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Pages: < 1 « 1964 1965 1966 1967 19683572 >

[2016-1-24. : 5:38 pm]
Dem0n -- What do the attack range numbers in datedit mean? Are they just some random measurement?
[2016-1-24. : 5:29 pm]
Moose -- lmao idk either :wob:
[2016-1-24. : 5:29 pm]
Dem0n -- lmao idk :wob:
[2016-1-24. : 5:29 pm]
jjf28 -- neat idea... how do calculate attack rectangles?
[2016-1-24. : 5:25 pm]
Dem0n -- jjf make it so that you can see a unit's attack range in the editor
[2016-1-24. : 5:22 pm]
jjf28 -- :boxt:
[2016-1-24. : 5:17 pm]
lil-Inferno -- 0 box fuk
[2016-1-24. : 5:08 pm]
Dem0n -- Oh shit I have over 1000 minerals for the first time ever
[2016-1-24. : 5:08 pm]
Dem0n -- :rip:
[2016-1-24. : 2:11 pm]
Moose -- https://i.imgur.com/cM668aT.png
[2016-1-24. : 1:18 pm]
Moose -- :wob:
[2016-1-24. : 8:07 am]
KrayZee -- It certainly tops Counter Strike.
[2016-1-24. : 8:03 am]
KrayZee -- I uploaded about 93 videos since the game came out... not including beta gameplay.
[2016-1-24. : 7:57 am]
KrayZee -- Man I play too much of Rainbow Six Siege... a multiplayer shooter game where you need a brain to think.
[2016-1-24. : 7:55 am]
O)FaRTy1billion[MM] -- My file with the functions I've added is now past 3900 lines :wob: I have a few drawing functions I haven't defined, too.
[2016-1-24. : 7:54 am]
O)FaRTy1billion[MM] -- Probably not rewrite, but do something
[2016-1-24. : 7:54 am]
O)FaRTy1billion[MM] -- GrpToBits I think is what I'm also going to rewrite
[2016-1-24. : 7:52 am]
O)FaRTy1billion[MM] -- and then I can write Graphics::addUnit
[2016-1-24. : 7:51 am]
O)FaRTy1billion[MM] -- But I still have some functions that need finishing
[2016-1-24. : 7:51 am]
O)FaRTy1billion[MM] -- woo, no error lines :wob:
[2016-1-24. : 7:17 am]
O)FaRTy1billion[MM] -- I'm not sure how to do the pcx lookup with the framebuffer being 32-bit xD
[2016-1-24. : 7:17 am]
O)FaRTy1billion[MM] -- Do the PCX's load as 32-bit?
[2016-1-24. : 7:12 am]
O)FaRTy1billion[MM] -- Do you load the tileset pcx files?
[2016-1-24. : 6:34 am]
jjf28 -- usually it's not alot, I post to the thread when I've cranked out a feature or something
[2016-1-24. : 6:34 am]
jjf28 -- heh, hit unwatch
[2016-1-24. : 6:33 am]
O)FaRTy1billion[MM] -- Or is this just discussion? My email is getting flooded, nontheless
[2016-1-24. : 6:32 am]
O)FaRTy1billion[MM] -- Oh god, my email is flooded with git merge shit xD
[2016-1-24. : 6:31 am]
O)FaRTy1billion[MM] -- I think I accidentally hit a button, but I don't think it did anything
[2016-1-24. : 6:29 am]
jjf28 -- you don't have to use my VS SFmpq compiles, I would just prefer a static version :)
[2016-1-24. : 6:27 am]
jjf28 -- no problems, got the conflicties last merge
[2016-1-24. : 6:26 am]
Doodle77 -- then you deal with terrible merge conflicts
[2016-1-24. : 6:26 am]
Doodle77 -- jjf28 take pull
[2016-1-24. : 6:25 am]
O)FaRTy1billion[MM] -- Or do you not mean me
[2016-1-24. : 6:23 am]
O)FaRTy1billion[MM] -- where? I got it so there are no red squiggly lines, I just am not sure if I should put it inside my class (static constexpr const struct or some shit), or just at the top of my cpp file
[2016-1-24. : 6:21 am]
Doodle77 -- here, take pull
[2016-1-24. : 5:52 am]
O)FaRTy1billion[MM] -- I have no idea if I'm doing the function array correctly. xD I hope nobody tries to hit me over the head with something.
[2016-1-24. : 5:32 am]
O)FaRTy1billion[MM] -- I think I fixed it ... but VS likes to make these errors go away and then just pop right back up.
[2016-1-24. : 5:31 am]
O)FaRTy1billion[MM] -- imgUpdateFxns[18] = { {DRAW_NORMAL, updateNull }, updateNull (and every single other one) has a red squiggly
[2016-1-24. : 5:30 am]
