enough? I haven't finished disassembling all of them, so there may even be more![2016-1-24. : 5:03 am] O)FaRTy1billion[MM] -- cool, now the only error lines in this file are the update/render function pointers because I haven't specified the arrays yet. xD[2016-1-24. : 4:54 am] O)FaRTy1billion[MM] -- I dunno how necessary that is, or if I should just comment this all out[2016-1-24. : 4:54 am] O)FaRTy1billion[MM] -- so when it draws the sprite it draws only filling that rect, not the whole grp[2016-1-24. : 4:54 am] O)FaRTy1billion[MM] -- I think this function is just setting a rect on each image that indicates the part of the image that is on-screen[2016-1-24. : 4:51 am] O)FaRTy1billion[MM] -- And I came across those, which seemed like valid and appropriate analogs[2016-1-24. : 4:51 am] O)FaRTy1billion[MM] -- This particular function uses the mapScrollX, mapScrollY, and then constants 640 (screen width) and 400 (screen height) ![]() [2016-1-24. : 4:48 am] O)FaRTy1billion[MM] -- is screenLeft/Top/Right/Bottom the visible area of the map?[2016-1-24. : 4:43 am] jjf28 -- should be there, reload the file if your intellisense is broken, include "Chkdraft.h" at the top of the cpp if it isn't[2016-1-24. : 4:30 am] jjf28 -- leaving semicolons off at the end of a class at the end of a file: absolute nightmare[2016-1-24. : 4:18 am] O)FaRTy1billion[MM] -- That's what happens when I type code in notepad at work ![]() [2016-1-24. : 4:16 am] O)FaRTy1billion[MM] -- Valid: ISCRIPT_CreateSprite(image, is_get(u16, isptr - 4), is_get(s8, isptr - 2), is_get(s8, isptr - 1), image->spriteOwner->elevationLevel + 1);[2016-1-24. : 4:16 am] O)FaRTy1billion[MM] -- VS keeps saying functions are undefined when 10 lines above the same function, with the same parameters, is valid. ;o |
Ultraviolet