O)FaRTy1billion[MM] -- D: VS hates my function pointers or something
[2016-1-24. : 5:25 am]
jjf28 -- I recognize the pattern of striations on that gypsum formation.
[2016-1-24. : 5:07 am]
O)FaRTy1billion[MM] -- ... Also I just added them all to Graphics, some aren't necessary for that but others are. I don't know if it's necessary or useful to change that, but that'll be cleanup for later
[2016-1-24. : 5:05 am]
O)FaRTy1billion[MM] -- And a bunch are like bool Graphics::unitIsGoliath(UnitNode* unit) { if (unit->unitType == 3) return true; // Terran Goliath if (unit->unitType == 0x11) return true; // Alan Schezar return false; } and only used once, so they can be condensed
[2016-1-24. : 5:04 am]
O)FaRTy1billion[MM] -- Though I'll remove a bunch, since a lot aren't necessary for our purposes.
[2016-1-24. : 5:04 am]
O)FaRTy1billion[MM] -- Is 90 functions enough? :P I haven't finished disassembling all of them, so there may even be more!
[2016-1-24. : 5:03 am]
O)FaRTy1billion[MM] -- cool, now the only error lines in this file are the update/render function pointers because I haven't specified the arrays yet. xD
[2016-1-24. : 4:54 am]
O)FaRTy1billion[MM] -- I dunno how necessary that is, or if I should just comment this all out
[2016-1-24. : 4:54 am]
O)FaRTy1billion[MM] -- so when it draws the sprite it draws only filling that rect, not the whole grp
[2016-1-24. : 4:54 am]
O)FaRTy1billion[MM] -- I think this function is just setting a rect on each image that indicates the part of the image that is on-screen
[2016-1-24. : 4:52 am]
jjf28 -- afaik
[2016-1-24. : 4:51 am]
jjf28 -- they're set in "DrawMap" though, so they're not updated otherwise
[2016-1-24. : 4:51 am]
jjf28 -- yea that should be right
[2016-1-24. : 4:51 am]
O)FaRTy1billion[MM] -- And I came across those, which seemed like valid and appropriate analogs
[2016-1-24. : 4:51 am]
O)FaRTy1billion[MM] -- This particular function uses the mapScrollX, mapScrollY, and then constants 640 (screen width) and 400 (screen height) :P
[2016-1-24. : 4:50 am]
jjf28 -- lesee...
[2016-1-24. : 4:49 am]
O)FaRTy1billion[MM] -- oh, I guess it's screenWidth/Height. Even better. XD
[2016-1-24. : 4:48 am]
O)FaRTy1billion[MM] -- in graphics
[2016-1-24. : 4:48 am]
O)FaRTy1billion[MM] -- is screenLeft/Top/Right/Bottom the visible area of the map?
[2016-1-24. : 4:43 am]
jjf28 -- should be there, reload the file if your intellisense is broken, include "Chkdraft.h" at the top of the cpp if it isn't
[2016-1-24. : 4:43 am]
O)FaRTy1billion[MM] -- I'm in graphics
[2016-1-24. : 4:42 am]
jjf28 -- are you in a file in mapping core perhaps?
[2016-1-24. : 4:42 am]
jjf28 -- uhh
[2016-1-24. : 4:42 am]
O)FaRTy1billion[MM] -- I need it
[2016-1-24. : 4:42 am]
O)FaRTy1billion[MM] -- why does chkd.maps.curr not show up in vs? D:
[2016-1-24. : 4:30 am]
jjf28 -- leaving semicolons off at the end of a class at the end of a file: absolute nightmare
[2016-1-24. : 4:29 am]
O)FaRTy1billion[MM] -- Not as bad as missing semicolons
[2016-1-24. : 4:18 am]
O)FaRTy1billion[MM] -- That's what happens when I type code in notepad at work :P
[2016-1-24. : 4:17 am]
O)FaRTy1billion[MM] -- Case issue. One was typed wrong
[2016-1-24. : 4:17 am]
O)FaRTy1billion[MM] -- Oooh, I see the problem.
[2016-1-24. : 4:16 am]
O)FaRTy1billion[MM] -- Valid: ISCRIPT_CreateSprite(image, is_get(u16, isptr - 4), is_get(s8, isptr - 2), is_get(s8, isptr - 1), image->spriteOwner->elevationLevel + 1);
[2016-1-24. : 4:16 am]
O)FaRTy1billion[MM] -- VS keeps saying functions are undefined when 10 lines above the same function, with the same parameters, is valid. ;o

Pages: < 1 « 1964 1965 1966 1967 19683572 >


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